Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 8cef422ea7 | |||
| 54a03ddc0f | |||
| d492b54687 | |||
| c1395355c6 | |||
| f62f8d53db | |||
| 51c7e92fce | |||
| c61d33ebd9 | |||
| 3994c0f7ad | |||
| 1345889e62 | |||
| 50abeda99a | |||
| fe6f294986 | |||
| 33ed59fc3a | |||
| fd482dd670 | |||
| c493ebca8e | |||
| ef9a449077 | |||
| 12d0c68fbf | |||
| 7855cf03d2 | |||
| e2686abb16 | |||
| be91fc5005 | |||
| 0084224e18 | |||
| e4145cf292 | |||
| 03dab9ca9a | |||
| 1a120ef345 | |||
| 0d823421d8 |
+1
-1
Submodule assets updated: 2c75d24ddf...b6027bf49f
+1
-1
Submodule deps updated: ed45883a44...49ef585366
@@ -36,6 +36,7 @@
|
|||||||
#include "Network/ESearchForServers.h"
|
#include "Network/ESearchForServers.h"
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||||||
#include "Network/EInterpolate.h"
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#include "Network/EInterpolate.h"
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||||||
#include "Network/SnapshotFilter.h"
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#include "Network/SnapshotFilter.h"
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||||||
|
#include "Core/EWin.h"
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||||||
|
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||||||
class Client : public Network
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class Client : public Network
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||||||
{
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{
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||||||
@@ -107,6 +108,7 @@ private:
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|||||||
void parseAmmoPickup(Packet& packet);
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void parseAmmoPickup(Packet& packet);
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||||||
void parseRemoveWorld(Packet& packet);
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void parseRemoveWorld(Packet& packet);
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||||||
void parseKDEvent(Packet& packet);
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void parseKDEvent(Packet& packet);
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||||||
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void parseWin(Packet& packet);
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||||||
void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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||||||
void parseSnapshot(Packet& packet);
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void parseSnapshot(Packet& packet);
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||||||
void identifyPacketLoss();
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void identifyPacketLoss();
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||||||
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|||||||
@@ -25,6 +25,7 @@ enum class MessageType
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|||||||
AmmoPickup,
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AmmoPickup,
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||||||
RemoveWorld,
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RemoveWorld,
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||||||
KD,
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KD,
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||||||
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Win,
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||||||
Invalid
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Invalid
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||||||
};
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};
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||||||
|
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||||||
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|||||||
@@ -81,6 +81,7 @@ private:
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|||||||
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
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void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
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||||||
float getDurationSeconds(Source* source);
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float getDurationSeconds(Source* source);
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||||||
float getTimeOffsetSeconds(Source* source);
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float getTimeOffsetSeconds(Source* source);
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||||||
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void setTimeOffsetSeconds(Source* source, float timeOffset);
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||||||
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||||||
// Specific logic
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// Specific logic
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||||||
void playSound(Source* source);
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void playSound(Source* source);
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||||||
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|||||||
@@ -32,6 +32,8 @@ private:
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|||||||
glm::vec3 m_LastPosition = glm::vec3();
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glm::vec3 m_LastPosition = glm::vec3();
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||||||
// Used to track afterimages for sprint effect.
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// Used to track afterimages for sprint effect.
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||||||
float m_SprintEffectTimer;
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float m_SprintEffectTimer;
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||||||
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// Used to track afterimages for dash effect.
