Compare commits

...

35 Commits

Author SHA1 Message Date
stiffly 8e9ddc7b9d playerJump is only done for local player. 2016-03-12 17:51:06 +01:00
stiffly cc10e5500b 2x jump now only plays for local player 2016-03-12 15:31:44 +01:00
stiffly 9bac141a6b WIP fixing pull request 2016-03-12 15:14:36 +01:00
stiffly 9942747d41 WIP pull request fixes 2016-03-12 14:26:09 +01:00
stiffly 28d576bfc0 Now the bgm should loop again. 2016-03-11 21:04:33 +01:00
stiffly 66d0f9fa47 Added menu music 2016-03-11 20:28:09 +01:00
stiffly 157a54e845 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-11 18:19:22 +01:00
Tleety 7759af2c5a Log remove 2016-03-11 15:52:47 +01:00
antc13 ac096bbf77 Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/CP_Rocky2.xml
2016-03-11 15:46:39 +01:00
antc13 81634578d9 Updated CP_Rocky2, added a point light to pickups and created 3 different versions of the Floating Crystals above Capture Points. 2016-03-11 15:43:20 +01:00
Tobias Dahl 2f61171d16 Merge pull request #185 from teamfisk/TextColor
Text that handles color, alpha and icon parsing
2016-03-11 15:25:06 +01:00
Tobias Dahl aa16a15693 Merge pull request #205 from teamfisk/Menu
Menu
2016-03-11 15:23:13 +01:00
stiffly e444a86ec5 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-10 10:36:20 +01:00
FakeShemp 981dc3467e Baggu fixed again
+Bonus document formatted
2016-03-09 22:11:17 +01:00
FakeShemp 42af029a26 fix baggu 2016-03-09 21:25:51 +01:00
FakeShemp 2e5dfc609a support headshot icons 2016-03-09 19:51:57 +01:00
FakeShemp ba6d2b758d Add killstreak icon 2016-03-09 12:34:09 +01:00
FakeShemp 12dd1d21de Text now handles color, alpha and icon parsing 2016-03-09 12:11:26 +01:00
stiffly e0de91cce3 WIP 2016-03-09 09:57:32 +01:00
stiffly ec3ed1f46f Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
#	include/Game/Systems/Weapon/DefenderWeaponBehaviour.h
2016-03-08 10:39:52 +01:00
stiffly 16124b7aa7 Crash fix 2016-03-04 03:31:51 +01:00
stiffly a7c57da2c9 WIP 2016-03-04 03:03:38 +01:00
stiffly 1227a795d7 WIP 2016-03-03 21:23:53 +01:00
stiffly 1cc92f4800 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-03-03 20:25:43 +01:00
stiffly 3613d66d32 The EPlaySoundOnEntity event now has support to set the gain on the sound. It now also uses EntityWrapper instead of EntityID. 2016-03-03 20:24:48 +01:00
stiffly 20c6caa408 Merge remote-tracking branch 'origin/master' into Kill-streak-sounds
# Conflicts:
#	resources/DefaultConfig.ini
2016-03-03 17:32:04 +01:00
stiffly b7fac7103d More reasonable distance to hear sounds by other players. Modeified by rolloff factor. 2016-03-02 11:26:06 +01:00
stiffly d3ffb9768b Sets velocity to 0, does not make use of doppler effect atm 2016-03-01 14:48:07 +01:00
stiffly 2c56b03b2b Merge remote-tracking branch 'origin/master' into Kill-streak-sounds 2016-02-29 16:41:46 +01:00
stiffly 4fd578c764 Removed logic that's no longer needed. 2016-02-29 16:26:09 +01:00
stiffly 67dffafe5a Drumloop will now play when a team is about to win 2016-02-26 16:44:08 +01:00
stiffly 7dbb9e452b Added a announcer volume channel. 2016-02-24 15:08:39 +01:00
stiffly cf3d1b5b00 Changed the default reference distance for emitters. Should be heard all over the map 2016-02-24 14:19:38 +01:00
stiffly 9783f9c650 Added an event to change the background music. 2016-02-24 14:18:42 +01:00
stiffly f72dea3852 Added a system that will handle BGM. Created specific logic for sounds to loop like Petter wants. 2016-02-24 11:51:06 +01:00
27 changed files with 23490 additions and 7488 deletions
+1 -1
Submodule assets updated: 33455a9d10...bc6e7df04c
+1
View File
@@ -23,6 +23,7 @@ public:
private:
void renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
std::string parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor);
Font* font;
GLuint VAO, VBO;
+16
View File
@@ -0,0 +1,16 @@
#ifndef Events_ChangeBGM_h__
#define Events_ChangeBGM_h__
#include <string>
#include "../Engine/Core/EventBroker.h"
namespace Events
{
struct ChangeBGM : Event
{
std::string FilePath = "";
};
}
#endif // Events_ChangeBGM_h__
@@ -0,0 +1,17 @@
#ifndef Events_PlayAnnouncerVoice_h__
#define Events_PlayAnnouncerVoice_h__
#include <string>
#include "../Engine/Core/EventBroker.h"
namespace Events
{
struct PlayAnonuncerVoice : public Event
{
std::string FilePath = "";
};
}
#endif
+2 -1
View File
@@ -12,7 +12,8 @@ namespace Events
// Sound behavior is thereby specified in the SoundEmitter component.
