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2,272 Commits 116 Branches 0 Tags
fe87aa8e908443cef6d105f79b38fbc7baa07e51
Commit Graph

8 Commits

Author SHA1 Message Date
stiffly b7fac7103d More reasonable distance to hear sounds by other players. Modeified by rolloff factor. 2016-03-02 11:26:06 +01:00
stiffly 2c56b03b2b Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-02-29 16:41:46 +01:00
stiffly cf3d1b5b00 Changed the default reference distance for emitters. Should be heard all over the map 2016-02-24 14:19:38 +01:00
Jace f65ac65e30 Updated component defaults files to match component schema and made schema validation strict. 2016-01-16 17:03:57 +01:00
stiffly 976033c2f6 Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code. 2016-01-12 14:03:00 +01:00
stiffly f80ad1377b Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play. 2016-01-11 17:52:27 +01:00
stiffly 3cce9f8075 Using absolute transform 2016-01-08 15:29:20 +01:00
stiffly d8c4c6e5ff Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet. 2016-01-07 15:22:46 +01:00
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