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||||||
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float m_DashEffectTimer;
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||||||
// The logic for making the sound play when player is moving
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// The logic for making the sound play when player is moving
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||||||
void playerStep(double dt, EntityWrapper player);
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void playerStep(double dt, EntityWrapper player);
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||||||
// Spawn a hexagon at origin of an Entity
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// Spawn a hexagon at origin of an Entity
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||||||
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|||||||
Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 49 KiB |
@@ -1,4 +1,4 @@
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|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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||||||
<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
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<BoostAssault xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostAssault.xsd">
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||||||
<StrengthOfEffect>2</StrengthOfEffect>
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<StrengthOfEffect>1.35</StrengthOfEffect>
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||||||
</BoostAssault>
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</BoostAssault>
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||||||
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|||||||
@@ -10,8 +10,8 @@
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|||||||
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
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<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
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||||||
<NumPellets>9</NumPellets>
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<NumPellets>9</NumPellets>
|
||||||
<RPM>120</RPM>
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<RPM>120</RPM>
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||||||
<ViewPunch>0.03</ViewPunch>
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<ViewPunch>0.15</ViewPunch>
|
||||||
<ViewReturnSpeed>0.2</ViewReturnSpeed>
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<ViewReturnSpeed>0.3</ViewReturnSpeed>
|
||||||
<ReloadTime>0.5</ReloadTime>
|
<ReloadTime>0.5</ReloadTime>
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<TriggerHeld>false</TriggerHeld>
|
||||||
<FireCooldown>0</FireCooldown>
|
<FireCooldown>0</FireCooldown>
|
||||||
|
|||||||
@@ -3,5 +3,6 @@
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|||||||
<FadeTime>1</FadeTime>
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<FadeTime>1</FadeTime>
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||||||
<Time>0</Time>
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<Time>0</Time>
|
||||||
<Out>true</Out>
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<Out>true</Out>
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||||||
|
<Loop>true</Loop>
|
||||||
<Reverse>false</Reverse>
|
<Reverse>false</Reverse>
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||||||
</Fade>
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</Fade>
|
||||||
@@ -11,6 +11,9 @@
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|||||||
<xs:element name="Out" type="t:bool" minOccurs="0">
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<xs:element name="Out" type="t:bool" minOccurs="0">
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||||||
<xs:annotation><xs:documentation>If the entity should fade out or in.</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>If the entity should fade out or in.</xs:documentation></xs:annotation>
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||||||
</xs:element>
|
</xs:element>
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||||||
|
<xs:element name="Loop" type="t:bool" minOccurs="0">
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||||||
|
<xs:annotation><xs:documentation>If the effect should loop when it is done.</xs:documentation></xs:annotation>
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||||||
|
</xs:element>
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||||||
<xs:element name="Reverse" type="t:bool" minOccurs="0">
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<xs:element name="Reverse" type="t:bool" minOccurs="0">
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||||||
<xs:annotation><xs:documentation>If the entity should reverse the fade after finishing, this will double the speed.</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>If the entity should reverse the fade after finishing, this will double the speed.</xs:documentation></xs:annotation>
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||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
@@ -6,7 +6,9 @@
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|||||||
<BaseDamage>20</BaseDamage>
|
<BaseDamage>20</BaseDamage>
|
||||||
<RPM>500</RPM>
|
<RPM>500</RPM>
|
||||||
<Automatic>false</Automatic>
|
<Automatic>false</Automatic>
|
||||||
<ViewPunch>0.01</ViewPunch>
|
<ViewPunch>0.05</ViewPunch>
|
||||||
|
<MaxTravelAngle>0.174533</MaxTravelAngle> <!-- 0.174533 = 10 degrees -->
|
||||||
|
<ViewReturnSpeed>0.2</ViewReturnSpeed>
|
||||||
<ReloadTime>1.0</ReloadTime>
|
<ReloadTime>1.0</ReloadTime>
|
||||||
<EquipTime>0.5</EquipTime>
|
<EquipTime>0.5</EquipTime>
|
||||||
<TriggerHeld>false</TriggerHeld>
|
<TriggerHeld>false</TriggerHeld>
|
||||||
@@ -14,4 +16,5 @@
|
|||||||
<ReloadQueued>false</ReloadQueued>
|
<ReloadQueued>false</ReloadQueued>
|
||||||
<IsReloading>false</IsReloading>
|
<IsReloading>false</IsReloading>
|
||||||
<ReloadTimer>0</ReloadTimer>
|
<ReloadTimer>0</ReloadTimer>
|
||||||
|
<CurrentTravel>0</CurrentTravel>
|
||||||
</SidearmWeapon>
|
</SidearmWeapon>
|
||||||
@@ -36,6 +36,12 @@
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|||||||
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
|
<xs:element name="ViewPunch" type="t:float" minOccurs="0">
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||||||
<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