struct PlaySoundOnEntity : public Event
{
EntityID EmitterID = 0;
EntityWrapper Emitter = EntityWrapper::Invalid;
float Gain = 1.f;
std::string FilePath = "";
};
+16
View File
@@ -0,0 +1,16 @@
#ifndef Events_SetAnnouncerGain_h__
#define Events_SetAnnouncerGain_h__
#include "../Engine/Core/EventBroker.h"
namespace Events
{
struct SetAnnouncerGain : public Event
{
float Gain = 1;
};
}
#endif //
+35 -18
View File
@@ -9,32 +9,35 @@
#include "OpenAL/al.h"
#include "OpenAL/alc.h"
#include "imgui/imgui.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "../Engine/Core/World.h"
#include "../Engine/Core/EventBroker.h"
#include "../Engine/Core/ResourceManager.h"
#include "../Engine/Core/ConfigFile.h"
#include "Core/Transform.h" // Absolute transform
#include "Sound/Sound.h"
#include "../Engine/Core/Transform.h"
#include "../Engine/Sound/Sound.h"
#include "../Engine/Sound/EPlayQueueOnEntity.h"
#include "Sound/EPlaySoundOnEntity.h"
#include "Sound/EPlaySoundOnPosition.h"
#include "Sound/EPlayBackgroundMusic.h"
#include "Sound/EPauseSound.h"
#include "Sound/EContinueSound.h"
#include "Sound/EStopSound.h"
#include "Sound/ESetBGMGain.h"
#include "Sound/ESetSFXGain.h"
#include "Core/EPause.h"
#include "Core/EComponentAttached.h"
#include "../Engine/Sound/EPlaySoundOnEntity.h"
#include "../Engine/Sound/EPlaySoundOnPosition.h"
#include "../Engine/Sound/EPlayBackgroundMusic.h"
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
#include "../Engine/Sound/EPauseSound.h"
#include "../Engine/Sound/EContinueSound.h"
#include "../Engine/Sound/EStopSound.h"
#include "../Engine/Sound/ESetBGMGain.h"
#include "../Engine/Sound/ESetSFXGain.h"
#include "../Engine/Sound/ESetAnnouncerGain.h"
#include "../Engine/Sound/EChangeBGM.h"
#include "../Engine/Core/EPause.h"
#include "../Engine/Core/EComponentAttached.h"
#include "../Core/EPlayerSpawned.h"
typedef std::pair<ALuint, std::vector<ALuint>> QueuedBuffers;
enum class SoundType {
SFX,
BGM
BGM,
Announcer
};
struct Source
@@ -43,6 +46,7 @@ struct Source
Sound* SoundResource = nullptr;
ALuint ALsource;
SoundType Type;
float Duration;
};
class SoundManager
@@ -74,14 +78,20 @@ private:
ALenum getSourceState(ALuint source);
void setGain(Source* source, float gain);
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
float getDurationSeconds(Source* source);
float getTimeOffsetSeconds(Source* source);
// Specific logic
void playSound(Source* source);
// Need to be the same format (sample rate etc)
// Needs to be the same format (sample rate etc)
void playQueue(QueuedBuffers qb);
void stopSound(Source* source);
Source* createSource(std::string filePath);
std::unordered_map<EntityID, Source*> m_Sources;
void matchBGMLoop();
