verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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Jace
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dec2234019
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Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 13:44:15 +01:00 |
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Jace
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5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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Jace
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7e12d00874
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Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 10:43:23 +01:00 |
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Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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Jace
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b95c1fdfa4
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Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
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2016-01-25 00:25:03 +01:00 |
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Jace
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d6cc1eaac4
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Merge remote-tracking branch 'origin/Animations'
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2016-01-24 23:06:59 +01:00 |
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Jace
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d0de169613
|
Instagib!
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2016-01-24 23:05:52 +01:00 |
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viktorljung
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84fddf02e2
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Merge remote-tracking branch 'origin/master' into Animations
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2016-01-24 22:42:12 +01:00 |
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viktorljung
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d03b3fb071
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-01-24 22:23:53 +01:00 |
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viktorljung
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8cf9caf7aa
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AnimationSystem working
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2016-01-24 18:31:23 +01:00 |
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stiffly
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2eaad2aa00
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Client now responds to deleted entity and component in server
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2016-01-24 17:16:26 +01:00 |
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Jace
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67477ff3ae
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EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
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viktorljung
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680a12d88f
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HealthMeter
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2016-01-23 14:53:17 +01:00 |
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viktorljung
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9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
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Jace
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90867b094a
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Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-22 22:08:56 +01:00 |
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viktorljung
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46dff1a59c
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-22 17:02:56 +01:00 |
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William Moberg
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4d60f387ed
|
Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
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2016-01-21 17:03:52 +01:00 |
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Jace
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a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
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verysecrethero
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bdebc9de62
|
WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests
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2016-01-21 11:55:51 +01:00 |
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viktorljung
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ea9c4d19d0
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Game/Game.h
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2016-01-21 10:19:32 +01:00 |
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Jace
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70cab9ef30
|
Merge pull request #40 from teamfisk/Networking
Networking
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2016-01-21 10:03:44 +01:00 |
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Jace
|
f1a54a89b3
|
Merge pull request #37 from teamfisk/OctTree
Oct tree
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2016-01-21 09:57:46 +01:00 |
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verysecrethero
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f6ce98249e
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
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2016-01-20 16:32:14 +01:00 |
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stiffly
|
85523343b2
|
Merge remote-tracking branch 'origin/master' into Networking
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2016-01-20 10:24:53 +01:00 |
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viktorljung
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ce27b224df
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-19 17:27:09 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
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893ef38237
|
Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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verysecrethero
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f197993beb
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Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
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2016-01-19 15:31:15 +01:00 |
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William Moberg
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713ebbe18c
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Can add any objects that inherit from AABB into the Octree.
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2016-01-19 14:50:46 +01:00 |
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stiffly
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e0c4394f20
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Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
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2016-01-19 14:04:25 +01:00 |
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Jace
|
9e3dfff7b6
|
WIP world pausing
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2016-01-19 00:52:17 +01:00 |
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Jace
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51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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viktorljung
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2a93e2ae7f
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-18 17:44:26 +01:00 |
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stiffly
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765509b510
|
Added interpolationsystem to pipeline.
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2016-01-18 17:34:17 +01:00 |
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verysecrethero
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4c1a49a8a4
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
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2016-01-18 16:48:49 +01:00 |
|
Ayumiwii
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37aa1eaa18
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-18 16:02:43 +01:00 |
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verysecrethero
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e0410d4345
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Small logicfix in CapturePointSystem. Readded CapturePointSystem in Game. Added 2 tests. Tests have been refined a lot.
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2016-01-18 14:41:16 +01:00 |
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Ayumiwii
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35269315cc
|
Rename the thingie
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2016-01-18 13:51:32 +01:00 |
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William Moberg
|
bf3f8aea89
|
Merge pull request #36 from teamfisk/PlayerMovement
Player movement
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2016-01-18 13:32:42 +01:00 |
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William Moberg
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942064c450
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Removed class PlayerSystem and associated files.
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2016-01-18 13:07:04 +01:00 |
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William Moberg
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a346a329b3
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Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
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2016-01-18 10:16:35 +01:00 |
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Jace
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4786986abd
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Rendering pipeline fixes across the board and base work on refactored editor
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2016-01-17 06:29:25 +01:00 |
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Jace
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b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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Jace
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db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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stiffly
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5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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William Moberg
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c09fe4ae55
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Added a bool option to disable threads in in the configfile regarding resource loading.
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2016-01-15 16:18:39 +01:00 |
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