Commit Graph

1935 Commits

Author SHA1 Message Date
Adam Byléhn dad18a200f Merge pull request #202 from teamfisk/Trigger
Triggersystem updated for the capturepoints
2016-03-11 10:38:20 +01:00
FakeShemp 937bf823f3 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-10 21:59:23 +01:00
FakeShemp e35b09cc68 Add alpha clipping
Tobbe sa att jag fick pusha direkt
2016-03-10 21:59:01 +01:00
William Moberg b172526e62 Merge pull request #199 from teamfisk/CapturePointTake
The children of the CapturePointModels now also get their visibility changed
2016-03-10 16:37:53 +01:00
verysecrethero 551745b0a6 Merge remote-tracking branch 'origin/master' into CapturePointTake 2016-03-10 16:14:18 +01:00
William Moberg d6e3a47182 Merge branch 'master' into Trigger 2016-03-10 16:14:17 +01:00
verysecrethero 8b89df0095 Changed to a better validator 2016-03-10 16:09:54 +01:00
William Moberg 038a706e28 Don't collide against disabled (invisible) models. Triggers uses model vs. box instead of only box vs. box. 2016-03-10 16:05:30 +01:00
Jace 777f382772 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-10 15:48:05 +01:00
Jace 78129cf432 Fixed picking depth values after depth buffer was changed to a texture. 2016-03-10 15:47:47 +01:00
Jace e734d0c953 Oops. 2016-03-10 15:47:32 +01:00
William Moberg c9fef65c4f Merge pull request #198 from teamfisk/Menu
Menu
2016-03-10 15:38:06 +01:00
Tleety 7e6288c597 Some merge fixes and some sprite fixes. 2016-03-10 15:36:33 +01:00
Tleety 4322a5d8da Some fixes for sprites 2016-03-10 15:21:11 +01:00
FakeShemp b094b9feca Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-10 15:01:27 +01:00
verysecrethero 0a94373f3f The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1 2016-03-10 14:38:20 +01:00
Tleety 79d0ef4529 Changed default value of glow intensity 2016-03-10 14:01:45 +01:00
Jace dd63f4a1b4 Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct! 2016-03-10 13:51:18 +01:00
Tleety 50dbbb4ed4 SSAO now send in 0 as Lod level and some optimizations in SSAO and Blur pass. 2016-03-10 13:47:16 +01:00
Tleety 329a15e08b Bloom bad edge clamp fixed 2016-03-10 13:42:33 +01:00
stiffly 28de31d84d FIX #196: Some variables had not been properly initialized and would cause the game to crash. 2016-03-10 13:28:38 +01:00
Jace e9ef0e7060 Disabled GLERROR macro for release builds 2016-03-10 13:19:26 +01:00
Jace 416f55b6ce Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
2016-03-10 13:11:23 +01:00
Jace 0346f81234 Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too. 2016-03-10 13:09:34 +01:00
Tleety c3255519bf Blur is now looking like real blur 2016-03-10 13:07:41 +01:00
Teejoon a6ef026db5 Fixed on window resize memory leak 2016-03-10 12:27:25 +01:00
Tleety a2244e87ad WIP, trying to get blur to work with mipmaps 2016-03-10 12:18:06 +01:00
Viktor Ljung f26b24ef6b Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
2016-03-10 10:49:05 +01:00
viktorljung b0e9cd3965 Forgot one console spammer 2016-03-10 10:47:58 +01:00
Adam Byléhn 5e747f53db Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
2016-03-10 10:33:29 +01:00
Tleety 592edf7dba Sprites can now be rendered with the texture ratio in mind 2016-03-09 23:31:54 +01:00
Jace 012420b4da Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-09 23:07:44 +01:00
viktorljung 3a213be679 Picking on animated models fixed 2016-03-09 23:06:53 +01:00
Jace 50b0a091ec Fixed editor widgets to take scale of the entity into account when they're moved 2016-03-09 22:45:55 +01:00
viktorljung 4e6ff16e58 Shadows for animated models and removed spam in console 2016-03-09 22:43:04 +01:00
Tleety 087facc22e Textures are now able to keep their scale even though the sprite is scaled. 2016-03-09 22:22:32 +01:00
Jace 727b6ba871 Fixed Transform::AbsolutePosition to take scale into account properly maybe? 2016-03-09 22:04:13 +01:00
Tleety f9935cad42 Merge branch 'master' into Menu 2016-03-09 21:07:40 +01:00
Jace e11cdaa662 Removed forced player color on spawn 2016-03-09 20:11:07 +01:00
Tobias Dahl d393f9ade1 Merge pull request #180 from teamfisk/Shadows
Shadows
2016-03-09 19:55:41 +01:00
FakeShemp e25c9ee690 Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.vert.glsl
#	resources/Shaders/ForwardPlusSkinned.vert.glsl
#	src/Engine/Rendering/Renderer.cpp
2016-03-09 19:38:55 +01:00
Tleety 90b2c70215 Some sprite fixes 2016-03-09 19:12:06 +01:00
Jace fce6e90f3c First person assault weapon idle animation now correct 2016-03-09 19:07:02 +01:00
antc13 07d85bacf6 Added file extension to CP_Rocky2 & moved spawn points on the Y axis. 2016-03-09 18:57:45 +01:00
antc13 15c1b238ef Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-09 18:46:43 +01:00
antc13 b8839551a4 Created the map CP_Rocky2 but beware, it's still WIP. 2016-03-09 18:46:26 +01:00
Jace ce58fac6ba Merge pull request #192 from teamfisk/Movement
Movement
2016-03-09 18:37:56 +01:00
viktorljung 1bfd0cce5e Idel 2016-03-09 18:36:53 +01:00
viktorljung 60ff53112e Merge remote-tracking branch 'origin/master' into Movement 2016-03-09 18:27:36 +01:00
viktorljung d42d886dcc 3rd person animations synced with 1st person animations 2016-03-09 18:27:09 +01:00