Source* m_CurrentBGM = nullptr;
Source* m_CurrentBGMCombo = nullptr;
bool m_DrumLoopHasBeenStarted = false;
// Logic
World* m_World = nullptr;
@@ -93,6 +103,7 @@ private:
float m_BGMVolumeChannel = 1.0f;
float m_SFXVolumeChannel = 1.0f;
float m_AnnouncerVolumeChannel = 1.0f;
EntityWrapper m_LocalPlayer = EntityWrapper();
// Events
@@ -102,6 +113,8 @@ private:
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
EventRelay<SoundManager, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
EventRelay<SoundManager, Events::PlayAnonuncerVoice> m_EPlayAnnouncerVoice;
bool OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e);
EventRelay<SoundManager, Events::PauseSound> m_EPauseSound;
bool OnPauseSound(const Events::PauseSound &e);
EventRelay<SoundManager, Events::StopSound> m_EStopSound;
@@ -112,6 +125,8 @@ private:
bool OnSetBGMGain(const Events::SetBGMGain &e);
EventRelay<SoundManager, Events::SetSFXGain> m_ESetSFXGain;
bool OnSetSFXGain(const Events::SetSFXGain &e);
EventRelay<SoundManager, Events::SetAnnouncerGain> m_ESetAnnouncerGain;
bool OnSetAnnouncerGain(const Events::SetAnnouncerGain& e);
EventRelay<SoundManager, Events::ComponentAttached> m_EComponentAttached;
bool OnComponentAttached(const Events::ComponentAttached &e);
EventRelay<SoundManager, Events::Pause> m_EPause;
@@ -122,6 +137,8 @@ private:
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
EventRelay<SoundManager, Events::PlayQueueOnEntity> m_EPlayQueueOnEntity;
bool OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e);
EventRelay<SoundManager, Events::ChangeBGM> m_EChangeBGM;
bool OnChangeBGM(const Events::ChangeBGM &e);
};
+1 -1
View File
@@ -33,7 +33,7 @@ private:
// Used to track afterimages for sprint effect.
float m_SprintEffectTimer;
// The logic for making the sound play when player is moving
void playerStep(double dt);
void playerStep(double dt, EntityWrapper player);
// Spawn a hexagon at origin of an Entity
void spawnHexagon(EntityWrapper target);
+6 -12
View File
@@ -2,6 +2,7 @@
#define Systems_SoundSystem_h__
#include <random>
#include <chrono>
#include "../Engine/Core/System.h"
#include "../Engine/Core/ResourceManager.h"
@@ -20,9 +21,10 @@
#include "../Engine/Collision/ETrigger.h"
#include "../Engine/Sound/EPlaySoundOnEntity.h"
#include "../Engine/Sound/EPlayBackgroundMusic.h"
#include "../Engine/Sound/EPlayAnnouncerVoice.h"
#include "../Game/Events/EDoubleJump.h"
#include "../Game/Events/EDashAbility.h"
#include "../Engine/Sound/EChangeBGM.h"
class SoundSystem : public PureSystem, ImpureSystem
{
@@ -33,14 +35,10 @@ public:
private:
std::string m_Announcer = "";
// Logic for playing a sound when a player jumps
void playerJumps();
// Temporary solution for play test.
