Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 10cd3bae40 | |||
| 8740e8b77a | |||
| bc227c3d61 | |||
| cca237b33f | |||
| 9bba9e493c | |||
| 2c9c374f51 | |||
| 25a7240962 | |||
| 99cdcdf289 | |||
| f1d78ae790 | |||
| bcc42a8cb7 | |||
| 041c409128 |
@@ -119,7 +119,7 @@ public:
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m_ExtraMemory.push_back((char*)malloc(m_Stride));
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//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
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if (!DisableMemoryPool::Value) {
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LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
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//LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
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}
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return m_ExtraMemory.back();
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}
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@@ -192,6 +192,8 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
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template <typename EventContext>
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void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
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ImGui::Text(std::to_string(m_AssaultDashCoolDownTimer).c_str());
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m_AssaultDashDoubleTapDeltaTime += dt;
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m_AssaultDashCoolDownTimer -= dt;
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//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
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@@ -24,7 +24,7 @@ public:
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{
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// Check if we are trying to add more than the package can fit.
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if (m_MaxPacketSize < m_Offset + sizeof(T)) {
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LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
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//LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
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resizeData();
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}
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memcpy(m_Data + m_Offset, &val, sizeof(T));
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@@ -35,7 +35,7 @@ public:
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T ReadPrimitive()
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{
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if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
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LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
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//LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
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return -1;
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}
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T returnValue;
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@@ -20,14 +20,24 @@ public:
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private:
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EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(Events::TriggerTouch& e);
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EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
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bool OnTriggerLeave(Events::TriggerLeave& e);
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struct NewAmmoPickup {
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struct NewPickup {
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glm::vec3 Pos;
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double AmmoGain;
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double RespawnTimer;
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double DecreaseThisRespawnTimer;
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EntityID parentID;
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bool isAmmoPickup;
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};
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
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struct EntityAtMaxValuePickupStruct {
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EntityWrapper player;
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EntityWrapper pickup;
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};
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std::vector<NewPickup> m_ETriggerTouchVector;
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std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
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void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
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};
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#endif
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@@ -27,7 +27,7 @@ public:
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private:
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bool m_NetworkEnabled;
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// methods which will take care of specific events
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// methods which will take care of specific events
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EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
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EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
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@@ -37,6 +37,16 @@ private:
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//vector which will keep track of health changes
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std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
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struct DeadPlayers {
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EntityWrapper playerEntity;
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double timeSinceDeath;
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DeadPlayers(EntityWrapper entity) : playerEntity(entity) {
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timeSinceDeath = 0.0;
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}
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};
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std::vector<DeadPlayers> m_DeadPlayers;
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};
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#endif
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@@ -21,6 +21,7 @@ private:
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{
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int PlayerID;
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ComponentInfo::EnumType Team;
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double timeSinceDeath;
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};
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bool m_NetworkEnabled = false;
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@@ -40,4 +41,7 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
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bool OnPlayerDeath(Events::PlayerDeath& e);
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std::vector<SpawnRequest> m_LatePlayersVector;
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void CheckForLatePlayers(double dt);
