Tleety
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5d6d0f82b9
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Removed some debug code
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2016-01-19 16:48:59 +01:00 |
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Tleety
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a124ab2400
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Some asset shit.
Fixed testworld to use the right model.
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2016-01-19 16:11:56 +01:00 |
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Tleety
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d2263b0c90
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Assets added
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2016-01-19 16:09:30 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
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893ef38237
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Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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verysecrethero
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f197993beb
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Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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2016-01-19 15:31:15 +01:00 |
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William Moberg
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017ad96bbe
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Fixed some errors in Tests.
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2016-01-19 15:20:29 +01:00 |
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stiffly
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ad9bb5fba4
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Added an extra interpolation point.
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2016-01-19 15:03:10 +01:00 |
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William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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Tleety
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982837052a
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DirectionalLight now correctly getting directions
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2016-01-19 14:44:17 +01:00 |
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Jace
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8854794cbc
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fixup! Editor widget selection and creation
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2016-01-19 14:31:56 +01:00 |
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stiffly
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e0c4394f20
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Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
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2016-01-19 14:04:25 +01:00 |
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Jace
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260203fa4d
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Annotation on physics component
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2016-01-19 13:28:16 +01:00 |
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Jace
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d030e8f699
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Editor widget selection and creation
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2016-01-19 13:28:02 +01:00 |
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Jace
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61984d2c4a
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Removed lots of slowing debug output from entity parsing pipeline
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2016-01-19 13:27:29 +01:00 |
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Jace
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cfe023cc1d
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Created ComponentInfo::EnumType which defines which native type to use for enums.
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2016-01-19 12:33:53 +01:00 |
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Tleety
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4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
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Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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Jace
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a6445c65aa
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Fixed EntityParser to handle string enums properly.
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2016-01-19 12:15:20 +01:00 |
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Jace
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162523d3ca
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Made EntityFileWriter store enums as strings instead of integer values to be resistant to enum value changes!
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2016-01-19 11:55:27 +01:00 |
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viktorljung
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dbe56280a6
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Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
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Jace
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3fb975a8d9
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Editor widget entities
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2016-01-19 11:44:03 +01:00 |
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Jace
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267a60ef30
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Better loading of editor toolbox icons
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2016-01-19 11:43:38 +01:00 |
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Jace
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68af853a03
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Editor entity naming
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2016-01-19 11:43:03 +01:00 |
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stiffly
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3142c701e3
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WIP interpolating scale and orientation
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2016-01-19 11:42:30 +01:00 |
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Jace
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b62e42567c
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Fixed editor enum selection
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2016-01-19 11:35:31 +01:00 |
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Ayumiwii
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77e1dacb6f
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Merge
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2016-01-19 09:58:52 +01:00 |
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Jace
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9e3dfff7b6
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WIP world pausing
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2016-01-19 00:52:17 +01:00 |
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Jace
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79eaa7364c
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Editor toolbox buttons
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2016-01-18 23:59:46 +01:00 |
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Jace
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51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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Jace
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3fc44e944c
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Editor entity reparenting.
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2016-01-18 21:20:20 +01:00 |
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Jace
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1760f9dfb1
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Added inequality operator to EntityWrapper
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2016-01-18 21:17:52 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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Jace
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d4242bbead
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Editor entity create and delete.
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2016-01-18 19:26:00 +01:00 |
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Jace
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631dd57eeb
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Editor entity import, save, delete, component attach, component delete.
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2016-01-18 18:55:19 +01:00 |
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Jace
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9cb5f4bd2f
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Added a stats window
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2016-01-18 18:54:57 +01:00 |
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William Moberg
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621d935d7a
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Octree returns correct boxes when testing along an axis by searching through the correct child subtrees.
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2016-01-18 18:24:11 +01:00 |
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William Moberg
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b2358a1854
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Added bool in Physics to toggle gravity for entities.
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2016-01-18 18:16:24 +01:00 |
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stiffly
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a6425160fd
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/InterpolationSystem.h
# src/Game/InterpolationSystem.cpp
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2016-01-18 18:13:19 +01:00 |
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stiffly
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88eb3ca2db
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Scraping queues for interpolation
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2016-01-18 18:07:59 +01:00 |
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Jocke
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3e90ed564c
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Moved Struct in InterpolationSystem.h and fixed bug.
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2016-01-18 18:07:39 +01:00 |
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Tleety
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4b29d48f27
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WIP
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2016-01-18 17:57:45 +01:00 |
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viktorljung
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c4594524da
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Better default values and documentation
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2016-01-18 17:51:17 +01:00 |
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viktorljung
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2a93e2ae7f
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-18 17:44:26 +01:00 |
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Jocke
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14b1d541dc
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 17:34:32 +01:00 |
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stiffly
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765509b510
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Added interpolationsystem to pipeline.
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2016-01-18 17:34:17 +01:00 |
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Jocke
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8952c1a7e4
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 17:28:09 +01:00 |
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Jocke
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fc305f8bf4
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 17:27:55 +01:00 |
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stiffly
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62c3f72355
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Fixed cmake for interpolationsystem.
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2016-01-18 17:27:37 +01:00 |
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viktorljung
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92553f1e93
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text size can now be entered in the filepath with a comma separator, like this "filepath,16"
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2016-01-18 17:17:12 +01:00 |
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