bool m_DrumsIsPlaying = false;
double m_DrumTimer = 0.0;
bool drumTimer(double dt);
void playerJumps(EntityWrapper player);
std::default_random_engine generator;
std::default_random_engine m_RandomGenerator;
std::uniform_int_distribution<int> m_RandIntDistribution;
EventRelay<SoundSystem, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(const Events::PlayerSpawned &e);
@@ -48,10 +46,6 @@ private:
bool OnInputCommand(const Events::InputCommand &e);
EventRelay<SoundSystem, Events::DoubleJump> m_EDoubleJump;
bool OnDoubleJump(const Events::DoubleJump &e);
EventRelay<SoundSystem, Events::DashAbility> m_EDashAbility;
bool OnDashAbility(const Events::DashAbility &e);
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
bool OnTriggerTouch(const Events::TriggerTouch &e);
EventRelay<SoundSystem, Events::Captured> m_ECaptured;
bool OnCaptured(const Events::Captured &e);
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
@@ -5,6 +5,7 @@
#include "Collision/Collision.h"
#include "Core/EPlayerDamage.h"
#include "Sound/EPlaySoundOnEntity.h"
#include "Sound/EPlaySoundOnEntity.h"
class DefenderWeaponBehaviour : public WeaponBehaviour<DefenderWeaponBehaviour>
{
+1
View File
@@ -39,6 +39,7 @@ ResourceLoading=true
[Sound]
BGMVolume=1.0
SFXVolume=1.0
AnnouncerVolume=1.0
Announcer=female
[SSAO]
+2 -2
View File
@@ -4,7 +4,7 @@
<Gain>1.0</Gain>
<Pitch>1.0</Pitch>
<Loop>false</Loop>
<MaxDistance>20.0</MaxDistance>
<RollOffFactor>1.0</RollOffFactor>
<MaxDistance>220.0</MaxDistance>
<RollOffFactor>10</RollOffFactor>
<ReferenceDistance>1.0</ReferenceDistance>
</SoundEmitter>
+12 -7
View File
@@ -2,21 +2,26 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:AmmoPickup/>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:Trigger/>
<c:RaptorCopter>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Model>
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
</c:Model>
<c:NetworkComponent/>
<c:PointLight>
<Color A="1" B="1" G="0.0823529437" R="1"/>
<Radius>1.5</Radius>
<Intensity>3</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Position X="0" Y="2.36784196" Z="-0.0281207096"/>
<Orientation X="0" Y="18843.5469" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18717.9453" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,174 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="14.8518229" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Anchor1">
<Components>
<c:RaptorCopter>
<Speed>0.30000001192092896</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>30</Period>
<Time>1125.9779108477385</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-0.711852849" Z="-0"/>
<Orientation X="0" Y="455.182343" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
<Color A="1" B="2" G="0.784313738" R="0"/>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor2">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>20</Period>
<Time>1231.9108979534806</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-1.69476664" Z="-0"/>
<Orientation X="0" Y="752.229553" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer2.mesh</Resource>
<Color A="1" B="2" G="0.784313738" R="0"/>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor0">
<Components>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="-1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>10</Period>
<Time>1278.4275441408811</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-0.417467505" Z="-0"/>
<Orientation X="0" Y="-147.27742" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
<Color A="1" B="2" G="0.784313738" R="0"/>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="LightOrigin1">
<Components>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0.400000006" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="330.00589" Y="825.014587" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.588235319" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.588235319" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.588235319" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="1" G="0.588235319" R="0"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,173 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="14.8518229" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Anchor1">
<Components>
<c:RaptorCopter>
<Speed>0.30000001192092896</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>30</Period>
<Time>1816.9423460293749</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-1.38488328" Z="-0"/>
<Orientation X="0" Y="662.475891" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor2">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>20</Period>