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||||||
</xs:element>
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</xs:element>
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||||||
|
<xs:element name="MaxTravelAngle" type="t:float" minOccurs="0">
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||||||
|
<xs:annotation><xs:documentation>Maximum vertical aim travel angle in radians</xs:documentation></xs:annotation>
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||||||
|
</xs:element>
|
||||||
|
<xs:element name="ViewReturnSpeed" type="t:float" minOccurs="0">
|
||||||
|
<xs:annotation><xs:documentation>The speed in radians per second the view returns to its original position after being punched</xs:documentation></xs:annotation>
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||||||
|
</xs:element>
|
||||||
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
<xs:element name="ReloadTime" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
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||||||
</xs:element>
|
</xs:element>
|
||||||
@@ -47,6 +53,7 @@
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|||||||
<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
|
<xs:element name="ReloadQueued" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
<xs:element name="IsReloading" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
<xs:element name="ReloadTimer" type="t:double" minOccurs="0"/>
|
||||||
|
<xs:element name="CurrentTravel" type="t:float" minOccurs="0"/>
|
||||||
</xs:all>
|
</xs:all>
|
||||||
</xs:complexType>
|
</xs:complexType>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
|
|||||||
+6135
-6040
File diff suppressed because it is too large
Load Diff
@@ -1,13 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
|
||||||
<Entity name="DashEffect" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
|
|
||||||
|
|
||||||
<Components>
|
|
||||||
<c:Lifetime>
|
|
||||||
<Lifetime>0.5</Lifetime>
|
|
||||||
</c:Lifetime>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
|
|
||||||
<Children/>
|
|
||||||
|
|
||||||
</Entity>
|
|
||||||
@@ -18,7 +18,126 @@
|
|||||||
<Position X="-16.5" Y="0" Z="0"/>
|
<Position X="-16.5" Y="0" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="ScoreBoard_Red_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="RedSide">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
|
<Color A="1" B="0" G="0.0862745121" R="1"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.5"/>
|
||||||
|
<Scale X="32" Y="23" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ScoreBoard_Red">
|
||||||
|
<Components>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Red/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:ScoreScreen>
|
||||||
|
<Offset X="0" Y="-3" Z="0"/>
|
||||||
|
</c:ScoreScreen>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="7" Z="1.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="IDText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>ID</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-13" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="NameText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Name</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-10" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KDText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>KD</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.28838646" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillsText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Kills</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="4.6874299" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="DeathsText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Deaths</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="8.9577198" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="Background_Main">
|
<Entity name="Background_Main">
|
||||||
<Components>
|
<Components>
|
||||||
@@ -56,7 +175,126 @@
|
|||||||
<Position X="16.5" Y="0" Z="0"/>
|
<Position X="16.5" Y="0" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children>
|
||||||
|
<Entity name="ScoreBoard_Blue_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BlueSide">
|
||||||
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="0.505882382" R="0"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.5"/>
|
||||||
|
<Scale X="32" Y="23" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="ScoreBoard_Blue">
|
||||||
|
<Components>
|
||||||
|
<c:Team>
|
||||||
|
<Team>
|
||||||
|
<Blue/>
|
||||||
|
</Team>
|
||||||
|
</c:Team>
|
||||||
|
<c:ScoreScreen>
|
||||||
|
<Offset X="0" Y="-3" Z="0"/>
|
||||||
|
</c:ScoreScreen>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="7" Z="1.5"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="IDText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>ID</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-13" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="NameText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Name</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-10" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KDText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>KD</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="1.28838646" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="KillsText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Kills</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="4.6874299" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="DeathsText">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Deaths</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Alignment>
|
||||||
|
<Left/>
|
||||||
|
</Alignment>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="8.9577198" Y="2.5" Z="0"/>
|
||||||
|
<Scale X="2" Y="2" Z="2"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="ScoreBoard_Spectators">
|
<Entity name="ScoreBoard_Spectators">
|
||||||
<Components>
|
<Components>
|
||||||
@@ -70,6 +308,98 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="EndScreen">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="EndScreen_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="3.10000014" Z="42.9360008"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Camera">
|
||||||
|
<Components>
|
||||||
|
<c:Camera/>
|
||||||
|