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};
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File diff suppressed because it is too large
Load Diff
@@ -215,7 +215,8 @@
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</c:CapturePoint>
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<c:Model>
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<Resource>Models\Core\UnitCube.mesh</Resource>
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<Color A="1" B="1" G="0.200000003" R="0"/>
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<Color A="0.300000012" B="1" G="0" R="0"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Team>
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<Team>
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@@ -241,7 +242,8 @@
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</c:CapturePoint>
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<c:Model>
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<Resource>Models\Core\UnitCube.mesh</Resource>
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<Color A="1" B="1" G="1" R="0"/>
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<Color A="0.300000012" B="0" G="0" R="1"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Team>
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<Team>
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@@ -256,6 +258,25 @@
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AmmoPickup/>
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<c:Model>
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<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
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</c:Model>
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<c:RaptorCopter>
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<Speed>8</Speed>
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<Axis X="0" Y="0.100000001" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Position X="0" Y="1.86800003" Z="0"/>
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<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
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<Orientation X="0" Y="18741" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -183,7 +183,7 @@ void Client::parsePing()
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m_IsConnected = true;
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// Time since last ping was received
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m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
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LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
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//LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
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m_StartPingTime = std::clock();
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Packet packet(MessageType::Ping, m_SendPacketID);
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@@ -4,18 +4,20 @@ AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &AmmoPickupSystem::OnTriggerLeave);
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}
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void AmmoPickupSystem::Update(double dt)
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{
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for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
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{
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auto& ammoPickupPosition = *it;
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auto& somePickup = *it;
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//set the double timer value (value 3)
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ammoPickupPosition.DecreaseThisRespawnTimer -= dt;
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if (ammoPickupPosition.DecreaseThisRespawnTimer < 0.0) {
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somePickup.DecreaseThisRespawnTimer -= dt;
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if (somePickup.DecreaseThisRespawnTimer < 0.0) {
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//spawn and delete the vector item
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
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auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/" + somePickup.isAmmoPickup ? "AmmoPickup.xml" : "HealthPickup.xml");
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EntityFileParser parser(entityFile);
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EntityID ammoPickupID = parser.MergeEntities(m_World);
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@@ -25,17 +27,34 @@ void AmmoPickupSystem::Update(double dt)
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m_EventBroker->Publish(ePickupSpawned);
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//set values from the old entity to the new entity
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auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID);
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newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
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newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
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newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
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m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
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auto& newPickupEntity = EntityWrapper(m_World, ammoPickupID);
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newPickupEntity["Transform"]["Position"] = somePickup.Pos;
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if (somePickup.isAmmoPickup) {
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newPickupEntity["AmmoPickup"]["AmmoGain"] = somePickup.AmmoGain;
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newPickupEntity["AmmoPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
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} else {
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newPickupEntity["HealthPickup"]["HealthGain"] = somePickup.AmmoGain;
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newPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
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}
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m_World->SetParent(newPickupEntity.ID, somePickup.parentID);
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//erase the current element (AmmoPickupPosition)
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//erase the current element (somePickup)
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m_ETriggerTouchVector.erase(it);
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break;
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}
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}
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//still touching AmmoPickupAtMaxHealthAmmo?
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for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
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if (!it->player.Valid() || !it->pickup.Valid()) {
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m_PickupAtMaximum.erase(it);
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break;
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}
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if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) {
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DoPickup(it->player, it->pickup);
