Tleety
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7af17049e9
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BoostIcons should now track correctly
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2016-03-02 18:13:09 +01:00 |
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William Moberg
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e6b3bbeb54
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Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 17:50:59 +01:00 |
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stiffly
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267c007291
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Removed unnecessary comments, variables and functions.
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2016-03-02 17:39:27 +01:00 |
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Tleety
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8b66d29adc
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Skeleton system for Boost icons
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2016-03-02 17:32:45 +01:00 |
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verysecrethero
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f84d1ac4a1
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
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2016-03-02 17:11:36 +01:00 |
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stiffly
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92d5ec70ba
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Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
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2016-03-02 16:57:07 +01:00 |
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stiffly
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233a1d0990
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The dash effect is now ignored on the local player, because it was annoying. Copies of yourself could be in your way.
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2016-03-02 16:56:43 +01:00 |
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William Moberg
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4ef76f6c45
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Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 16:51:24 +01:00 |
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Joachim Pettersson
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f8f4b4d939
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Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
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stiffly
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a5c086e389
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Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
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William Moberg
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91dbbb9c11
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Merge branch 'master' into Respawning
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2016-03-02 16:47:55 +01:00 |
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Tleety
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78835f95d8
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Removed comment
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2016-03-02 16:47:30 +01:00 |
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William Moberg
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dc10661e6b
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Respawn time now only displays numbers, centered below CPHUD.
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2016-03-02 16:45:43 +01:00 |
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Tobias Dahl
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8a66b1e5c8
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Merge pull request #119 from teamfisk/AssaultBoost
BoostSystem
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2016-03-02 16:44:49 +01:00 |
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verysecrethero
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3c8df35be9
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
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2016-03-02 15:59:16 +01:00 |
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Jocke
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9161c11764
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Changed m_ETriggerTouchVector for-loop so it wont break when an item triggers the condition. This is done to update all somePickup.DecreaseThisRespawnTimer's.
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2016-03-02 15:31:42 +01:00 |
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Tleety
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cdbc348cfa
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AbilityCooldownHUD should now correctly track cooldown for dash ability.
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2016-03-02 14:46:37 +01:00 |
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William Moberg
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95078b6a4b
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Fix so client doesn't override the servers respawn time with its config file. Server or single player client can still override the component with the config RespawnTime.
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2016-03-02 14:37:33 +01:00 |
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Tleety
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502a290d36
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
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2016-03-02 14:22:13 +01:00 |
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stiffly
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1217b25d02
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DashEffect will now spawn a player model behind the player that will fade out .
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2016-03-02 14:15:20 +01:00 |
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Tleety
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a2b938d8f6
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Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
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2016-03-02 13:58:44 +01:00 |
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Tleety
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ab7fd89546
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Should now correctly track if another player takes your last capture point
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2016-03-02 13:56:35 +01:00 |
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William Moberg
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06d60f9884
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Merge branch 'master' into Respawning
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2016-03-02 13:47:03 +01:00 |
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William Moberg
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629ebb871f
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SpectatorCamera shows capturepoint HUD and respawntimer. It no longer requires CapturePointGameMode component to work.
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2016-03-02 13:45:49 +01:00 |
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Tleety
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6968e71e07
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Arrow should now correctly track the next point no matter when you join the game
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2016-03-02 13:36:24 +01:00 |
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Tleety
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6540848392
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WIP
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2016-03-02 11:59:56 +01:00 |
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verysecrethero
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4652cd7861
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Added the already-at-maxammo/health-save-trigger for the PickupSystems
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2016-03-02 11:53:04 +01:00 |
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verysecrethero
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03a35d0f5e
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Merge pull request #149 from teamfisk/FixNetworkBugs
Seems OK
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2016-03-02 10:11:52 +01:00 |
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Tobias Dahl
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e4e9af5d9c
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Merge pull request #148 from teamfisk/DashFixBranch
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility…
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2016-03-02 10:05:02 +01:00 |
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Tleety
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799990f44d
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Next CP indicator should now be fully working.
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2016-03-01 22:54:13 +01:00 |
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Tleety
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ab40fa715b
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The arrow should now track CapturePoints correctly at start and when they are captured.
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2016-03-01 21:57:30 +01:00 |
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Tleety
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a38c18fd3a
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Merge remote-tracking branch 'origin/master' into CPArrow
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2016-03-01 20:33:30 +01:00 |
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Tleety
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6281e20000
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Arrow should now track the CapturePoint specified in the Component.
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2016-03-01 20:31:09 +01:00 |
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verysecrethero
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f147929aa9
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Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
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2016-03-01 17:57:18 +01:00 |
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Jocke
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aadfdfdd90
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AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
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2016-03-01 17:55:00 +01:00 |
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verysecrethero
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bba002dea9
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Removed DebugCode
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2016-03-01 17:37:30 +01:00 |
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verysecrethero
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15195964da
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ECaptured: added NextCapturePoint entitywrapper. Changed CapturePointID to CapturePointTakenID. Fixed so CapturePoints works in singleplayer again. Captured event is now sent in the next Update, since the information for NextCapturePoint is needed
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2016-03-01 17:34:30 +01:00 |
|
William Moberg
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a9762f44ca
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Merge branch 'master' into Respawning
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2016-03-01 17:34:23 +01:00 |
|
William Moberg
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3d4427dd20
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Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
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2016-03-01 17:32:14 +01:00 |
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Tleety
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b0a66f9e83
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Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
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Tobias Dahl
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dfa224b4dd
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Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
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William Moberg
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e2b7e5400d
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Check so CapturePointGameMode pool exists and has a size.
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2016-03-01 10:20:52 +01:00 |
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William Moberg
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658eace093
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Added component CapturePointGameMode that contains respawntime.
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2016-02-29 18:20:14 +01:00 |
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William Moberg
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c7dad79e72
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Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-29 17:28:40 +01:00 |
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Jace
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bb76c9d248
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WIP multi-weapon behaviours
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2016-02-29 06:58:57 +01:00 |
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Tleety
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144e548b7a
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Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
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2016-02-28 17:17:24 +01:00 |
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William Moberg
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22b473a0b6
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Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
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2016-02-26 11:01:18 +01:00 |
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Jace
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9e6c67596d
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Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
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2016-02-25 17:51:28 +01:00 |
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Jocke
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eac9a9daf6
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Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-02-25 16:07:06 +01:00 |
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Jocke
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059fe5c6c0
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Fixed typo m_EPDoubleJump to m_EDoubleJump.
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2016-02-25 16:04:27 +01:00 |
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