<c:EndScreen/>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Sprite_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.65200001" Z="-1.72800004"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="SpriteRed">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.588235319" B="0" G="0" R="0.588235319"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="SpriteBlue">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/White.png</DiffuseTexture>
|
||||||
|
<BlurBackground>true</BlurBackground>
|
||||||
|
<Color A="0.588235319" B="0.588235319" G="0" R="0"/>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="1.30000007" Y="0.300000012" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TextBlue">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Blue team win!</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
|
||||||
|
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TextRed">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>Red team win!</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="-0.0670000017" Z="0.0299999993"/>
|
||||||
|
<Scale X="0.150000006" Y="0.150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
+3758
-3735
File diff suppressed because it is too large
Load Diff
@@ -34,7 +34,7 @@
|
|||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0" Y="1" Z="0"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Orientation X="0" Y="98.9142075" Z="0"/>
|
<Orientation X="0" Y="214.830872" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -46,7 +46,7 @@
|
|||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="26" Z="40"/>
|
<Position X="0" Y="26" Z="40"/>
|
||||||
<Orientation X="0" Y="-114.726761" Z="0"/>
|
<Orientation X="0" Y="-346.565979" Z="0"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
@@ -92,42 +92,6 @@
|
|||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="ButtonCorner_Origin">
|
|
||||||
<Components>
|
|
||||||
<c:Transform/>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="TopRight">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
|
||||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BottomRight">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
|
||||||
<Orientation X="0" Y="0" Z="4.71199989"/>
|
|
||||||
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="Button_1">
|
<Entity name="Button_1">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Button/>
|
<c:Button/>
|
||||||
@@ -149,6 +113,44 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="ButtonCorner_Origin">
|
||||||
|
<Components>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="BottomRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||||
|
<Orientation X="0" Y="0" Z="4.71199989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="TopRight">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||||
|
<Scale X="0.00499999989" Y="0.00499999989" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
<Entity name="Text">
|
<Entity name="Text">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
@@ -218,6 +220,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||||
@@ -233,6 +236,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||||
@@ -263,6 +267,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||||
@@ -277,6 +282,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||||
@@ -299,6 +305,10 @@
|
|||||||
<BlurBackground>true</BlurBackground>
|
<BlurBackground>true</BlurBackground>
|
||||||
<Color A="0.392156869" B="0" G="0" R="0"/>
|
<Color A="0.392156869" B="0" G="0" R="0"/>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
|
<c:InputCmdButton>
|
||||||
|
<Command>Options</Command>
|
||||||
|
<PressValue>1</PressValue>
|
||||||
|
</c:InputCmdButton>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
<Scale X="0.200000003" Y="0.0500000007" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -308,7 +318,7 @@
|
|||||||
<Entity name="Text">
|
<Entity name="Text">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>Option</Content>
|
<Content>Options</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Alignment>
|
<Alignment>
|
||||||
<Right/>
|
<Right/>
|
||||||
@@ -374,6 +384,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
<Position X="0.0970000029" Y="-0.0219999999" Z="0.00499999989"/>
|
||||||
@@ -389,6 +400,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HUD/ButtonCorner_16.png</DiffuseTexture>
|
||||||
|
<Linear>false</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
<Position X="0.0970000029" Y="0.0220000017" Z="0.00499999989"/>
|
||||||
@@ -419,12 +431,36 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="OptionsSpawner">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/OptionMenu.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="TitleSprite">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Test/SmallDiff.png</DiffuseTexture>
|
||||||
|
<ClampToBorder>true</ClampToBorder>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.0320000015" Y="0.0220000017" Z="-0.0550000034"/>
|
||||||
|
<Scale X="0.0500000007" Y="0.0150000006" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|||||||
Executable
+76
@@ -0,0 +1,76 @@
|
|||||||
|
; Script generated by the Inno Setup Script Wizard.
|
||||||
|
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!
|
||||||
|
|
||||||
|
#define MyAppName "Axyz"
|
||||||
|
#define MyAppVersion "1.0"
|
||||||
|
#define MyAppURL "https://github.com/teamfisk/TacticalZ"
|
||||||
|
#define MyAppExeName "TacticalZ.exe"
|
||||||
|
|
||||||
|
[Setup]
|
||||||
|
; NOTE: The value of AppId uniquely identifies this application.
|
||||||
|
; Do not use the same AppId value in installers for other applications.
|
||||||
|
; (To generate a new GUID, click Tools | Generate GUID inside the IDE.)
|
||||||
|
AppId={{38D77EB2-6B56-4B4F-BAAE-43F9E6E1A191}
|
||||||
|
AppName={#MyAppName}
|
||||||
|
AppVersion={#MyAppVersion}
|
||||||
|
;AppVerName={#MyAppName} {#MyAppVersion}
|
||||||
|
AppPublisherURL={#MyAppURL}
|
||||||
|
AppSupportURL={#MyAppURL}
|
||||||
|
AppUpdatesURL={#MyAppURL}
|
||||||
|
DefaultDirName={pf}\{#MyAppName}
|
||||||
|
DisableProgramGroupPage=yes
|
||||||
|
OutputBaseFilename=Axyz Setup
|
||||||
|
SetupIconFile=..\Axyz.ico
|
||||||
|
Compression=lzma2
|
||||||
|
SolidCompression=yes
|
||||||
|
; "ArchitecturesAllowed=x64" specifies that Setup cannot run on
|
||||||
|
; anything but x64.
|
||||||
|
ArchitecturesAllowed=x64
|
||||||
|
; "ArchitecturesInstallIn64BitMode=x64" requests that the install be
|
||||||
|
; done in "64-bit mode" on x64, meaning it should use the native
|
||||||
|
; 64-bit Program Files directory and the 64-bit view of the registry.
|
||||||
|
ArchitecturesInstallIn64BitMode=x64
|
||||||
|
OutputDir=.
