viktorljung
daa96baab5
BoneAttachmentSystem fix for not having a skeleton
2016-02-09 23:03:49 +01:00
viktorljung
001e2441dd
Mergefixes
2016-02-09 22:54:51 +01:00
viktorljung
c09c2f4783
Merge remote-tracking branch 'origin/Importer' into Animations
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
2016-02-09 22:50:19 +01:00
viktorljung
3c22dcc165
changed assetbranch
2016-02-09 22:34:09 +01:00
viktorljung
7212217460
Added animation blending and offset animation component
2016-02-09 22:15:43 +01:00
Teejoon
060e674a6f
Picking supports skinned meshes
2016-02-08 17:37:18 +01:00
Teejoon
d2cfa592f0
Supports skinnd and unskinned meshes
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ExplosionEffects now supports SplatMapping
2016-02-08 13:01:10 +01:00
Teejoon
43719f8304
Added texture tiling to shaders (exkluding ExplosinEffects)
2016-02-07 15:27:26 +01:00
Teejoon
92ab22e779
Splatmapping now working.
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Rendering pipleline now support 3 different types of Material:
Basic: a material with a single color on every property (diffuse, specular, ect).
SingleTextures: a material with a single texture in all or any property. Have a single color on the rest.
SplatMapping: has a SplatMap and 0 to 5 different textures to every property. Properties with o texture uses a single color insted.
All materials with a texture has a UVRepeat, telling how many time to till in U and in V.
modelJobs now uses ShadeID, ModelID and TextureID for the Hash insted of only Texture
MayaExported exports 3 differnt types of material, the same as the piplen now supports.
2016-02-07 13:39:13 +01:00
viktorljung
933a32aa8d
Animations kind of working
2016-02-06 18:09:51 +01:00
Teejoon
ceab837e27
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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Conflicts:
include/Engine/Rendering/RawModelCustom.h
src/Engine/Rendering/RawModelCustom.cpp
src/Engine/Rendering/Skeleton.cpp
2016-02-05 13:59:01 +01:00
Teejoon
d1a309be10
Now supports reading of 3 different types of materials
2016-02-05 13:51:47 +01:00
viktorljung
b6e0332574
Fixed support for new animation structure, not done yet
2016-02-05 10:07:22 +01:00
Teejoon
c272857819
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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Conflicts:
src/Engine/Rendering/RawModelCustom.cpp
tools/MayaExporter/MayaExporter/Skeleton.cpp
2016-02-04 15:05:00 +01:00
Teejoon
336b058c9f
WIP, commit to be able to pull stuff down
2016-02-04 14:58:46 +01:00
Jace
ff26e1235c
Merge pull request #77 from teamfisk/AMDCrashFix
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AMD crash fix???????????
2016-02-04 12:05:05 +01:00
viktorljung
571c41589a
Merge remote-tracking branch 'origin/Importer' into Animations
2016-02-04 11:54:20 +01:00
viktorljung
35376178b1
WIP
2016-02-04 11:54:13 +01:00
Jace
6990e473b3
Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause.
2016-02-04 11:53:35 +01:00
antc13
84499665d0
Changed vertices to skinnedVertices in RawModelCustom.cpp
2016-02-04 11:53:17 +01:00
Jace
c87e4d4fd6
Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw.
2016-02-04 11:53:11 +01:00
verysecrethero
d4292d4b43
Merge pull request #63 from teamfisk/AssaultDash
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Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero
035c79564b
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
2016-02-04 11:41:21 +01:00
viktorljung
2733efdc0d
Merge remote-tracking branch 'origin/Importer' into Animations
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# Conflicts:
# include/Engine/Rendering/Skeleton.h
# src/Engine/Rendering/RawModelCustom.cpp
# src/Engine/Rendering/Skeleton.cpp
2016-02-04 11:32:44 +01:00
antc13
afa4f425a8
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
2016-02-04 11:26:23 +01:00
antc13
356cf72b0f
Changed the structure of the Animation Data in both Exporter & Importer.
2016-02-04 11:25:31 +01:00
viktorljung
6aec7555cc
WIP Waiting for importer
2016-02-04 11:13:33 +01:00
verysecrethero
03a16b46b5
Dash component now has the dash-maxCoolDownVariable in it.
2016-02-04 10:28:28 +01:00
verysecrethero
1bd4aa91ff
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
2016-02-03 17:45:37 +01:00
verysecrethero
7b5a2a5388
Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
2016-02-03 17:30:46 +01:00
Jace
bd2da7bc9f
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
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This reverts commit b56824786c .
2016-02-03 16:30:00 +01:00
Jace
b56824786c
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
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This reverts commit 192de80782 , reversing
changes made to 24aac6a00d .
2016-02-03 16:16:06 +01:00
verysecrethero
13161b4f57
Merge remote-tracking branch 'origin/master' into AssaultDash
2016-02-03 15:07:19 +01:00
verysecrethero
9d3171540d
AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
2016-02-03 11:54:14 +01:00
verysecrethero
2391a0dbe9
Merge remote-tracking branch 'origin/master' into AssaultDash
2016-02-03 11:51:26 +01:00
Jace
2cbeef4c69
Merge pull request #74 from teamfisk/Warnings-Jocke
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Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
Jace
192de80782
Merge pull request #75 from teamfisk/NormalSpecularMapping
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Normal specular mapping
2016-02-03 10:34:22 +01:00
Tleety
51a588657e
QA map change
2016-02-03 10:11:53 +01:00
verysecrethero
73ab9bb4c6
Merge remote-tracking branch 'origin/master' into AssaultDash
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# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-03 09:52:54 +01:00
Tleety
73716c28e2
pickpass fix
2016-02-02 17:40:22 +01:00
Tleety
a3b7bd7df5
Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
2016-02-02 17:39:57 +01:00
Teejoon
da49dc35ee
Added stuff to .gitignore file
2016-02-02 17:31:19 +01:00
antc13
d99bf60510
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
2016-02-02 17:22:06 +01:00
antc13
9cb41fcebe
Fixed the exported animation matrices
2016-02-02 17:21:51 +01:00
Tleety
11025b5466
QA-map stuff
2016-02-02 17:19:58 +01:00
Teejoon
4357759715
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
2016-02-02 17:18:54 +01:00
Teejoon
bb4a65a1db
Non-skined mesh WIP
2016-02-02 17:18:42 +01:00
Tleety
eba36b8492
Some QA-map fixes
2016-02-02 17:12:14 +01:00
Tleety
55854f5c0d
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
2016-02-02 16:30:57 +01:00
Tleety
12a181c1ff
Fixed a bug where normals scaled with model scale. Again.
2016-02-02 16:11:03 +01:00