Commit Graph

18 Commits

Author SHA1 Message Date
Teejoon c272857819 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
	src/Engine/Rendering/RawModelCustom.cpp
	tools/MayaExporter/MayaExporter/Skeleton.cpp
2016-02-04 15:05:00 +01:00
Teejoon 336b058c9f WIP, commit to be able to pull stuff down 2016-02-04 14:58:46 +01:00
antc13 84499665d0 Changed vertices to skinnedVertices in RawModelCustom.cpp 2016-02-04 11:53:17 +01:00
antc13 356cf72b0f Changed the structure of the Animation Data in both Exporter & Importer. 2016-02-04 11:25:31 +01:00
Teejoon 4357759715 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-02 17:18:54 +01:00
Teejoon bb4a65a1db Non-skined mesh WIP 2016-02-02 17:18:42 +01:00
antc13 e8186a7062 Changed the way we're exporting animations. 2016-02-02 14:47:22 +01:00
antc13 96a735c542 Changed .obj to .mesh for all meshes. 2016-01-24 16:12:31 +01:00
antc13 666f1fd878 Removed temp variables & the "forced" animation in DrawFinalPass 2016-01-24 15:30:20 +01:00
antc13 8286d052b3 Changed color values from floats to glm::vec4 2016-01-24 14:38:17 +01:00
antc13 b5b1140f5c Custom Animations should now work. We also save color values if there's no texture. 2016-01-24 13:28:40 +01:00
antc13 3baa988ad4 Changed .obj files to our own format. DummyScene.mesh may be broken. 2016-01-23 20:35:58 +01:00
antc13 f1835fd89c Animations PROBABLY works fine if all joints got keyframes. 2016-01-23 18:02:42 +01:00
antc13 c984f76b2f Importing & Reading Custom animation data. TODO: Shaders. 2016-01-20 18:36:03 +01:00
antc13 e643581971 Commit in order to pull from Master. 2016-01-19 18:21:27 +01:00
antc13 3826142e94 Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah! 2016-01-19 17:40:34 +01:00
antc13 2a3009212a Importing custom mesh without material. 2016-01-18 19:37:55 +01:00
antc13 8437b9c734 Commit for Pull 2016-01-15 17:58:26 +01:00