<Time>1922.875333135117</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="2.35616231" Z="0"/>
<Orientation X="0" Y="1097.71094" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer2.mesh</Resource>
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor0">
<Components>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="-1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>10</Period>
<Time>1969.3919793225175</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="-0" Y="-0.186382934" Z="-0"/>
<Orientation X="0" Y="-216.374603" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
<Color A="1" B="0" G="0.235294119" R="1.09803927"/>
<Shadow>false</Shadow>
</c:Model>
<c:Transform>
<Position X="-0" Y="-0" Z="-0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="LightOrigin1">
<Components>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0.400000006" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="606.394653" Y="1515.97461" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="0" R="1"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="0" R="1"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="0" R="1"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Color A="1" B="0" G="0" R="1"/>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
@@ -0,0 +1,167 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity name="Origin" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform>
<Position X="0" Y="14.8518229" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity name="Anchor1">
<Components>
<c:RaptorCopter>
<Speed>0.30000001192092896</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>30</Period>
<Time>1622.3711487379048</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="1.66753078" Z="0"/>
<Orientation X="0" Y="604.103943" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer1.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor2">
<Components>
<c:RaptorCopter>
<Speed>0.5</Speed>
<Axis X="0" Y="1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>20</Period>
<Time>1728.3041358436469</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>3</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="1.5237397" Z="0"/>
<Orientation X="0" Y="1000.42615" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CrystalsLayer2.mesh</Resource>
<Shadow>false</Shadow>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
<Entity name="Anchor0">
<Components>
<c:RaptorCopter>
<Speed>0.10000000149011612</Speed>
<Axis X="0" Y="-1" Z="0"/>
</c:RaptorCopter>
<c:FloatingEffect>
<Period>10</Period>
<Time>1774.8207820310474</Time>
<Axis X="0" Y="1" Z="0"/>
<Amplitude>0.5</Amplitude>
</c:FloatingEffect>
<c:Transform>
<Position X="0" Y="0.0561612286" Z="0"/>
<Orientation X="0" Y="-196.917053" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:Model>
<Resource>Models/Props/CapturePoint/CenterCrystal.mesh</Resource>
<Shadow>false</Shadow>
<Transparent>true</Transparent>
</c:Model>
<c:Transform>
<Position X="-0" Y="-0" Z="-0"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity name="LightOrigin1">
<Components>
<c:RaptorCopter>
<Speed>1</Speed>
<Axis X="0.400000006" Y="1" Z="0"/>
</c:RaptorCopter>
<c:Transform>
<Orientation X="528.564453" Y="1321.40454" Z="0"/>
</c:Transform>
</Components>
<Children>
<Entity>
<Components>
<c:PointLight>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.1234858" Y="0.720658064" Z="3.40589333"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="0.4723185" Y="0" Z="-4.12240839"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="-2.91954184" Y="1.54033804" Z="-0.0577439293"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:PointLight>
<Radius>4.5</Radius>
<Falloff>0.5</Falloff>
</c:PointLight>
<c:Transform>
<Position X="1.48998797" Y="-3.06706786" Z="-1.78805089"/>
</c:Transform>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
</Children>
</Entity>
+12 -7
View File
@@ -2,21 +2,26 @@
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:NetworkComponent/>
<c:HealthPickup/>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:Trigger/>
<c:RaptorCopter>
<Speed>8</Speed>
<Axis X="0" Y="0.100000001" Z="0"/>
</c:RaptorCopter>
<c:Model>
<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
</c:Model>
<c:NetworkComponent/>
<c:PointLight>
<Color A="1" B="0" G="1" R="1"/>
<Radius>1.5</Radius>
<Intensity>3</Intensity>
</c:PointLight>
<c:Transform>
<Position X="0" Y="2.36784196" Z="0"/>
<Position X="0" Y="2.36800003" Z="0"/>
<Orientation X="0" Y="19005.3867" Z="0"/>
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
<Orientation X="0" Y="18767.0273" Z="0"/>