|
||||||
|
DisableWelcomePage=false
|
||||||
|
;WizardSmallImageFile=
|
||||||
|
WizardImageFile=Setup Banner.bmp
|
||||||
|
|
||||||
|
[Languages]
|
||||||
|
Name: "english"; MessagesFile: "compiler:Default.isl"
|
||||||
|
|
||||||
|
[Tasks]
|
||||||
|
Name: "desktopicon"; Description: "{cm:CreateDesktopIcon}"; GroupDescription: "{cm:AdditionalIcons}"; Flags: unchecked
|
||||||
|
|
||||||
|
[Files]
|
||||||
|
Source: "..\..\bin\Audio\*"; DestDir: "{app}\Audio\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||||
|
Source: "..\..\bin\Fonts\*"; DestDir: "{app}\Fonts\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||||
|
Source: "..\..\bin\Licenses\*"; DestDir: "{app}\Licenses\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||||
|
Source: "..\..\bin\Models\*"; DestDir: "{app}\Models\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||||
|
Source: "..\..\bin\Schema\*"; DestDir: "{app}\Schema\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||||
|
Source: "..\..\bin\Shaders\*"; DestDir: "{app}\Shaders\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||||
|
Source: "..\..\bin\Textures\*"; DestDir: "{app}\Textures\"; Flags: ignoreversion createallsubdirs recursesubdirs
|
||||||
|
Source: "..\..\bin\assimp.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\DefaultConfig.ini"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\DefaultInput.ini"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\glew32.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\glfw3.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\imgui.ini"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\Input.ini"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\libpng16.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\TacticalZ.exe"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\xerces-c_3_1.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\bin\zlib.dll"; DestDir: "{app}"; Flags: ignoreversion
|
||||||
|
Source: "..\..\deps\redist\VC_redist.x64.exe"; DestDir: "{tmp}"; Flags: deleteafterinstall
|
||||||
|
|
||||||
|
[Icons]
|
||||||
|
Name: "{commonprograms}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"
|
||||||
|
Name: "{commondesktop}\{#MyAppName}"; Filename: "{app}\{#MyAppExeName}"; Tasks: desktopicon
|
||||||
|
|
||||||
|
[INI]
|
||||||
|
Filename: "{app}\Config.ini"; Section: "Networking"; Key: "Name"; String: "{%USERNAME}"; Flags: createkeyifdoesntexist
|
||||||
|
|
||||||
|
[Run]
|
||||||
|
Filename: "{tmp}\VC_redist.x64.exe"; Parameters: "/norestart /passive"; StatusMsg: "Installing Microsoft Visual C++ 2015 x64 Redistributable....";
|
||||||
|
|
||||||
|
[ThirdParty]
|
||||||
|
UseRelativePaths=True
|
||||||
Executable
BIN
Binary file not shown.
|
After Width: | Height: | Size: 151 KiB |
Executable
BIN
Binary file not shown.
@@ -176,6 +176,9 @@ void Client::parseMessageType(Packet& packet)
|
|||||||
case MessageType::KD:
|
case MessageType::KD:
|
||||||
parseKDEvent(packet);
|
parseKDEvent(packet);
|
||||||
break;
|
break;
|
||||||
|
case MessageType::Win:
|
||||||
|
parseWin(packet);
|
||||||
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -376,6 +379,13 @@ void Client::parseKDEvent(Packet & packet)
|
|||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Client::parseWin(Packet& packet)
|
||||||
|
{
|
||||||
|
Events::Win e;
|
||||||
|
e.TeamThatWon = packet.ReadPrimitive<int>();
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
|
||||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||||
{
|
{
|
||||||
for (auto field : componentInfo.FieldsInOrder) {
|
for (auto field : componentInfo.FieldsInOrder) {
|
||||||
|
|||||||
@@ -609,6 +609,9 @@ bool Server::OnWin(const Events::Win & e)
|
|||||||
{
|
{
|
||||||
// Postpone the gameover reset
|
// Postpone the gameover reset
|
||||||
m_GameIsOver = true;
|
m_GameIsOver = true;
|
