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14 Commits

Author SHA1 Message Date
verysecrethero 10cd3bae40 experimental changes 2016-02-26 10:33:15 +01:00
verysecrethero 8740e8b77a experimental fix for pickup 2016-02-25 15:23:00 +01:00
verysecrethero bc227c3d61 Merge remote-tracking branch 'origin/master' into AndersTestNetwork
# Conflicts:
#	include/Game/Systems/DamageIndicatorSystem.h
#	src/Game/Systems/DamageIndicatorSystem.cpp
#	src/Game/Systems/SoundSystem.cpp
2016-02-25 10:30:35 +01:00
William Moberg da1c7b3093 Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
2016-02-25 09:58:14 +01:00
verysecrethero ef87102d1f Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling 2016-02-24 17:53:37 +01:00
verysecrethero cca237b33f miscellaneous tests 2016-02-24 17:43:24 +01:00
Jace 9a41bda4cf Merge pull request #132 from teamfisk/CubeMap
Cube map
2016-02-24 16:03:49 +01:00
verysecrethero 9bba9e493c Done with the fix & test for DamageIndicatorSystem 2016-02-23 17:12:16 +01:00
verysecrethero 2c9c374f51 Almost done with the fix for DamageIndicatorSystem 2016-02-23 15:54:44 +01:00
verysecrethero 25a7240962 Fix for PlayerSpawnSystem 2016-02-23 13:55:24 +01:00
verysecrethero 99cdcdf289 CapturePointSystem now re-reads the CapturePoints if the map has "changed"... 2016-02-23 11:59:18 +01:00
verysecrethero f1d78ae790 Fixed CapturePointSystem 2016-02-23 11:52:30 +01:00
verysecrethero bcc42a8cb7 Merge remote-tracking branch 'origin/HUDDesync' into AndersTestNetwork 2016-02-23 09:50:55 +01:00
verysecrethero 041c409128 Misc TestBranch testing 2016-02-22 17:46:49 +01:00
20 changed files with 4659 additions and 49 deletions
+1 -1
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@@ -119,7 +119,7 @@ public:
m_ExtraMemory.push_back((char*)malloc(m_Stride)); m_ExtraMemory.push_back((char*)malloc(m_Stride));
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead. //We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
if (!DisableMemoryPool::Value) { if (!DisableMemoryPool::Value) {
LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size()); //LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
} }
return m_ExtraMemory.back(); return m_ExtraMemory.back();
} }
@@ -192,6 +192,8 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
template <typename EventContext> template <typename EventContext>
void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) { void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
ImGui::Text(std::to_string(m_AssaultDashCoolDownTimer).c_str());
m_AssaultDashDoubleTapDeltaTime += dt; m_AssaultDashDoubleTapDeltaTime += dt;
m_AssaultDashCoolDownTimer -= dt; m_AssaultDashCoolDownTimer -= dt;
//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work) //cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
+2 -2
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@@ -24,7 +24,7 @@ public:
{ {
// Check if we are trying to add more than the package can fit. // Check if we are trying to add more than the package can fit.
if (m_MaxPacketSize < m_Offset + sizeof(T)) { if (m_MaxPacketSize < m_Offset + sizeof(T)) {
LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2); //LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
resizeData(); resizeData();
} }
memcpy(m_Data + m_Offset, &val, sizeof(T)); memcpy(m_Data + m_Offset, &val, sizeof(T));
@@ -35,7 +35,7 @@ public:
T ReadPrimitive() T ReadPrimitive()
{ {
if (m_Offset < m_ReturnDataOffset + sizeof(T)) { if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!"); //LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
return -1; return -1;
} }
T returnValue; T returnValue;
+13 -2
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@@ -20,13 +20,24 @@ public:
private: private:
EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch; EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
bool OnTriggerTouch(Events::TriggerTouch& e); bool OnTriggerTouch(Events::TriggerTouch& e);
EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
bool OnTriggerLeave(Events::TriggerLeave& e);
struct NewAmmoPickup { struct NewPickup {
glm::vec3 Pos; glm::vec3 Pos;
double AmmoGain; double AmmoGain;
double RespawnTimer; double RespawnTimer;
double DecreaseThisRespawnTimer; double DecreaseThisRespawnTimer;
EntityID parentID;
bool isAmmoPickup;
}; };
std::vector<NewAmmoPickup> m_ETriggerTouchVector; struct EntityAtMaxValuePickupStruct {
EntityWrapper player;
EntityWrapper pickup;
};
std::vector<NewPickup> m_ETriggerTouchVector;
std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
}; };
#endif #endif
+11 -1
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@@ -27,7 +27,7 @@ public:
private: private:
bool m_NetworkEnabled; bool m_NetworkEnabled;
// methods which will take care of specific events // methods which will take care of specific events
