Jace
fc06a4babc
Editor keyboard shortcuts:
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Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Ayumiwii
382e00cff4
Randomness fixed
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Redundant continue removed
Redundant cross product removed
2016-01-21 15:34:08 +01:00
Tobias Dahl
c6e9aad0c7
Merge pull request #42 from teamfisk/SpawnMiniBranch
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HealthSystem now deletes the entity after publishing the PlayerDeath …
2016-01-21 15:10:16 +01:00
Tleety
afe43c5f44
Shader will now handle Glowmaps. However the load code is not there yet.
2016-01-21 14:53:47 +01:00
verysecrethero
2381f01d12
HealthSystem now deletes the entity after publishing the PlayerDeath event
2016-01-21 14:25:01 +01:00
Jace
b9147344e1
Semi-working translation widget
2016-01-21 14:14:22 +01:00
Tleety
70bbc5ed0a
Normals scaling with model scale bug fixed.
2016-01-21 13:52:43 +01:00
Jace
0183e1bdb7
Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum.
2016-01-21 12:24:08 +01:00
Tleety
983f90504d
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
2016-01-21 12:02:28 +01:00
verysecrethero
bdebc9de62
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
2016-01-21 11:55:51 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
Jace
5e70d6eef6
EntityWrapper::Parent helper function
2016-01-21 10:29:48 +01:00
Jace
4aa9100c69
Camera::WorldToScreen helper function
2016-01-21 10:29:36 +01:00
verysecrethero
7b34e001ba
Merge remote-tracking branch 'origin/master' into ShootEvent
2016-01-21 10:26:42 +01:00
verysecrethero
c2e05de89f
Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead
2016-01-21 10:24:34 +01:00
viktorljung
ea9c4d19d0
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Game/Game.h
2016-01-21 10:19:32 +01:00
viktorljung
f3bfe388af
Clean up
2016-01-21 10:16:03 +01:00
Jace
70cab9ef30
Merge pull request #40 from teamfisk/Networking
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Networking
2016-01-21 10:03:44 +01:00
Jace
f1a54a89b3
Merge pull request #37 from teamfisk/OctTree
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Oct tree
2016-01-21 09:57:46 +01:00
antc13
c984f76b2f
Importing & Reading Custom animation data. TODO: Shaders.
2016-01-20 18:36:03 +01:00
verysecrethero
b098bd2bd3
Merge remote-tracking branch 'origin/master' into ShootEvent
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# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/PlayerSystem.cpp
# src/Tests/HealthSystemTest.cpp
# src/Tests/OctTreeTestAnders.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestHardCodedTestWorld.h
2016-01-20 17:53:33 +01:00
William Moberg
60037c2849
Merge pull request #31 from teamfisk/CapturePointTake
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Capture point take
2016-01-20 17:43:20 +01:00
Jocke
cd67253173
Added logic to go from spectator to player.
2016-01-20 17:41:16 +01:00
verysecrethero
a596b8746b
CapturePointTimers are now reset for "inactive" CapturePoints after a capture.
2016-01-20 17:32:20 +01:00
verysecrethero
35876f6425
Removed membervariable m_NextPossibleCapturePointand added it as local instead
2016-01-20 16:37:10 +01:00
verysecrethero
f6ce98249e
Merge remote-tracking branch 'origin/master' into CapturePointTake
2016-01-20 16:32:14 +01:00
Jocke
00588b07c5
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
2016-01-20 16:30:12 +01:00
stiffly
3376f4a16e
Added server has timed out logic to client. (>'')>
2016-01-20 16:27:53 +01:00
Jocke
25d2aa3464
"Supporting" spectators. Using a vector for connected units as we do not interpret as players. ““”̿ ̿ ̿ ̿ ̿’̿’̵͇̿̿з=(•̪●)=ε/̵͇̿̿/̿ ̿ ̿ ̿ ̿’““
2016-01-20 16:27:23 +01:00
verysecrethero
29aefc5af2
Added some more visual CaptureTestState xml files
2016-01-20 16:06:35 +01:00
verysecrethero
39ae83efd4
Fixed all tests in CapturePointTest and cleaned up some comments
2016-01-20 15:40:56 +01:00
Tleety
86824f1b1f
Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
2016-01-20 15:23:49 +01:00
verysecrethero
8189e3c00c
Logic in CapturePointSystem is working again. Need to update all Tests!
2016-01-20 14:59:18 +01:00
Jocke
4d01cdf895
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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# Conflicts:
# src/Engine/Network/Client.cpp
2016-01-20 14:33:17 +01:00
stiffly
7e7ca7edcf
Listening to "DisconnectFromServer"
2016-01-20 14:32:04 +01:00
Jocke
e9a576341e
Started on server disconnect logic.
2016-01-20 14:31:50 +01:00
Jocke
f52cddb445
Added packet loss logic for multiple clients.
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Changed packet class to fit our needs.
2016-01-20 13:43:11 +01:00
Tleety
78a1037983
WIP
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DrawScreenQuad implemented and working.
Started work on HDR coloring.
2016-01-20 13:34:56 +01:00
antc13
84b7cf165c
Reduced the chance of crashing in Export.
2016-01-20 11:46:32 +01:00
stiffly
85523343b2
Merge remote-tracking branch 'origin/master' into Networking
2016-01-20 10:24:53 +01:00
antc13
386e76f642
Puyshing
2016-01-20 09:49:54 +01:00
William Moberg
410e349329
Added test map for capture points and some debug code.
2016-01-19 18:27:58 +01:00
antc13
a47317bb32
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
2016-01-19 18:26:45 +01:00
antc13
e643581971
Commit in order to pull from Master.
2016-01-19 18:21:27 +01:00
antc13
3826142e94
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
2016-01-19 17:40:34 +01:00
viktorljung
ce27b224df
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-19 17:27:09 +01:00
verysecrethero
b45de542da
CapturePointSystem updated, all tests are green
2016-01-19 17:19:58 +01:00
viktorljung
f0763bc2a3
Font loading crash fixed
2016-01-19 17:18:18 +01:00
William Moberg
d1b6fb1259
Tiny logic alteration so we don't get false warnings in debug.
2016-01-19 16:59:02 +01:00
Joachim Pettersson
dfa96f74e1
Merge pull request #39 from teamfisk/Forward+
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Forward+
2016-01-19 16:53:07 +01:00