||||||
|
Packet winPacket = Packet(MessageType::Win);
|
||||||
|
winPacket.WritePrimitive(e.TeamThatWon);
|
||||||
|
reliableBroadcast(winPacket);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -417,6 +417,14 @@ bool SoundManager::OnSetCamera(const Events::SetCamera& e)
|
|||||||
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
||||||
setGain(m_CurrentBGMCombo, 0);
|
setGain(m_CurrentBGMCombo, 0);
|
||||||
playSound(m_CurrentBGMCombo);
|
playSound(m_CurrentBGMCombo);
|
||||||
|
} else if (m_World->HasComponent(e.CameraEntity.ID, "EndScreen")) {
|
||||||
|
float timeOffset = getTimeOffsetSeconds(m_CurrentBGM);
|
||||||
|
stopSound(m_CurrentBGM);
|
||||||
|
m_CurrentBGM = createSource("Audio/BGM/Layer3.wav");
|
||||||
|
m_CurrentBGM->Type = SoundType::BGM;
|
||||||
|
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
|
||||||
|
playSound(m_CurrentBGM);
|
||||||
|
setTimeOffsetSeconds(m_CurrentBGM, timeOffset);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -477,6 +485,11 @@ float SoundManager::getTimeOffsetSeconds(Source* source)
|
|||||||
return time;
|
return time;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void SoundManager::setTimeOffsetSeconds(Source * source, float timeOffset)
|
||||||
|
{
|
||||||
|
alSourcef(source->ALsource, AL_SEC_OFFSET, timeOffset);
|
||||||
|
}
|
||||||
|
|
||||||
void SoundManager::initOpenAL()
|
void SoundManager::initOpenAL()
|
||||||
{
|
{
|
||||||
// Initialize OpenAL
|
// Initialize OpenAL
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ target_link_libraries(Game
|
|||||||
|
|
||||||
add_executable(TacticalZ
|
add_executable(TacticalZ
|
||||||
main.cpp
|
main.cpp
|
||||||
|
${CMAKE_SOURCE_DIR}/resources/TacticalZ.rc
|
||||||
)
|
)
|
||||||
target_link_libraries(TacticalZ
|
target_link_libraries(TacticalZ
|
||||||
Game
|
Game
|
||||||
|
|||||||
@@ -24,14 +24,14 @@ void FadeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cFade,
|
|||||||
currentTime += dTime;
|
currentTime += dTime;
|
||||||
|
|
||||||
if(currentTime > fadeTime) {
|
if(currentTime > fadeTime) {
|
||||||
currentTime = 0.0;
|
currentTime = 0.0 + fadeTime * (bool)cFade["Loop"];
|
||||||
if ((bool)cFade["Reverse"]) {
|
if ((bool)cFade["Reverse"]) {
|
||||||
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
|
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
|
||||||
currentTime = fadeTime;
|
currentTime = fadeTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if(currentTime < 0.0) {
|
if(currentTime < 0.0) {
|
||||||
currentTime = fadeTime;
|
currentTime = fadeTime * (bool)cFade["Loop"];
|
||||||
if ((bool)cFade["Reverse"]) {
|
if ((bool)cFade["Reverse"]) {
|
||||||
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
|
(Field<bool>)cFade["Out"] = !(bool)cFade["Out"];
|
||||||
currentTime = 0.0;
|
currentTime = 0.0;
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
||||||
: System(params)
|
: System(params)
|
||||||
, m_SprintEffectTimer(0.f)
|
, m_SprintEffectTimer(0.f)
|
||||||
|
, m_DashEffectTimer(0.f)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
||||||
@@ -24,23 +25,57 @@ void PlayerMovementSystem::Update(double dt)
|
|||||||
if (LocalPlayer.Valid()){
|
if (LocalPlayer.Valid()){
|
||||||
updateVelocity(LocalPlayer, dt);
|
updateVelocity(LocalPlayer, dt);
|
||||||
}
|
}
|
||||||
|
//m_SprintEffectTimer += dt;
|
||||||
|
//if (m_SprintEffectTimer < 0.016f) {
|
||||||
m_SprintEffectTimer += dt;
|
// return;
|
||||||
if (m_SprintEffectTimer < 0.016f) {
|
//}
|
||||||
|
//m_SprintEffectTimer = 0.f;
|
||||||
|
//auto pool = m_World->GetComponents("SprintAbility");
|
||||||
|
//if (pool == nullptr) {
|
||||||
|
// return;
|
||||||
|
//}
|
||||||
|
//for (auto cSprint : *pool) {
|
||||||
|
// if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
|
||||||
|
// // Spawn one afterimage for each player that sprints.
