Commit Graph

342 Commits

Author SHA1 Message Date
Joachim Pettersson e6472b9745 Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
2016-03-04 04:03:46 +01:00
Tleety 19ee66fc75 Fix 2016-03-04 03:57:37 +01:00
Tobias Dahl 7675af1ef6 Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
2016-03-04 03:31:53 +01:00
Jocke 0398006fdc added safety ifs and renamed dasheffect to sprinteffect 2016-03-04 03:19:41 +01:00
Tleety 103fe98fe2 KD now updated 2016-03-04 03:06:42 +01:00
Tleety 0e95c5bb95 Fixes 2016-03-04 02:52:04 +01:00
Tleety 45991000ae Removed unused code 2016-03-04 02:20:42 +01:00
Tleety 778bbd13ca double's should now be displayed with only 1 decimal. 2016-03-04 02:19:13 +01:00
Tleety 00b5a1771c Should now work fully, not KD tho 2016-03-04 01:34:29 +01:00
Tleety 66374b7ff9 Should now track score correctly 2016-03-04 00:21:01 +01:00
Tleety fe7c1dd808 Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
#	include/Engine/Network/Server.h
2016-03-03 23:56:57 +01:00
Tleety 118d61c711 Should now remove players from scoreboard if they disconnect 2016-03-03 23:55:52 +01:00
Tleety 0a21fe15dd Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-03-03 22:56:39 +01:00
stiffly 8466a282b7 The server will now parse a death event and pass it forward with a KillDeath event to the score system. 2016-03-03 22:48:42 +01:00
Jocke ae13a2db6b Player cannot see their own sprint effect. 2016-03-03 22:09:51 +01:00
Jocke b1148c0c6c Added a afterimage SprintEffect for the Sniper. 2016-03-03 21:24:31 +01:00
Tleety 00c585de3c Score should now track to all clients 2016-03-03 20:45:16 +01:00
Jace eba296196c Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
#	src/Game/Game.cpp
2016-03-03 20:05:10 +01:00
Jace b2371f4a43 Working AssaultWeapon 2016-03-03 20:00:42 +01:00
Jace e55a399bad Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
2016-03-03 18:41:04 +01:00
Joachim Pettersson 2dfcd3ad95 Merge pull request #158 from teamfisk/SniperSprintBranch
Looks good// William
2016-03-03 18:25:38 +01:00
verysecrethero a72dc94d5d Merge branch 'SniperSprintBranch' of github.com:teamfisk/TacticalZ into SniperSprintBranch
# Conflicts:
#	include/Engine/Input/FirstPersonInputController.h
2016-03-03 17:35:17 +01:00
verysecrethero c5f3bfc0cd Fixed the stuff in comments 2016-03-03 17:33:41 +01:00
William Moberg 98366ec038 PickClass used for class-picking, SwapToClassPick to swap camera. 2016-03-03 16:59:17 +01:00
Tleety 8b86c73ecc Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard 2016-03-03 15:49:15 +01:00
William Moberg 8859f652b9 Input ClassPick now switches to a camera with class buttons, they do nothing now and have test textures. 2016-03-03 15:48:55 +01:00
Tleety f4983cf961 WIP 2016-03-03 13:53:40 +01:00
Jace 1210c91535 Added Gameplay.AutoReload bool to config 2016-03-03 13:51:47 +01:00
Jocke ae3cab6cd1 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-03-03 13:31:43 +01:00
Jocke a9b19d9af1 Packet write now only warns when a a packet is huge 2016-03-03 13:29:45 +01:00
Tleety 96bc5db7bb Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Game.cpp
2016-03-03 13:22:28 +01:00
Tleety c8aeae2c96 WIP 2016-03-03 12:58:35 +01:00
Jocke da81f21799 Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
#	include/Engine/Input/FirstPersonInputController.h
2016-03-03 12:16:09 +01:00
Jocke cb7beae28c Only do physics and collision calculations on the clients side, and only for their own entity. 2016-03-03 11:39:00 +01:00
Tleety ff6e2167d4 Some new events and changes to ScoreSystem 2016-03-03 11:25:06 +01:00
Tleety 27d3ec4118 Added some fields in score components to track more data. Added some logic to the ScoreSystem class 2016-03-03 09:49:20 +01:00
Jace 9d4441852c DefenderWeapon view punch and crosshair travel with return 2016-03-03 03:49:44 +01:00
Jace 0e8b97dbba Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value! 2016-03-03 01:35:32 +01:00
Jace 13546aa3fc DefenderWeapon and SidearmWeapon 2016-03-03 01:13:39 +01:00
Tleety 047a119e3f ScoreScreenSystem things 2016-03-03 01:04:24 +01:00
Tleety d74ae4e411 Some fixes to the Player and map, added skeleton system for the ScoreScreen 2016-03-03 00:55:44 +01:00
Tleety 050ce57e24 Fixed AbilityUI for player and changed so the AbilityCooldown system wont need a child with text, instead just write if it has one. 2016-03-03 00:32:07 +01:00
Tleety e1ca104fc9 Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-03-02 22:49:26 +01:00
Jace b431a875f7 New weapon behaviours 2016-03-02 22:48:01 +01:00
Tleety 2cb4a307eb Merge branch 'master' into HUD-Timers
# Conflicts:
#	resources/Schema/Entities/QualityAssurance.xml
#	src/Game/Game.cpp
2016-03-02 22:42:12 +01:00
Jace 6507efc0db Merge pull request #162 from teamfisk/Boost-icons
Boost icons
2016-03-02 22:28:57 +01:00
Tleety a339c61f5b Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Types/Entity.xsd
2016-03-02 21:51:52 +01:00
Jace 7624c6ee0a Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world. 2016-03-02 20:12:59 +01:00
Jace 5923d2d7a7 Made SpawnerSystem utilize the new EntityFile for spawning instead 2016-03-02 19:52:34 +01:00
Jace 26d6546d79 Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation 2016-03-02 18:53:40 +01:00