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage; EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e); bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup; EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
@@ -37,6 +37,16 @@ private:
//vector which will keep track of health changes //vector which will keep track of health changes
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector; std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
struct DeadPlayers {
EntityWrapper playerEntity;
double timeSinceDeath;
DeadPlayers(EntityWrapper entity) : playerEntity(entity) {
timeSinceDeath = 0.0;
}
};
std::vector<DeadPlayers> m_DeadPlayers;
}; };
#endif #endif
+1
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@@ -27,6 +27,7 @@ private:
double HealthGain; double HealthGain;
double RespawnTimer; double RespawnTimer;
double DecreaseThisRespawnTimer; double DecreaseThisRespawnTimer;
EntityID parentID;
}; };
std::vector<NewHealthPickup> m_ETriggerTouchVector; std::vector<NewHealthPickup> m_ETriggerTouchVector;
}; };
+4
View File
@@ -21,6 +21,7 @@ private:
{ {
int PlayerID; int PlayerID;
ComponentInfo::EnumType Team; ComponentInfo::EnumType Team;
double timeSinceDeath;
}; };
bool m_NetworkEnabled = false; bool m_NetworkEnabled = false;
@@ -40,4 +41,7 @@ private:
bool OnPlayerSpawned(Events::PlayerSpawned& e); bool OnPlayerSpawned(Events::PlayerSpawned& e);
EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath; EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
bool OnPlayerDeath(Events::PlayerDeath& e); bool OnPlayerDeath(Events::PlayerDeath& e);
std::vector<SpawnRequest> m_LatePlayersVector;
void CheckForLatePlayers(double dt);
}; };
+5 -5
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@@ -2,18 +2,18 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:AABB/>
<c:AmmoPickup/> <c:AmmoPickup/>
<c:Model> <c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource> <Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model> </c:Model>
<c:RaptorCopter> <c:RaptorCopter>
<Speed>0.1</Speed> <Speed>8</Speed>
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="1" Z="0"/> <Position X="0" Y="2.36784196" Z="0"/>
<Scale X="0.3" Y="0.3" Z="0.3"/> <Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18717.9453" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
+5 -5
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@@ -2,18 +2,18 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd"> <Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components> <Components>
<c:AABB/>
<c:HealthPickup/> <c:HealthPickup/>
<c:Model> <c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource> <Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model> </c:Model>
<c:RaptorCopter> <c:RaptorCopter>
<Speed>0.1</Speed> <Speed>8</Speed>
<Axis X="0" Y="1" Z="0"/> <Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter> </c:RaptorCopter>
<c:Transform> <c:Transform>
<Position X="0" Y="1" Z="0"/> <Position X="0" Y="2.36784196" Z="0"/>
<Scale X="0.3" Y="0.3" Z="0.3"/> <Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18767.0273" Z="0"/>
</c:Transform> </c:Transform>
<c:Trigger/> <c:Trigger/>
</Components> </Components>
File diff suppressed because it is too large Load Diff
+23 -2
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@@ -215,7 +215,8 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models\Core\UnitCube.mesh</Resource> <Resource>Models\Core\UnitCube.mesh</Resource>
<Color A="1" B="1" G="0.200000003" R="0"/> <Color A="0.300000012" B="1" G="0" R="0"/>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team> <c:Team>
<Team> <Team>
@@ -241,7 +242,8 @@
</c:CapturePoint> </c:CapturePoint>
<c:Model> <c:Model>
<Resource>Models\Core\UnitCube.mesh</Resource> <Resource>Models\Core\UnitCube.mesh</Resource>
<Color A="1" B="1" G="1" R="0"/> <Color A="0.300000012" B="0" G="0" R="1"/>
<Transparent>true</Transparent>
</c:Model> </c:Model>
<c:Team> <c:Team>
<Team> <Team>
@@ -256,6 +258,25 @@
</Components> </Components>
<Children/> <Children/>
</Entity> </Entity>
<Entity>
<Components>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:RaptorCopter>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Position X="0" Y="1.86800003" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18741" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
</Entity>
</Children> </Children>
</Entity> </Entity>
+1 -1
View File
@@ -183,7 +183,7 @@ void Client::parsePing()
m_IsConnected = true; m_IsConnected = true;
// Time since last ping was received // Time since last ping was received
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC); m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime); //LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