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m_PickupAtMaximum.erase(it);
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break;
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}
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}
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}
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@@ -44,36 +63,59 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
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if (e.Entity != LocalPlayer) {
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return false;
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}
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if (!e.Trigger.HasComponent("AmmoPickup") && !e.Trigger.HasComponent("HealthPickup")) {
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return false;
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}
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//TODO: add other weapontypes
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if (!e.Entity.HasComponent("AssaultWeapon")) {
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return false;
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}
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if (!e.Trigger.HasComponent("AmmoPickup")) {
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return false;
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}
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int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"];
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int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"];
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int ammoGiven = 0.01*(double)e.Trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
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//cant pick up ammopacks if you are already at MaxAmmo
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if (currentAmmo >= maxWeaponAmmo) {
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m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
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return false;
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}
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DoPickup(e.Entity, e.Trigger);
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return true;
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}
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//personEntered = e.Entity, thingEntered = e.Trigger
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bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
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//triggerleave erases possible AmmoPickupAtMaxHealthAmmo
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for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
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if (it->pickup.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
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m_PickupAtMaximum.erase(it);
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break;
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}
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}
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return true;
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}
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void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
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auto& weaponEntity = player["AssaultWeapon"];
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auto& pickup = trigger["AmmoPickup"];
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auto& gain = pickup["AmmoGain"];
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int maxValue = (int)weaponEntity["MaxAmmo"];
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int& currentValue = (int)weaponEntity["Ammo"];
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//cant pick up if you are already at max
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if (currentValue >= maxValue) {
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return;
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}
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int increaseGiven = 0.01*(double)gain * maxValue;
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Events::AmmoPickup ePlayerAmmoPickup;
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ePlayerAmmoPickup.AmmoGain = ammoGiven;
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ePlayerAmmoPickup.Player = e.Entity;
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ePlayerAmmoPickup.AmmoGain = increaseGiven;
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ePlayerAmmoPickup.Player = player;
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m_EventBroker->Publish(ePlayerAmmoPickup);
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//immediately give the player the ammo
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currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
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currentValue = std::min(currentValue + increaseGiven, maxValue);
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//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
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//we need to copy all values since each value can be different for each ammoPickup
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m_ETriggerTouchVector.push_back({ e.Trigger["Transform"]["Position"], e.Trigger["AmmoPickup"]["AmmoGain"],
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e.Trigger["AmmoPickup"]["RespawnTimer"], e.Trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
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m_ETriggerTouchVector.push_back({ trigger["Transform"]["Position"], gain,
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pickup["RespawnTimer"], pickup["RespawnTimer"], m_World->GetParent(trigger.ID) , true });
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//delete the ammopickup
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m_World->DeleteEntity(e.Trigger.ID);
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return true;
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m_World->DeleteEntity(trigger.ID);
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}
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@@ -151,12 +151,12 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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int currentTeam = 0;
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bool canCapture = false;
|
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if (redTeamPlayersStandingInside > 0 && blueTeamPlayersStandingInside == 0) {
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timerDeltaChange = redTeamPlayersStandingInside*dt;
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timerDeltaChange = 3*redTeamPlayersStandingInside*dt;
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currentTeam = redTeam;
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canCapture = nextPossibleCapturePoint["Red"] == capturePointNumber;
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}
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if (redTeamPlayersStandingInside == 0 && blueTeamPlayersStandingInside > 0) {
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timerDeltaChange = -blueTeamPlayersStandingInside*dt;
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timerDeltaChange = -3*blueTeamPlayersStandingInside*dt;
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currentTeam = blueTeam;
|
