Adam Byléhn
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50abeda99a
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Merge pull request #218 from teamfisk/DashEffect
Dash effect
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2016-03-14 00:58:00 +01:00 |
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Tleety
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c493ebca8e
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Viewpunch for sidearm and defender
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2016-03-14 00:23:51 +01:00 |
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William Moberg
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e2686abb16
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Merge branch 'master' into DashEffect
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2016-03-13 23:25:38 +01:00 |
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Jace
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9d2ce5af8a
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Player is now spawned as the correct class that they picked.
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2016-03-13 23:05:52 +01:00 |
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William Moberg
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e4145cf292
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Fixed dash effect to be supported with the new animations using Fade components.
Added bool Loop field in Fade component.
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2016-03-13 22:49:24 +01:00 |
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Jace
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a715f7fe86
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Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:22:36 +01:00 |
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Jace
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53dd96d44d
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Merge branch 'master' into UnpickableComponent
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-03-13 22:00:10 +01:00 |
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viktorljung
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0d287ad5d1
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Merge branch 'Movement' of github.com:teamfisk/TacticalZ into Movement
# Conflicts:
# resources/Schema/Entities/RayAssaultBlue.xml
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2016-03-13 16:45:57 +01:00 |
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Tleety
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9f752ad3e9
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Fadesystem, entities, weapon muzzles should now look good. reload for secondary
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2016-03-13 16:15:06 +01:00 |
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Teejoon
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741ed01930
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 15:28:00 +01:00 |
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viktorljung
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44f46cda8d
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CP_Rocky2.xml
# resources/Schema/Entities/MuzzleFlashBlue.xml
# resources/Schema/Entities/MuzzleFlashFire.xml
# resources/Schema/Entities/MuzzleFlashRed.xml
# resources/Schema/Types/Entity.xsd
# resources/Shaders/Sprite.frag.glsl
# src/Game/Systems/AbilityCooldownHUDSystem.cpp
# src/Game/Systems/BoostIconsHUDSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
# src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp
# src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp
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2016-03-13 15:17:15 +01:00 |
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William Moberg
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4f99f6ef74
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Merge branch 'master' into RestartMap
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-03-13 13:37:51 +01:00 |
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Tleety
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8d809f30f7
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Muzzleflash now very nice
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2016-03-13 02:25:11 +01:00 |
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Tleety
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bbe61f300c
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Fade in/out should now work with models and sprites
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2016-03-13 02:03:49 +01:00 |
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Tleety
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f6a8534c15
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New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
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2016-03-13 01:23:51 +01:00 |
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Teejoon
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2e89227061
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Merge remote-tracking branch 'origin/master' into MSAA
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2016-03-13 00:09:07 +01:00 |
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Jace
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1e7f6941ba
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Merge pull request #208 from teamfisk/Kill-streak-sounds
Various sound improvements/additions
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2016-03-12 23:06:57 +01:00 |
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Teejoon
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5146d21173
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MSAA is now working
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2016-03-12 22:22:53 +01:00 |
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Jocke
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f8f536802f
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Time for ending the game is now in CapturePointGameMode component. The timer i counted down to 0 and then the map is "Reset".
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2016-03-12 20:28:48 +01:00 |
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Tleety
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8c2a665ccb
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Some Entities for endscreen and some basic logic in the EndScreenSystem
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2016-03-12 15:45:07 +01:00 |
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Jace
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068e151741
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Merge pull request #173 from teamfisk/ExplosionEffectV2
Explosion effect v2
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2016-03-12 15:25:12 +01:00 |
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viktorljung
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2a209c5d8e
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AmmoSharing beta
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2016-03-11 23:58:26 +01:00 |
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stiffly
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157a54e845
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-11 18:19:22 +01:00 |
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Tleety
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23e6a15c7f
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Fixed the fill on sprites, added some config button components, started work on option menu
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2016-03-11 11:31:53 +01:00 |
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Tleety
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dab58e09a0
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Merge branch 'master' into Menu
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2016-03-11 10:20:25 +01:00 |
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Jace
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1992b6cde1
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WIP Defender tracers
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2016-03-10 21:15:27 +01:00 |
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Jace
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c82be79bb8
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Functionally working defender weapon
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2016-03-10 19:26:14 +01:00 |
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viktorljung
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b3ea26779a
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Added Unpickable component, which skips the entity in the PickingPass
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2016-03-10 16:29:13 +01:00 |
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Tleety
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f9808a61f7
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Changed sprite text
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2016-03-10 16:02:03 +01:00 |
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William Moberg
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c9fef65c4f
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Merge pull request #198 from teamfisk/Menu
Menu
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2016-03-10 15:38:06 +01:00 |
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Tleety
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4322a5d8da
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Some fixes for sprites
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2016-03-10 15:21:11 +01:00 |
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Tleety
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79d0ef4529
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Changed default value of glow intensity
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2016-03-10 14:01:45 +01:00 |
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Jace
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dd63f4a1b4
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Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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2016-03-10 13:51:18 +01:00 |
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FakeShemp
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6c072aae45
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Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
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2016-03-10 11:49:51 +01:00 |
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FakeShemp
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68634126e5
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Add moar optimization thingies and some xml clarifications
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2016-03-10 11:43:11 +01:00 |
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stiffly
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e444a86ec5
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
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2016-03-10 10:36:20 +01:00 |
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Tleety
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592edf7dba
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Sprites can now be rendered with the texture ratio in mind
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2016-03-09 23:31:54 +01:00 |
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Tleety
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087facc22e
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Textures are now able to keep their scale even though the sprite is scaled.
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2016-03-09 22:22:32 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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Jace
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34e551663f
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:52:13 +01:00 |
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Tleety
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704242597a
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
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2016-03-09 11:49:42 +01:00 |
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Tleety
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95f68cc888
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ConnectRequest event and some other shit
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2016-03-08 22:24:32 +01:00 |
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Tleety
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3394d65055
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Servers now show up in the server list.
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2016-03-08 18:13:21 +01:00 |
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Tleety
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a0ca4df3be
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Some server list components and entities.
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2016-03-08 13:29:21 +01:00 |
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stiffly
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ec3ed1f46f
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Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
# include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
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2016-03-08 10:39:52 +01:00 |
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Tleety
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5c0d9070c7
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WIP
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2016-03-07 23:25:06 +01:00 |
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FakeShemp
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e494f6a495
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Merge branch 'master' into Shadows
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2016-03-07 19:46:04 +01:00 |
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Jace
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3fda25b604
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Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
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2016-03-07 19:38:49 +01:00 |
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Jace
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67ce6c5ae6
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Added Speed and Delay fields to explosion effect.
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2016-03-07 19:38:02 +01:00 |
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stiffly
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f585f9ada9
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Created the NetworkComponent xml file
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2016-03-07 16:11:19 +01:00 |
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