Jace
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f281d220de
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Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
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2016-01-17 01:00:48 +01:00 |
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Jace
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b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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stiffly
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5c45dbdd10
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-15 16:25:32 +01:00 |
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Jace
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ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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Tleety
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3de853ac8b
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Frustum culling now works correctly for all resolutions
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2016-01-15 15:38:14 +01:00 |
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William Moberg
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76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
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2016-01-15 11:29:46 +01:00 |
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William Moberg
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4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
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2016-01-15 10:10:57 +01:00 |
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stiffly
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e248b37ea8
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
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2016-01-15 09:52:52 +01:00 |
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Jace
|
5e721325a4
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Merge fixes
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2016-01-14 18:20:51 +01:00 |
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Jace
|
3a4f378ac5
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
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2016-01-14 17:07:39 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
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2016-01-14 17:03:48 +01:00 |
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Jace
|
71d936f8d1
|
Start of a movement system with collisions against AABBs
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2016-01-14 14:54:12 +01:00 |
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stiffly
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7f0ff6c4d7
|
Added a sound testing level.
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2016-01-14 14:20:34 +01:00 |
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Jace
|
d6ef527f25
|
Basic collisions using Octree. Seems buggy over octree boundaries.
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2016-01-13 15:34:43 +01:00 |
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William Moberg
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a58cc33ed0
|
WIP, multithreaded loading based on exceptions, very slow probably.
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2016-01-13 10:58:31 +01:00 |
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viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-12 16:13:20 +01:00 |
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Jace
|
2a5e0420c8
|
Added template entity "Empty.xml" for use as root entity when creating a new map.
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2016-01-11 16:40:26 +01:00 |
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Jace
|
0bcbcda8b8
|
EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
|
2016-01-11 14:35:15 +01:00 |
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Jace
|
b908a9f9c6
|
Revert "Forward+"
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2016-01-11 13:48:55 +01:00 |
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viktorljung
|
a7b43b06a2
|
Camera component and RenderQueue changes
|
2016-01-08 16:21:59 +01:00 |
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Tleety
|
6e6460a000
|
Commented out the bugged models
|
2016-01-08 16:15:18 +01:00 |
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stiffly
|
330f08b926
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
|
2015-12-18 14:18:53 +01:00 |
|
William Moberg
|
0f59b863ee
|
Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
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2015-12-17 17:08:47 +01:00 |
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William Moberg
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46ae2d39af
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 16:44:01 +01:00 |
|
stiffly
|
50822d09fc
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 14:10:02 +01:00 |
|
viktorljung
|
aeca1dec18
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
|
2015-12-17 11:17:58 +01:00 |
|
Jace
|
dbbbb7b4e7
|
Working rotations and translations relative to global and local space for children
|
2015-12-16 17:20:56 +01:00 |
|
William Moberg
|
04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
|
2015-12-15 17:11:11 +01:00 |
|
William Moberg
|
e2417be8c7
|
Very simple CollisionSystem made, 'Z','Y' to toggle on/off.
|
2015-12-15 15:36:28 +01:00 |
|
viktorljung
|
fa66e9ff47
|
Camera Switch event now working, Camera models Rotation still bugged
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2015-12-15 15:29:19 +01:00 |
|
William Moberg
|
170610bcb1
|
Added a TriggerSystem, seems to work as intended.
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2015-12-15 14:49:52 +01:00 |
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stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
viktorljung
|
ef07a9d536
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Rendering/RenderQueueFactory.h
|
2015-12-14 19:11:00 +01:00 |
|
viktorljung
|
05b78265be
|
Fixed some transparency bugs and started on component based camera
|
2015-12-14 19:10:00 +01:00 |
|
stiffly
|
3f77da4a07
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
|
2015-12-14 17:07:12 +01:00 |
|
stiffly
|
bac0a1de26
|
Removed annoying cube
|
2015-12-14 16:55:23 +01:00 |
|
Jace
|
2f3843e595
|
Editor version 1
|
2015-12-14 13:57:55 +01:00 |
|
Jace
|
7464facab9
|
Next generation raptor copter
|
2015-12-12 03:38:17 +01:00 |
|
stiffly
|
c2435fda2d
|
Added Component to Components.xsd and Entity.xsd
|
2015-12-11 14:27:54 +01:00 |
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stiffly
|
80f028edf2
|
Added a very basic PlayerSystem, and a PlayerComponent.
|
2015-12-11 13:45:19 +01:00 |
|
sippeangelo
|
0367826f16
|
Added RaptorCopter example system
|
2015-12-10 10:17:18 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
|
2015-12-09 15:26:49 +01:00 |
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sippeangelo
|
58d827f7d0
|
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
|
2015-12-09 14:25:41 +01:00 |
|
sippeangelo
|
c9b140bd6b
|
Semi-working entity loading from XML files!
|
2015-12-09 12:29:32 +01:00 |
|
sippeangelo
|
8419d2e7b9
|
Updated schema with custom type names to better match their C++ counterparts
|
2015-11-26 16:09:11 +01:00 |
|
sippeangelo
|
ac05975fd5
|
Updated schema
|
2015-11-25 18:04:11 +01:00 |
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