Commit Graph

28 Commits

Author SHA1 Message Date
Teejoon 060e674a6f Picking supports skinned meshes 2016-02-08 17:37:18 +01:00
Jace ff26e1235c Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
2016-02-04 12:05:05 +01:00
verysecrethero d4292d4b43 Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero 035c79564b Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash. 2016-02-04 11:41:21 +01:00
verysecrethero 7b5a2a5388 Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility". 2016-02-03 17:30:46 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
Tleety a3b7bd7df5 Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change. 2016-02-02 17:39:57 +01:00
Jace 8bed5194d8 "Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective 2016-01-27 11:36:24 +01:00
Jace 505a6c7396 Hiding first person models properly 2016-01-25 14:32:48 +01:00
Jace b6fd18baed Hacked in serverside effects 2016-01-25 11:56:40 +01:00
Jace 4245264029 Weapon RayZ
Weapon RayZ
2016-01-25 11:26:33 +01:00
Jace b95c1fdfa4 Merge remote-tracking branch 'origin/Menu'
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	src/Game/Game.cpp
2016-01-25 00:25:03 +01:00
Jace 04f6233d99 Crude animations 2016-01-24 23:44:29 +01:00
viktorljung d03b3fb071 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-01-24 22:23:53 +01:00
viktorljung 7e92d6f53f Healthbar on player 2016-01-24 22:21:10 +01:00
Jace 0c56a05144 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
Jace 9f3d887ac4 Networking bugfixes 2016-01-24 18:37:36 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
antc13 aa20b48188 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/MovementTest.xml
#	resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
Jace 373bb33cf0 Player jumping taking air acceleration into account 2016-01-24 15:20:34 +01:00
antc13 3baa988ad4 Changed .obj files to our own format. DummyScene.mesh may be broken. 2016-01-23 20:35:58 +01:00
Jace 1ce9128da8 Source-like movement 2016-01-23 19:45:23 +01:00
Jace 666ef6589e Crouching! 2016-01-23 15:06:47 +01:00
Jace 31e7340daf Ignoring interpolation and rendering for local player entities! 2016-01-23 00:40:37 +01:00
Jace ca2aab449e Basic movement and camera management between players and editor 2016-01-22 16:12:51 +01:00
Jace db1b972cd1 Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems 2016-01-15 18:32:47 +01:00
Jace 6ad1839def Initial work on PlayerMovementSystem 2016-01-14 17:03:48 +01:00