m_StartPingTime = std::clock(); m_StartPingTime = std::clock();
Packet packet(MessageType::Ping, m_SendPacketID); Packet packet(MessageType::Ping, m_SendPacketID);
+65 -22
View File
@@ -4,18 +4,20 @@ AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
: System(params) : System(params)
{ {
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch); EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &AmmoPickupSystem::OnTriggerLeave);
} }
void AmmoPickupSystem::Update(double dt) void AmmoPickupSystem::Update(double dt)
{ {
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it) for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
{ {
auto& ammoPickupPosition = *it; auto& somePickup = *it;
//set the double timer value (value 3) //set the double timer value (value 3)
ammoPickupPosition.DecreaseThisRespawnTimer -= dt; somePickup.DecreaseThisRespawnTimer -= dt;
if (ammoPickupPosition.DecreaseThisRespawnTimer < 0.0) { if (somePickup.DecreaseThisRespawnTimer < 0.0) {
//spawn and delete the vector item //spawn and delete the vector item
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml"); auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/" + somePickup.isAmmoPickup ? "AmmoPickup.xml" : "HealthPickup.xml");
EntityFileParser parser(entityFile); EntityFileParser parser(entityFile);
EntityID ammoPickupID = parser.MergeEntities(m_World); EntityID ammoPickupID = parser.MergeEntities(m_World);
@@ -25,16 +27,34 @@ void AmmoPickupSystem::Update(double dt)
m_EventBroker->Publish(ePickupSpawned); m_EventBroker->Publish(ePickupSpawned);
//set values from the old entity to the new entity //set values from the old entity to the new entity
auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID); auto& newPickupEntity = EntityWrapper(m_World, ammoPickupID);
newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos; newPickupEntity["Transform"]["Position"] = somePickup.Pos;
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain; if (somePickup.isAmmoPickup) {
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer; newPickupEntity["AmmoPickup"]["AmmoGain"] = somePickup.AmmoGain;
newPickupEntity["AmmoPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
} else {
newPickupEntity["HealthPickup"]["HealthGain"] = somePickup.AmmoGain;
newPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
}
m_World->SetParent(newPickupEntity.ID, somePickup.parentID);
//erase the current element (AmmoPickupPosition) //erase the current element (somePickup)
m_ETriggerTouchVector.erase(it); m_ETriggerTouchVector.erase(it);
break; break;
} }
} }
//still touching AmmoPickupAtMaxHealthAmmo?
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
if (!it->player.Valid() || !it->pickup.Valid()) {
m_PickupAtMaximum.erase(it);
break;
}
if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) {
DoPickup(it->player, it->pickup);
m_PickupAtMaximum.erase(it);
break;
}
}
} }
@@ -43,36 +63,59 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
if (e.Entity != LocalPlayer) { if (e.Entity != LocalPlayer) {
return false; return false;
} }
if (!e.Trigger.HasComponent("AmmoPickup") && !e.Trigger.HasComponent("HealthPickup")) {
return false;
}
//TODO: add other weapontypes //TODO: add other weapontypes
if (!e.Entity.HasComponent("AssaultWeapon")) { if (!e.Entity.HasComponent("AssaultWeapon")) {
return false; return false;
} }
if (!e.Trigger.HasComponent("AmmoPickup")) {
return false;
}
int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"]; int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"];
int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"]; int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"];
int ammoGiven = 0.01*(double)e.Trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
//cant pick up ammopacks if you are already at MaxAmmo //cant pick up ammopacks if you are already at MaxAmmo
if (currentAmmo >= maxWeaponAmmo) { if (currentAmmo >= maxWeaponAmmo) {
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
return false; return false;
} }
DoPickup(e.Entity, e.Trigger);
return true;
}
//personEntered = e.Entity, thingEntered = e.Trigger bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
//triggerleave erases possible AmmoPickupAtMaxHealthAmmo
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
if (it->pickup.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
m_PickupAtMaximum.erase(it);
break;
}
}
return true;
}
void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
auto& weaponEntity = player["AssaultWeapon"];
auto& pickup = trigger["AmmoPickup"];
auto& gain = pickup["AmmoGain"];
int maxValue = (int)weaponEntity["MaxAmmo"];
int& currentValue = (int)weaponEntity["Ammo"];
//cant pick up if you are already at max
if (currentValue >= maxValue) {
