Commit Graph

15 Commits

Author SHA1 Message Date
viktorljung 49e6252ee1 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/CollisionTestLevel.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Collision/Collision.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-02-10 11:33:45 +01:00
Teejoon 060e674a6f Picking supports skinned meshes 2016-02-08 17:37:18 +01:00
Tleety 7c582898f4 Working stencil buffer for the shield. 2016-02-04 14:33:39 +01:00
Tleety bc01e147c2 Some state stuff, some draw stuff, some QA map stuff 2016-02-03 18:09:44 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
Tleety 5665c0f298 Models with Shield and shielded component now added to queues 2016-02-03 14:20:47 +01:00
Tleety 83713b3b6d Renamde ShieldComponent since Component should not be in the name. Added Shielded component that will be put on objects that should be hidden behind shields. 2016-02-03 13:27:46 +01:00
Tleety 7bae2d0873 Added a ShieldComponent and a test area in QA map for defender shield 2016-02-03 11:58:06 +01:00
Tleety 51a588657e QA map change 2016-02-03 10:11:53 +01:00
Tleety a3b7bd7df5 Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change. 2016-02-02 17:39:57 +01:00
Tleety 11025b5466 QA-map stuff 2016-02-02 17:19:58 +01:00
Tleety eba36b8492 Some QA-map fixes 2016-02-02 17:12:14 +01:00
Tleety 12a181c1ff Fixed a bug where normals scaled with model scale. Again. 2016-02-02 16:11:03 +01:00
Tleety b131f56f5e Made a quality assurance world that will need to be used before creating a pull request 2016-02-02 16:06:42 +01:00