|
||||||
|
// EntityWrapper player(m_World, cSprint.EntityID);
|
||||||
|
// auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
|
||||||
|
// EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
|
||||||
|
// auto playerModel = player.FirstChildByName("PlayerModel");
|
||||||
|
// if (!playerModel.Valid()) {
|
||||||
|
// continue;
|
||||||
|
// }
|
||||||
|
// if (!playerModel.HasComponent("Model")) {
|
||||||
|
// continue;
|
||||||
|
// }
|
||||||
|
// if (!playerModel.HasComponent("Animation")) {
|
||||||
|
// continue;
|
||||||
|
// }
|
||||||
|
// auto playerEntityModel = playerModel["Model"];
|
||||||
|
// auto playerEntityAnimation = playerModel["Animation"];
|
||||||
|
// playerEntityModel.Copy(sprintEffect["Model"]);
|
||||||
|
// playerEntityAnimation.Copy(sprintEffect["Animation"]);
|
||||||
|
// sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
||||||
|
// ((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
|
||||||
|
// sprintEffect["Animation"]["Speed1"] = 0.0;
|
||||||
|
// sprintEffect["Animation"]["Speed2"] = 0.0;
|
||||||
|
// sprintEffect["Animation"]["Speed3"] = 0.0;
|
||||||
|
// sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||||
|
// sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
m_DashEffectTimer += dt;
|
||||||
|
if (m_DashEffectTimer < 0.075f) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
m_SprintEffectTimer = 0.f;
|
m_DashEffectTimer = 0.f;
|
||||||
auto pool = m_World->GetComponents("SprintAbility");
|
auto pool = m_World->GetComponents("DashAbility");
|
||||||
if (pool == nullptr) {
|
if (pool == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
for (auto cSprint : *pool) {
|
for (auto cDash : *pool) {
|
||||||
if (cSprint.EntityID != LocalPlayer.ID && (bool)cSprint["Active"]) {
|
if (cDash.EntityID != LocalPlayer.ID && (double)cDash["CoolDownMaxTimer"] - (double)cDash["CoolDownTimer"] < 0.5) {
|
||||||
// Spawn one afterimage for each player that sprints.
|
// Spawn one afterimage for each player that Dashes.
|
||||||
EntityWrapper player(m_World, cSprint.EntityID);
|
EntityWrapper player(m_World, cDash.EntityID);
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/SprintEffect.xml");
|
|
||||||
EntityWrapper sprintEffect = entityFile->MergeInto(m_World);
|
|
||||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||||
if (!playerModel.Valid()) {
|
if (!playerModel.Valid()) {
|
||||||
continue;
|
continue;
|
||||||
@@ -48,20 +83,28 @@ void PlayerMovementSystem::Update(double dt)
|
|||||||
if (!playerModel.HasComponent("Model")) {
|
if (!playerModel.HasComponent("Model")) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (!playerModel.HasComponent("Animation")) {
|
EntityWrapper dashEffect = playerModel.Clone();
|
||||||
continue;
|
for (auto& cAnim : dashEffect.ChildrenWithComponent("Animation")) {
|
||||||
|
cAnim["Animation"]["Play"] = false;
|
||||||
}
|
}
|
||||||
auto playerEntityModel = playerModel["Model"];
|
const double fadeTime = 0.5f;
|
||||||
auto playerEntityAnimation = playerModel["Animation"];
|
for (auto& cModel : dashEffect.ChildrenWithComponent("Model")) {
|
||||||
playerEntityModel.Copy(sprintEffect["Model"]);
|
EntityWrapper e(m_World, cModel.ID);
|
||||||
playerEntityAnimation.Copy(sprintEffect["Animation"]);
|
e.AttachComponent("Lifetime");
|
||||||
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
e.AttachComponent("Fade");
|
||||||
((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
|
e["Fade"]["Loop"] = false;
|
||||||
sprintEffect["Animation"]["Speed1"] = 0.0;
|
e["Fade"]["FadeTime"] = fadeTime;
|
||||||
sprintEffect["Animation"]["Speed2"] = 0.0;
|
e["Fade"]["Time"] = fadeTime;
|
||||||
sprintEffect["Animation"]["Speed3"] = 0.0;
|
e["Lifetime"]["Lifetime"] = fadeTime;
|
||||||
sprintEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
}
|
||||||
sprintEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
dashEffect.AttachComponent("Lifetime");
|
||||||
|
dashEffect.AttachComponent("Fade");
|
||||||
|
dashEffect["Fade"]["Loop"] = false;
|
||||||
|
dashEffect["Fade"]["FadeTime"] = fadeTime;
|
||||||
|
dashEffect["Fade"]["Time"] = fadeTime;
|
||||||
|
dashEffect["Lifetime"]["Lifetime"] = fadeTime;
|
||||||
|
dashEffect["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||||
|
dashEffect["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -87,6 +87,9 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
|||||||
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
|
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
if (e.Victim.ID != LocalPlayer.ID) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
|
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
|
||||||
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
|
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
|
||||||
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {
|
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {
|
||||||
|
|||||||
@@ -14,19 +14,7 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
|||||||
// Start reloading automatically if at 0 mag ammo
|
// Start reloading automatically if at 0 mag ammo
|
||||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||||
if (m_ConfigAutoReload && magAmmo <= 0) {
|
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||||
//OnReload(cWeapon, wi);
|
OnReload(cWeapon, wi);
|
||||||
// Send an input command instead of reloading immediately so the server
|
|
||||||
// has a chance to catch up.