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canCapture = nextPossibleCapturePoint["Blue"] == capturePointNumber;
|
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}
|
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|
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@@ -14,16 +14,35 @@ HealthSystem::HealthSystem(SystemParams params)
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void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
|
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{
|
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double& health = cHealth["Health"];
|
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if (health <= 0.0) {
|
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int healthInt = (int)health;
|
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//update struct
|
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for (auto& iter = m_DeadPlayers.begin(); iter < m_DeadPlayers.end(); iter++)
|
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{
|
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iter->timeSinceDeath += dt;
|
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if (iter->timeSinceDeath > 2.0f || !iter->playerEntity.Valid()) {
|
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m_DeadPlayers.erase(iter);
|
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break;
|
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}
|
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}
|
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if (healthInt <= 0) {
|
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for (auto deadPlayer : m_DeadPlayers)
|
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{
|
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if (deadPlayer.playerEntity.ID == entity.ID) {
|
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return;
|
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}
|
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}
|
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LOG_INFO("-> health <= 0");
|
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Events::PlayerDeath ePlayerDeath;
|
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ePlayerDeath.Player = entity;
|
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m_EventBroker->Publish(ePlayerDeath);
|
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m_DeadPlayers.emplace_back(entity);
|
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//Note: we will delete the entity in PlayerDeathSystem
|
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}
|
||||
}
|
||||
|
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
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{
|
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LOG_INFO("<- on player damage");
|
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if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) {
|
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return false;
|
||||
}
|
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@@ -31,6 +50,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
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ComponentWrapper cHealth = e.Victim["Health"];
|
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double& health = cHealth["Health"];
|
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health -= e.Damage;
|
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LOG_INFO("-> health onplayerdam");
|
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|
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return true;
|
||||
}
|
||||
|
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@@ -54,9 +54,13 @@ void KillFeedSystem::Update(double dt)
|
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|
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bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
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{
|
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LOG_INFO("<- killfeed death");
|
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|
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KillFeedInfo kfInfo;
|
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|
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if (e.Player.HasComponent("Team")) {
|
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LOG_INFO("- killfeed death");
|
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|
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int red = e.Player["Team"].Enum("Team", "Red");
|
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int blue = e.Player["Team"].Enum("Team", "Blue");
|
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|
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@@ -70,6 +74,7 @@ bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
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m_DeathQueue.push_back(kfInfo);
|
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}
|
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}
|
||||
LOG_INFO("-> killfeed death");
|
||||
|
||||
|
||||
if(m_DeathQueue.size() > 3) {
|
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|
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@@ -8,18 +8,27 @@ PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
|
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|
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void PlayerDeathSystem::Update(double dt)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||
{
|
||||
LOG_INFO("<- deathsystem: valid player");
|
||||
|
||||
if (!e.Player.Valid()) {
|
||||
return false;
|
||||
}
|
||||
LOG_INFO("-> deathsystem: valid player");
|
||||
|
||||
LOG_INFO("<- create effect");
|
||||
|
||||
createDeathEffect(e.Player);
|
||||
|
||||
// Delete player
|
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m_World->DeleteEntity(e.Player.ID);
|
||||
LOG_INFO("-> create effect");
|
||||
|
||||
if (!IsClient || !ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false)) {
|
||||
m_World->DeleteEntity(e.Player.ID);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -32,6 +41,8 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
||||
EntityID deathEffectID = parser.MergeEntities(m_World);
|
||||
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
|
||||
|
||||
LOG_INFO("<- effect camera");
|
||||
|
||||
//components that we need from player
|
||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||
if (!playerModel.Valid()) {
|
||||
@@ -42,6 +53,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
||||
}
|
||||
auto playerEntityModel = playerModel["Model"];
|
||||
auto playerEntityAnimation = playerModel["Animation"];
|
||||
LOG_INFO("-> effect camera");
|
||||
|
||||
//copy the data from player to explosioneffectmodel
|
||||
playerEntityModel.Copy(deathEffectEW["Model"]);
|
||||
@@ -57,11 +69,15 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
||||
//effect,camera is relative to playersPosition
|
||||
//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
|
||||
|
||||
LOG_INFO("<- localplayer");
|
||||
//camera (with lifetime) behind the player
|
||||
if (player == LocalPlayer) {
|
||||
auto cam = deathEffectEW.FirstChildByName("Camera");
|
||||
Events::SetCamera eSetCamera;
|
||||
eSetCamera.CameraEntity = cam;
|
||||
m_EventBroker->Publish(eSetCamera);
|
||||
LOG_INFO("in localplayer");
|
||||
}
|
||||
LOG_INFO("-> localplayer");
|
||||
|
||||
}
|
||||
|
||||
@@ -15,6 +15,11 @@ PlayerSpawnSystem::PlayerSpawnSystem(SystemParams params)
|
||||
|
||||
void PlayerSpawnSystem::Update(double dt)
|
||||
{
|
||||
CheckForLatePlayers(dt);
|
||||
for (auto& spawnReqs : m_SpawnRequests)
|
||||
{
|
||||
spawnReqs.timeSinceDeath += dt;
|
||||
}
|
||||
//Increase timer.