return;
}
int increaseGiven = 0.01*(double)gain * maxValue;
Events::AmmoPickup ePlayerAmmoPickup; Events::AmmoPickup ePlayerAmmoPickup;
ePlayerAmmoPickup.AmmoGain = ammoGiven; ePlayerAmmoPickup.AmmoGain = increaseGiven;
ePlayerAmmoPickup.Player = e.Entity; ePlayerAmmoPickup.Player = player;
m_EventBroker->Publish(ePlayerAmmoPickup); m_EventBroker->Publish(ePlayerAmmoPickup);
//immediately give the player the ammo //immediately give the player the ammo
currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo); currentValue = std::min(currentValue + increaseGiven, maxValue);
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object) //copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
//we need to copy all values since each value can be different for each ammoPickup //we need to copy all values since each value can be different for each ammoPickup
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["AmmoPickup"]["AmmoGain"], m_ETriggerTouchVector.push_back({ trigger["Transform"]["Position"], gain,
e.Trigger["AmmoPickup"]["RespawnTimer"],e.Trigger["AmmoPickup"]["RespawnTimer"] }); pickup["RespawnTimer"], pickup["RespawnTimer"], m_World->GetParent(trigger.ID) , true });
//delete the ammopickup //delete the ammopickup
m_World->DeleteEntity(e.Trigger.ID); m_World->DeleteEntity(trigger.ID);
return true;
} }
+2 -2
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@@ -151,12 +151,12 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
int currentTeam = 0; int currentTeam = 0;
bool canCapture = false; bool canCapture = false;
if (redTeamPlayersStandingInside > 0 && blueTeamPlayersStandingInside == 0) { if (redTeamPlayersStandingInside > 0 && blueTeamPlayersStandingInside == 0) {
timerDeltaChange = redTeamPlayersStandingInside*dt; timerDeltaChange = 3*redTeamPlayersStandingInside*dt;
currentTeam = redTeam; currentTeam = redTeam;
canCapture = nextPossibleCapturePoint["Red"] == capturePointNumber; canCapture = nextPossibleCapturePoint["Red"] == capturePointNumber;
} }
if (redTeamPlayersStandingInside == 0 && blueTeamPlayersStandingInside > 0) { if (redTeamPlayersStandingInside == 0 && blueTeamPlayersStandingInside > 0) {
timerDeltaChange = -blueTeamPlayersStandingInside*dt; timerDeltaChange = -3*blueTeamPlayersStandingInside*dt;
currentTeam = blueTeam; currentTeam = blueTeam;
canCapture = nextPossibleCapturePoint["Blue"] == capturePointNumber; canCapture = nextPossibleCapturePoint["Blue"] == capturePointNumber;
} }
+21 -1
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@@ -14,16 +14,35 @@ HealthSystem::HealthSystem(SystemParams params)
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt) void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
{ {
double& health = cHealth["Health"]; double& health = cHealth["Health"];
if (health <= 0.0) { int healthInt = (int)health;
//update struct
for (auto& iter = m_DeadPlayers.begin(); iter < m_DeadPlayers.end(); iter++)
{
iter->timeSinceDeath += dt;
if (iter->timeSinceDeath > 2.0f || !iter->playerEntity.Valid()) {
m_DeadPlayers.erase(iter);
break;
}
}
if (healthInt <= 0) {
for (auto deadPlayer : m_DeadPlayers)
{
if (deadPlayer.playerEntity.ID == entity.ID) {
return;
}
}
LOG_INFO("-> health <= 0");
Events::PlayerDeath ePlayerDeath; Events::PlayerDeath ePlayerDeath;
ePlayerDeath.Player = entity; ePlayerDeath.Player = entity;
m_EventBroker->Publish(ePlayerDeath); m_EventBroker->Publish(ePlayerDeath);
m_DeadPlayers.emplace_back(entity);
//Note: we will delete the entity in PlayerDeathSystem //Note: we will delete the entity in PlayerDeathSystem
} }
} }
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e) bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
{ {
LOG_INFO("<- on player damage");
if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) { if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) {
return false; return false;
} }
@@ -31,6 +50,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
ComponentWrapper cHealth = e.Victim["Health"]; ComponentWrapper cHealth = e.Victim["Health"];
double& health = cHealth["Health"]; double& health = cHealth["Health"];
health -= e.Damage; health -= e.Damage;
LOG_INFO("-> health onplayerdam");
return true; return true;
} }
+5
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@@ -54,9 +54,13 @@ void KillFeedSystem::Update(double dt)
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e) bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
{ {
LOG_INFO("<- killfeed death");
KillFeedInfo kfInfo; KillFeedInfo kfInfo;
if (e.Player.HasComponent("Team")) { if (e.Player.HasComponent("Team")) {
LOG_INFO("- killfeed death");
int red = e.Player["Team"].Enum("Team", "Red"); int red = e.Player["Team"].Enum("Team", "Red");
int blue = e.Player["Team"].Enum("Team", "Blue"); int blue = e.Player["Team"].Enum("Team", "Blue");