|
|
||||||
if (IsClient) {
|
|
||||||
Events::InputCommand e;
|
|
||||||
e.Player = wi.Player;
|
|
||||||
e.PlayerID = -1;
|
|
||||||
e.Command = "Reload";
|
|
||||||
e.Value = 1;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
e.Value = 0;
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Only start reloading once we're done firing
|
// Only start reloading once we're done firing
|
||||||
|
|||||||
@@ -324,23 +324,23 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
|||||||
spawnTracers(cWeapon, wi, pattern);
|
spawnTracers(cWeapon, wi, pattern);
|
||||||
|
|
||||||
// View punch
|
// View punch
|
||||||
//if (IsClient) {
|
if (IsClient) {
|
||||||
// EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||||
// if (camera.Valid()) {
|
if (camera.Valid()) {
|
||||||
// glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||||
// float viewPunch = cWeapon["ViewPunch"];
|
float viewPunch = cWeapon["ViewPunch"];
|
||||||
// float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
float maxTravelAngle = (const float&)cWeapon["MaxTravelAngle"];
|
||||||
// float& currentTravel = cWeapon["CurrentTravel"];
|
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||||
// if (currentTravel < maxTravelAngle) {
|
if (currentTravel < maxTravelAngle) {
|
||||||
// float change = viewPunch;
|
float change = viewPunch;
|
||||||
// if (currentTravel + change > maxTravelAngle) {
|
if (currentTravel + change > maxTravelAngle) {
|
||||||
// change = maxTravelAngle - currentTravel;
|
change = maxTravelAngle - currentTravel;
|
||||||
// }
|
}
|
||||||
// cameraOrientation.x += change;
|
cameraOrientation.x(cameraOrientation.x() + change);
|
||||||
// currentTravel += change;
|
currentTravel += change;
|
||||||
// }
|
}
|
||||||
// }
|
}
|
||||||
//}
|
}
|
||||||
|
|
||||||
// Play animation
|
// Play animation
|
||||||
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Fire");
|
playAnimationAndReturn(wi.FirstPersonEntity, "FinalBlend", "Fire");
|
||||||
|
|||||||
@@ -69,6 +69,21 @@ void SidearmWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Restore view angle
|
||||||
|
if (IsClient) {
|
||||||
|
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||||
|
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||||
|
if (currentTravel > 0) {
|
||||||
|
float change = returnSpeed * dt;
|
||||||
|
currentTravel = glm::max(0.f, currentTravel - change);
|
||||||
|
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||||
|
if (camera.Valid()) {
|
||||||
|
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||||
|
cameraOrientation.x(cameraOrientation.x() - change);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if ((bool)cWeapon["Automatic"] && canFire(cWeapon)) {
|
if ((bool)cWeapon["Automatic"] && canFire(cWeapon)) {
|
||||||
fireBullet(cWeapon, wi);
|
fireBullet(cWeapon, wi);
|
||||||
}
|
}
|
||||||
@@ -183,6 +198,25 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
|||||||
magAmmo -= 1;
|
magAmmo -= 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// View punch
|
||||||
|
if (IsClient) {
|
||||||
|
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||||
|
if (camera.Valid()) {
|
||||||
|
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||||
|
float viewPunch = cWeapon["ViewPunch"];
|
||||||
|
float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||||
|
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||||
|
if (currentTravel < maxTravelAngle) {
|
||||||
|
float change = viewPunch;
|
||||||
|
if (currentTravel + change > maxTravelAngle) {
|
||||||
|
change = maxTravelAngle - currentTravel;
|
||||||
|
}
|
||||||
|
cameraOrientation.x(cameraOrientation.x() + change);
|
||||||
|
currentTravel += change;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Get weapon model based on current person
|
// Get weapon model based on current person
|
||||||
EntityWrapper weaponModelEntity = getRelevantWeaponEntity(wi);
|
EntityWrapper weaponModelEntity = getRelevantWeaponEntity(wi);
|
||||||
if (!weaponModelEntity.Valid()) {
|
if (!weaponModelEntity.Valid()) {
|
||||||
|
|||||||
Reference in New Issue
Block a user