Teejoon
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003f5b14a5
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Merge remote-tracking branch 'origin/master' into DDS
Conflicts:
assets
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2016-03-14 06:10:30 +01:00 |
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Teejoon
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a3f215831d
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Fixed DDS after merge
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2016-03-14 06:09:06 +01:00 |
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Adam Byléhn
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483091a1de
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Merge pull request #137 from teamfisk/Importer
Export and import of collision meshes
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2016-03-14 04:26:50 +01:00 |
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Jace
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e3767996a1
|
Added DEBUG flags to all debug imgui stuff
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2016-03-14 04:01:04 +01:00 |
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William Moberg
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4c52f55bf0
|
Any collision meshes we have should be working, and RawModels should be released after being loaded.
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2016-03-14 03:20:36 +01:00 |
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Teejoon
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659dfed088
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Commit reminder
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2016-03-14 02:52:33 +01:00 |
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Teejoon
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8151e9a9a4
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Merge branch 'master' into DDS
Conflicts:
assets
include/Engine/Core/ResourceManager.h
include/Engine/Rendering/Image.h
include/Engine/Rendering/TextureSprite.h
resources/Schema/Entities/MovementTest.xml
resources/Shaders/ForwardPlus.frag.glsl
resources/Shaders/ForwardPlusShieldCheck.frag.glsl
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/Texture.cpp
src/Game/Game.cpp
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2016-03-14 02:51:45 +01:00 |
|
William Moberg
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f632b45c9b
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Merge branch 'MemoryOptimization' into Importer
# Conflicts:
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Collision/TriggerSystem.cpp
# src/Game/Systems/SpawnerSystem.cpp
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2016-03-14 02:06:53 +01:00 |
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William Moberg
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562afac9d1
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Merge branch 'master' into Importer
# Conflicts:
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/SpawnerSystem.cpp
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2016-03-14 00:42:07 +01:00 |
|
Tleety
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36185b43ef
|
Killfeed in overwatch camera
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2016-03-13 23:30:17 +01:00 |
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Jace
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a715f7fe86
|
Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:22:36 +01:00 |
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Jace
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53dd96d44d
|
Merge branch 'master' into UnpickableComponent
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-13 22:00:10 +01:00 |
|
Tobias Dahl
|
8c48e96ad1
|
Merge pull request #211 from teamfisk/MSAA
MSAA
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2016-03-13 21:47:43 +01:00 |
|
Tobias Dahl
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7fa634ef7c
|
Revert "Shadow will actually shut itself off and delete itself now"
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2016-03-13 21:35:57 +01:00 |
|
Tobias Dahl
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080f5ac856
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Merge pull request #216 from teamfisk/ShadowOptimization