@@ -70,6 +74,7 @@ bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
m_DeathQueue.push_back(kfInfo); m_DeathQueue.push_back(kfInfo);
} }
} }
LOG_INFO("-> killfeed death");
if(m_DeathQueue.size() > 3) { if(m_DeathQueue.size() > 3) {
+2 -1
View File
@@ -29,6 +29,7 @@ void PickupSpawnSystem::Update(double dt)
newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos; newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos;
newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain; newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain;
newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer; newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer;
m_World->SetParent(newHealthPickupEntity.ID, healthPickupPosition.parentID);
//erase the current element (healthPickupPosition) //erase the current element (healthPickupPosition)
m_ETriggerTouchVector.erase(it); m_ETriggerTouchVector.erase(it);
@@ -58,7 +59,7 @@ bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object) //copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
//we need to copy all values since each value can be different for each healthPickup //we need to copy all values since each value can be different for each healthPickup
m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["HealthPickup"]["HealthGain"], m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["HealthPickup"]["HealthGain"],
e.Trigger["HealthPickup"]["RespawnTimer"],e.Trigger["HealthPickup"]["RespawnTimer"] }); e.Trigger["HealthPickup"]["RespawnTimer"],e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
//delete the healthpickup //delete the healthpickup
m_World->DeleteEntity(e.Trigger.ID); m_World->DeleteEntity(e.Trigger.ID);
+18 -2
View File
@@ -8,18 +8,27 @@ PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
void PlayerDeathSystem::Update(double dt) void PlayerDeathSystem::Update(double dt)
{ {
} }
bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e) bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
{ {
LOG_INFO("<- deathsystem: valid player");
if (!e.Player.Valid()) { if (!e.Player.Valid()) {
return false; return false;
} }
LOG_INFO("-> deathsystem: valid player");
LOG_INFO("<- create effect");
createDeathEffect(e.Player); createDeathEffect(e.Player);
// Delete player LOG_INFO("-> create effect");
m_World->DeleteEntity(e.Player.ID);
if (!IsClient || !ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false)) {
m_World->DeleteEntity(e.Player.ID);
}
return true; return true;
} }
@@ -32,6 +41,8 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
EntityID deathEffectID = parser.MergeEntities(m_World); EntityID deathEffectID = parser.MergeEntities(m_World);
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID); EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
LOG_INFO("<- effect camera");
//components that we need from player //components that we need from player
auto playerModel = player.FirstChildByName("PlayerModel"); auto playerModel = player.FirstChildByName("PlayerModel");
if (!playerModel.Valid()) { if (!playerModel.Valid()) {
@@ -42,6 +53,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
} }
auto playerEntityModel = playerModel["Model"]; auto playerEntityModel = playerModel["Model"];
auto playerEntityAnimation = playerModel["Animation"]; auto playerEntityAnimation = playerModel["Animation"];
LOG_INFO("-> effect camera");
//copy the data from player to explosioneffectmodel //copy the data from player to explosioneffectmodel
playerEntityModel.Copy(deathEffectEW["Model"]); playerEntityModel.Copy(deathEffectEW["Model"]);
@@ -57,11 +69,15 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
//effect,camera is relative to playersPosition //effect,camera is relative to playersPosition
//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0); //deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
LOG_INFO("<- localplayer");
//camera (with lifetime) behind the player //camera (with lifetime) behind the player
if (player == LocalPlayer) { if (player == LocalPlayer) {
auto cam = deathEffectEW.FirstChildByName("Camera"); auto cam = deathEffectEW.FirstChildByName("Camera");
Events::SetCamera eSetCamera; Events::SetCamera eSetCamera;
eSetCamera.CameraEntity = cam; eSetCamera.CameraEntity = cam;
m_EventBroker->Publish(eSetCamera); m_EventBroker->Publish(eSetCamera);
LOG_INFO("in localplayer");
} }
LOG_INFO("-> localplayer");
} }
+61 -1
View File
@@ -15,6 +15,11 @@ PlayerSpawnSystem::PlayerSpawnSystem(SystemParams params)
void PlayerSpawnSystem::Update(double dt) void PlayerSpawnSystem::Update(double dt)
{ {
CheckForLatePlayers(dt);
for (auto& spawnReqs : m_SpawnRequests)
{
spawnReqs.timeSinceDeath += dt;
}
//Increase timer. //Increase timer.
