William Moberg
d61e605093
Can walk up "stair-steps". Cleanup WIP.
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Better performance in RectanglevsTriangle check.
Added IsOnGround flag and VerticalStepHeight in Physics.
Lotsa commented code saved for historical reasons, remove later.
2016-02-05 10:56:34 +01:00
William Moberg
3cfbbbbf54
CollisionSystem now utilizes Octree for collision detection.
2016-02-01 16:13:48 +01:00
Tleety
0e70dc6fa3
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Tleety
44302bb0f3
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
2016-01-27 15:38:54 +01:00
Jace
181017313d
Made entity parser give more useful errors and fixed the errors that were while I was at it
2016-01-27 15:16:59 +01:00
Jace
dec2234019
Merge branch 'Cleanup'
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# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 13:44:15 +01:00
Tleety
cbb17d22d4
WIP
2016-01-27 12:10:00 +01:00
Jace
8bed5194d8
"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
2016-01-27 11:36:24 +01:00
Jace
7e12d00874
Merge branch 'master' into CoolDeathAnimation
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# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
2016-01-27 10:43:23 +01:00
Jace
4245264029
Weapon RayZ
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Weapon RayZ
2016-01-25 11:26:33 +01:00
stiffly
44baa47bba
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
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# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-01-25 01:21:15 +01:00
Jace
b95c1fdfa4
Merge remote-tracking branch 'origin/Menu'
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# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
2016-01-25 00:25:03 +01:00
viktorljung
ada1bac2a7
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
viktorljung
dd80323342
Merge remote-tracking branch 'origin/master' into Animations
2016-01-24 17:06:34 +01:00
viktorljung
af2f017cb4
AnimationSystem base WIP
2016-01-24 17:05:34 +01:00
Jace
666ef6589e
Crouching!
2016-01-23 15:06:47 +01:00
viktorljung
680a12d88f
HealthMeter
2016-01-23 14:53:17 +01:00
viktorljung
9a23d8887a
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-23 11:48:10 +01:00
Jace
90867b094a
Merge remote-tracking branch 'origin/TextRendering' into Networking
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
viktorljung
46dff1a59c
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-22 17:02:56 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
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# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
viktorljung
ea9c4d19d0
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Game/Game.h
2016-01-21 10:19:32 +01:00
Jace
f1a54a89b3
Merge pull request #37 from teamfisk/OctTree
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Oct tree
2016-01-21 09:57:46 +01:00
verysecrethero
f6ce98249e
Merge remote-tracking branch 'origin/master' into CapturePointTake
2016-01-20 16:32:14 +01:00
verysecrethero
8189e3c00c
Logic in CapturePointSystem is working again. Need to update all Tests!
2016-01-20 14:59:18 +01:00
viktorljung
ce27b224df
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
2016-01-19 17:27:09 +01:00
viktorljung
f0763bc2a3
Font loading crash fixed
2016-01-19 17:18:18 +01:00
verysecrethero
f197993beb
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
2016-01-19 15:31:15 +01:00
Tleety
982837052a
DirectionalLight now correctly getting directions
2016-01-19 14:44:17 +01:00
Jace
260203fa4d
Annotation on physics component
2016-01-19 13:28:16 +01:00
Jace
d030e8f699
Editor widget selection and creation
2016-01-19 13:28:02 +01:00
Tleety
4cafb2fc4c
Merge remote-tracking branch 'origin/master' into Forward+
2016-01-19 12:33:08 +01:00
Tleety
46e17b7e0d
Working directional light
2016-01-19 12:32:34 +01:00
viktorljung
dbe56280a6
Resolution fixed and Centered text
2016-01-19 11:45:34 +01:00
Jace
3fb975a8d9
Editor widget entities
2016-01-19 11:44:03 +01:00
William Moberg
b2358a1854
Added bool in Physics to toggle gravity for entities.
2016-01-18 18:16:24 +01:00
viktorljung
c4594524da
Better default values and documentation
2016-01-18 17:51:17 +01:00
viktorljung
2a93e2ae7f
Merge remote-tracking branch 'origin/master' into TextRendering
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# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
2016-01-18 17:44:26 +01:00
Tleety
601ce85c05
WIP
2016-01-18 16:50:41 +01:00
verysecrethero
4c1a49a8a4
Merge remote-tracking branch 'origin/master' into CapturePointTake
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# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
2016-01-18 16:48:49 +01:00
Ayumiwii
37aa1eaa18
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
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# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-01-18 16:02:43 +01:00
Tleety
01a164847c
Directional light now fully added to all lists.
2016-01-18 15:15:33 +01:00
Tleety
794635b6a1
Added DirectionalLights to renderqueue jobs
2016-01-18 14:58:19 +01:00
Tleety
6680f6863f
DirectionalLight component added.
2016-01-18 14:30:22 +01:00
Ayumiwii
35269315cc
Rename the thingie
2016-01-18 13:51:32 +01:00
Ayumiwii
8f8b64f99c
First pass that actually work
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Not at all done, but it'll have to do for now
2016-01-18 11:50:00 +01:00
Jace
4786986abd
Rendering pipeline fixes across the board and base work on refactored editor
2016-01-17 06:29:25 +01:00
Jace
6ec2258758
Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen.
2016-01-17 06:22:35 +01:00
Jace
f281d220de
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
2016-01-17 01:00:48 +01:00