Shadow will actually shut itself off and delete itself now
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2016-03-13 21:32:42 +01:00 |
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Jace
|
8a1217e8b5
|
Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height
|
2016-03-13 21:29:39 +01:00 |
|
Teejoon
|
f59a9e1d2b
|
Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
resources/Schema/Entities/CP_Rocky2.xml
|
2016-03-13 21:28:38 +01:00 |
|
FakeShemp
|
8e150da7ff
|
Use CommonFunctions::DeleteTexture() instead
|
2016-03-13 21:25:04 +01:00 |
|
Jace
|
e76740d72b
|
Point lights child of a camera no longer visible to other cameras
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2016-03-13 19:53:34 +01:00 |
|
Teejoon
|
5aaefc6e53
|
Animation optimization
|
2016-03-13 19:01:30 +01:00 |
|
Teejoon
|
a9d5c5d9d2
|
Glow is looking good :)
|
2016-03-13 17:15:36 +01:00 |
|
Teejoon
|
5f11d1e066
|
fix
|
2016-03-13 16:38:50 +01:00 |
|
FakeShemp
|
9b5e4c10fd
|
Shadow will actually shut itself off and delete itself now
|
2016-03-13 16:19:17 +01:00 |
|
viktorljung
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44f46cda8d
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
|
2016-03-13 15:17:15 +01:00 |
|
Teejoon
|
bb3a8dba6a
|
Merge branch 'master' into MSAA
|
2016-03-13 15:06:02 +01:00 |
|
Jace
|
0516794db6
|
Separating RawModel from Model
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2016-03-13 14:47:11 +01:00 |
|
Teejoon
|
ec7ab417e6
|
Added so that mipmaps can have diferant formats. Bloom also uses RGB8 on all texture now
|
2016-03-13 01:47:37 +01:00 |
|
Jace
|
95f9065037
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Sound/SoundManager.h
|
2016-03-13 01:07:17 +01:00 |
|
Jace
|
a1fda82d3a
|
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
|
2016-03-13 00:57:00 +01:00 |
|
Jace
|
f6113b9d9c
|
EEntityDeleted now provides an EntityWrapper instead of just an ID
|
2016-03-13 00:16:07 +01:00 |
|
Teejoon
|
2e89227061
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 00:09:07 +01:00 |
|
Teejoon
|
958850903a
|
Moved ViewSpacePosition calculation from fragmenst shader to vertexshader
|
2016-03-13 00:08:49 +01:00 |
|
Teejoon
|
5146d21173
|
MSAA is now working
|
2016-03-12 22:22:53 +01:00 |
|
Teejoon
|
70b0ca8776
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-12 18:04:26 +01:00 |
|
Teejoon
|
90d848e8d9
|
Made texture getters from draw finalpass from const
|
2016-03-12 18:04:10 +01:00 |
|
William Moberg
|
a3b3351e55
|
Merge branch 'master' into Dirtybit
# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
|
2016-03-12 17:59:50 +01:00 |
|
Jace
|
ce0d3b9fbe
|
Fixed texture freeing. Destructor was never called because base destructors weren't virtual.
|
2016-03-12 17:53:34 +01:00 |
|
William Moberg
|
36b84f7cc3
|
Fixed so calculating absolute positions, etc. works. Sets the field of all children to dirty if a transform field is altered. Will also set Position to dirty if Scale or Orientation is altered.
Moved some methods in ComponentWrapper to a .cpp.
|
2016-03-12 17:51:03 +01:00 |
|
viktorljung
|
0b26f23188
|
3rd person animations idle bug fixed
|
2016-03-12 15:47:19 +01:00 |
|
Jace
|
068e151741
|
Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
|
2016-03-12 15:25:12 +01:00 |
|
Jace
|
01db8e0615
|
Merge remote-tracking branch 'origin/master' into Dirtybit
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-03-12 04:09:53 +01:00 |
|
Jace
|
5baac926aa
|
Perfectly working abs pos caching using dirty flags! :D
|
2016-03-12 03:29:41 +01:00 |
|
Jace
|
80649ce51d
|
Updated the ENTIRE CODEBASE TO MATCH
|
2016-03-12 00:38:33 +01:00 |
|
viktorljung
|
2a209c5d8e
|
AmmoSharing beta
|
2016-03-11 23:58:26 +01:00 |
|
Tleety
|
dc09ba9158
|
Resolution should now use a dropdown
|
2016-03-11 20:02:25 +01:00 |
|
Teejoon
|
1ad087dc75
|
MSAA mostly working. Only merging the MS render buffer to a single texture so that others could use the AA texture easly
|
2016-03-11 19:05:34 +01:00 |
|
Tobias Dahl
|
2f61171d16
|
Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
|
2016-03-11 15:25:06 +01:00 |
|
Tleety
|
26337ff243
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-11 15:07:52 +01:00 |
|
Tleety
|
0ca627eb8b
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-11 14:57:59 +01:00 |
|
Teejoon
|
cac0522ae7
|
Fixed glow on window resize
|
2016-03-11 11:41:02 +01:00 |
|