m_Timer += dt; m_Timer += dt;
if (m_Timer < m_RespawnTime) { if (m_Timer < m_RespawnTime) {
@@ -35,6 +40,10 @@ void PlayerSpawnSystem::Update(double dt)
int numSpawnedPlayers = 0; int numSpawnedPlayers = 0;
for (auto& req : m_SpawnRequests) { for (auto& req : m_SpawnRequests) {
if (req.timeSinceDeath < 2.5f) {
m_LatePlayersVector.push_back(req);
continue;
}
for (auto& cPlayerSpawn : *playerSpawns) { for (auto& cPlayerSpawn : *playerSpawns) {
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID); EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
if (!spawner.HasComponent("Spawner")) { if (!spawner.HasComponent("Spawner")) {
@@ -111,6 +120,8 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
SpawnRequest req; SpawnRequest req;
req.PlayerID = e.PlayerID; req.PlayerID = e.PlayerID;
req.Team = (ComponentInfo::EnumType)e.Value; req.Team = (ComponentInfo::EnumType)e.Value;
//set timeSinceDeath > 2.5f since we are force-spawning
req.timeSinceDeath = 3.0f;
m_SpawnRequests.push_back(req); m_SpawnRequests.push_back(req);
} else { } else {
return false; return false;
@@ -134,7 +145,7 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
playerName["Text"]["Content"] = e.PlayerName; playerName["Text"]["Content"] = e.PlayerName;
} }
if (!IsClient) { if (m_NetworkEnabled && !IsClient) {
return false; return false;
} }
@@ -164,6 +175,8 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e) bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
{ {
LOG_INFO("<- spawnsystem death");
//Only spawn request if network is disabled or we are server. //Only spawn request if network is disabled or we are server.
if (!IsServer && m_NetworkEnabled) { if (!IsServer && m_NetworkEnabled) {
return false; return false;
@@ -177,6 +190,8 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
return false; return false;
} }
LOG_INFO("- spawnsystem death");
if (m_PlayerIDs.count(e.Player.ID) == 0) { if (m_PlayerIDs.count(e.Player.ID) == 0) {
return false; return false;
} }
@@ -184,7 +199,52 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
SpawnRequest req; SpawnRequest req;
req.PlayerID = m_PlayerIDs.at(e.Player.ID); req.PlayerID = m_PlayerIDs.at(e.Player.ID);
req.Team = cTeam["Team"]; req.Team = cTeam["Team"];
req.timeSinceDeath = 0.0f;
m_SpawnRequests.push_back(req); m_SpawnRequests.push_back(req);
LOG_INFO("-> spawnsystem death");
return true; return true;
} }
void PlayerSpawnSystem::CheckForLatePlayers(double dt) {
for (size_t i = 0; i < m_LatePlayersVector.size(); i++)
{
auto& req = m_LatePlayersVector[i];
req.timeSinceDeath += dt;
if (req.timeSinceDeath > 2.5f) {
//good but, this will only spawn them in the next cycle - i.e. not immediately
//m_SpawnRequests.push_back(spawnReq);
//insta spawn
auto playerSpawns = m_World->GetComponents("PlayerSpawn");
for (auto& cPlayerSpawn : *playerSpawns) {
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
if (!spawner.HasComponent("Spawner")) {
continue;
}
// If the spawner has a team affiliation, check it
if (spawner.HasComponent("Team")) {
if ((int)spawner["Team"]["Team"] != req.Team) {
continue;
}
}
// Spawn the player!
EntityWrapper player = SpawnerSystem::Spawn(spawner, EntityWrapper::Invalid, "Player");
// Set the player team affiliation
player["Team"]["Team"] = req.Team;
// Publish a PlayerSpawned event
Events::PlayerSpawned e;
e.PlayerID = req.PlayerID;
e.Player = player;
e.Spawner = spawner;
m_EventBroker->Publish(e);
break;
}
//end insta spawn
m_LatePlayersVector.erase(m_LatePlayersVector.begin() + i);
break;
}
}
}
@@ -386,7 +386,7 @@ bool AssaultWeaponBehaviour::shoot(double damage)
// Check for friendly fire // Check for friendly fire
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) { if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
return false; damage = 1;
} }
// Deal damage! // Deal damage!