Jocke
663aca2641
Moved client and server from header.
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Fixed so user are able to start a server and client on the same computer.
Starting 2 servers on the same computer will probably still crash the newest server (Don't do it).
2015-12-09 17:50:30 +01:00
stiffly
6dc5112c26
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
2015-12-08 16:15:50 +01:00
stiffly
e92119c99e
WIP trying to get Eventsystem to work in client.
2015-12-08 16:13:53 +01:00
Jocke
c48c9e1f86
Added leak check when using windows (WinLeakCheck.h).
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Added server to project.
A server can now be started in the project.
2015-12-08 13:54:18 +01:00
Jocke
8f55e90d2d
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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# Conflicts:
# include/Game/Game.h
2015-12-08 11:11:12 +01:00
Jocke
b5a010a517
Network now runs on it's own thread.
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Network now sends Disconnect message when game is terminated.
2015-12-08 11:02:40 +01:00
viktorljung
1df63aecd5
Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
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Still needs more work
2015-12-07 16:24:34 +01:00
Tleety
45a48bbbe5
Merge remote-tracking branch 'origin/master' into Rendering
2015-12-03 18:15:56 +01:00
sippeangelo
032b384f3f
Created framework for a hardcoded world for TESTING PURPOSES
2015-12-03 16:45:03 +01:00
viktorljung
1fdf312af4
Set up Renderer base and shader compilation
2015-12-01 10:35:59 +01:00
sippeangelo
793b2f44cc
Proper GLFW message handling and pinkness!
2015-11-30 17:28:24 +01:00
sippeangelo
872879c013
Engine puzzle completed
2015-11-30 17:02:24 +01:00