Teejoon
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c272857819
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
src/Engine/Rendering/RawModelCustom.cpp
tools/MayaExporter/MayaExporter/Skeleton.cpp
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2016-02-04 15:05:00 +01:00 |
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Teejoon
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336b058c9f
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WIP, commit to be able to pull stuff down
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2016-02-04 14:58:46 +01:00 |
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antc13
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84499665d0
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Changed vertices to skinnedVertices in RawModelCustom.cpp
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2016-02-04 11:53:17 +01:00 |
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antc13
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356cf72b0f
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Changed the structure of the Animation Data in both Exporter & Importer.
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2016-02-04 11:25:31 +01:00 |
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Teejoon
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4357759715
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-02 17:18:54 +01:00 |
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Teejoon
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bb4a65a1db
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Non-skined mesh WIP
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2016-02-02 17:18:42 +01:00 |
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antc13
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e8186a7062
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Changed the way we're exporting animations.
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2016-02-02 14:47:22 +01:00 |
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antc13
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96a735c542
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Changed .obj to .mesh for all meshes.
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2016-01-24 16:12:31 +01:00 |
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antc13
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666f1fd878
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Removed temp variables & the "forced" animation in DrawFinalPass
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2016-01-24 15:30:20 +01:00 |
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antc13
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8286d052b3
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Changed color values from floats to glm::vec4
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2016-01-24 14:38:17 +01:00 |
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antc13
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b5b1140f5c
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Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
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antc13
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3baa988ad4
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Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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antc13
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f1835fd89c
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Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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antc13
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e643581971
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Commit in order to pull from Master.
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2016-01-19 18:21:27 +01:00 |
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antc13
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3826142e94
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Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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antc13
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8437b9c734
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Commit for Pull
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2016-01-15 17:58:26 +01:00 |
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