|
||||
m_Timer += dt;
|
||||
if (m_Timer < m_RespawnTime) {
|
||||
@@ -35,6 +40,10 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
|
||||
int numSpawnedPlayers = 0;
|
||||
for (auto& req : m_SpawnRequests) {
|
||||
if (req.timeSinceDeath < 2.5f) {
|
||||
m_LatePlayersVector.push_back(req);
|
||||
continue;
|
||||
}
|
||||
for (auto& cPlayerSpawn : *playerSpawns) {
|
||||
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
||||
if (!spawner.HasComponent("Spawner")) {
|
||||
@@ -111,6 +120,8 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
||||
SpawnRequest req;
|
||||
req.PlayerID = e.PlayerID;
|
||||
req.Team = (ComponentInfo::EnumType)e.Value;
|
||||
//set timeSinceDeath > 2.5f since we are force-spawning
|
||||
req.timeSinceDeath = 3.0f;
|
||||
m_SpawnRequests.push_back(req);
|
||||
} else {
|
||||
return false;
|
||||
@@ -134,7 +145,7 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||
playerName["Text"]["Content"] = e.PlayerName;
|
||||
}
|
||||
|
||||
if (!IsClient) {
|
||||
if (m_NetworkEnabled && !IsClient) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -164,6 +175,8 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||
|
||||
bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||
{
|
||||
LOG_INFO("<- spawnsystem death");
|
||||
|
||||
//Only spawn request if network is disabled or we are server.
|
||||
if (!IsServer && m_NetworkEnabled) {
|
||||
return false;
|
||||
@@ -177,6 +190,8 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_INFO("- spawnsystem death");
|
||||
|
||||
if (m_PlayerIDs.count(e.Player.ID) == 0) {
|
||||
return false;
|
||||
}
|
||||
@@ -184,7 +199,52 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||
SpawnRequest req;
|
||||
req.PlayerID = m_PlayerIDs.at(e.Player.ID);
|
||||
req.Team = cTeam["Team"];
|
||||
req.timeSinceDeath = 0.0f;
|
||||
m_SpawnRequests.push_back(req);
|
||||
LOG_INFO("-> spawnsystem death");
|
||||
|
||||
return true;
|
||||
}
|
||||
void PlayerSpawnSystem::CheckForLatePlayers(double dt) {
|
||||
for (size_t i = 0; i < m_LatePlayersVector.size(); i++)
|
||||
{
|
||||
auto& req = m_LatePlayersVector[i];
|
||||
req.timeSinceDeath += dt;
|
||||
if (req.timeSinceDeath > 2.5f) {
|
||||
//good but, this will only spawn them in the next cycle - i.e. not immediately
|
||||
//m_SpawnRequests.push_back(spawnReq);
|
||||
|
||||
//insta spawn
|
||||
auto playerSpawns = m_World->GetComponents("PlayerSpawn");
|
||||
for (auto& cPlayerSpawn : *playerSpawns) {
|
||||
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
||||
if (!spawner.HasComponent("Spawner")) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// If the spawner has a team affiliation, check it
|
||||
if (spawner.HasComponent("Team")) {
|
||||
if ((int)spawner["Team"]["Team"] != req.Team) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Spawn the player!
|
||||
EntityWrapper player = SpawnerSystem::Spawn(spawner, EntityWrapper::Invalid, "Player");
|
||||
// Set the player team affiliation
|
||||
player["Team"]["Team"] = req.Team;
|
||||
|
||||
// Publish a PlayerSpawned event
|
||||
Events::PlayerSpawned e;
|
||||
e.PlayerID = req.PlayerID;
|
||||
e.Player = player;
|
||||
e.Spawner = spawner;
|
||||
m_EventBroker->Publish(e);
|
||||
break;
|
||||
}
|
||||
//end insta spawn
|
||||
m_LatePlayersVector.erase(m_LatePlayersVector.begin() + i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -386,7 +386,7 @@ bool AssaultWeaponBehaviour::shoot(double damage)
|
||||
|
||||
// Check for friendly fire
|
||||
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
|
||||
return false;
|
||||
damage = 1;
|
||||
}
|
||||
|
||||
// Deal damage!
|
||||
|
||||
Reference in New Issue
Block a user