</c:Transform>
<c:Trigger/>
</Components>
<Children/>
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -70,7 +70,7 @@ void Packet::WriteString(const std::string& str)
size_t sizeOfString = str.size() + 1;
if (m_Offset + sizeOfString > m_MaxPacketSize) {
if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
//LOG_WARNING("Package::WriteString(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
resizeData();
}
@@ -85,7 +85,7 @@ void Packet::WriteData(char * data, int sizeOfData)
if (m_Offset + sizeOfData > m_MaxPacketSize) {
if (m_MaxPacketSize >= 32000) {
LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
//LOG_WARNING("Package::WriteData(): New size is huge %i bytes\n", m_MaxPacketSize*2);
}
while (m_Offset + sizeOfData > m_MaxPacketSize) {
resizeData();
+173 -74
View File
@@ -7,23 +7,23 @@ TextPass::TextPass()
void TextPass::Initialize()
{
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6 * 4, NULL, GL_DYNAMIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArray(0);
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
m_TextProgram->Compile();
m_TextProgram->BindFragDataLocation(0, "sceneColor");
m_TextProgram->BindFragDataLocation(1, "bloomColor");
m_TextProgram->Link();
m_TextProgram = ResourceManager::Load<ShaderProgram>("#TextProgram");
m_TextProgram->AddShader(std::shared_ptr<Shader>(new VertexShader("Shaders/Text.vert.glsl")));
m_TextProgram->AddShader(std::shared_ptr<Shader>(new FragmentShader("Shaders/Text.frag.glsl")));
m_TextProgram->Compile();
m_TextProgram->BindFragDataLocation(0, "sceneColor");
m_TextProgram->BindFragDataLocation(1, "bloomColor");
m_TextProgram->Link();
}
void TextPass::Update()
@@ -33,81 +33,180 @@ void TextPass::Update()
void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer)
{
GLERROR("Derp1");
TextPassState* state = new TextPassState(frameBuffer.GetHandle());
for (auto &job : scene.Jobs.Text) {
auto textJob = std::dynamic_pointer_cast<TextJob>(job);
if (textJob) {
GLERROR("Derp1");
TextPassState* state = new TextPassState(frameBuffer.GetHandle());
for (auto &job : scene.Jobs.Text) {
auto textJob = std::dynamic_pointer_cast<TextJob>(job);
if (textJob) {
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
}
}
GLERROR("Derp2");
delete state;
renderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
}
}
GLERROR("Derp2");
delete state;
}
std::string TextPass::parseColors(std::string text, std::map<int, glm::vec4>& colorChanges, glm::vec4 originalColor)
{
std::string parsedString = text;
glm::vec4 newColor = originalColor;
bool colorChange = false;
for (std::string::const_iterator c = parsedString.begin(); c != parsedString.end(); c++) {
if (*c == char(92)) { // Backlash
if ((c + 1) != parsedString.end()) {
if (*(c + 1) == char('C')) { // C for Color
if ((c + 7) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 8; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
std::array<int, 3> hexToInt = {
std::stoi(std::string(c + 2, c + 4), 0, 16),
std::stoi(std::string(c + 4, c + 6), 0, 16),
std::stoi(std::string(c + 6, c + 8), 0, 16)
};
newColor = glm::vec4(
float(hexToInt[0]) / 255.f,
float(hexToInt[1]) / 255.f,
float(hexToInt[2]) / 255.f,
newColor.a);
parsedString.erase(c, (c + 8));
}
}
}
if (*(c + 1) == char('A')) { // A for Alpha
if ((c + 3) != parsedString.end()) {
bool hasCorrectFormat = true;
for (std::string::const_iterator colorC = c + 2; colorC != c + 4; colorC++) {
if (*colorC < '0' || *colorC > 'F') {
hasCorrectFormat = false;
break;
}
}
if (hasCorrectFormat == true) {
colorChange = true;
int hexToInt = std::stoi(std::string(c + 2, c + 4), 0, 16);
newColor = glm::vec4(
newColor.r,
newColor.g,
newColor.b,
float(hexToInt) / 255.f);
parsedString.erase(c, (c + 4));
}
}
}
if ((*(c + 1) >= '1' && *(c + 1) <= '9') || *(c + 1) == 'B' || *(c + 1) == 'E' || *(c + 1) == 'F') { // Icons
if (*(c + 1) >= '1' && *(c + 1) <= '9') {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 48));
}
else {
parsedString.replace(c, (c + 2), 1, (*(c + 1) - 55));
}
}
if (colorChange) {
colorChanges[c - parsedString.begin()] = newColor;
}
}
}
}
return parsedString;
}
void TextPass::renderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
{
GLfloat penX = 0;
GLfloat penY = 0;
GLfloat scale = 1.0/font->FontSize;
GLfloat penX = 0;
GLfloat penY = 0;
GLfloat scale = 1.0 / font->FontSize;
GLfloat stringWidth = 0.f;
GLfloat stringWidth = 0.f;
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {
Font::Character ch = font->m_Characters[*c];
stringWidth += (ch.Advance >> 6) * scale;
}
std::map<int, glm::vec4> colorChanges;
std::string parsedText = parseColors(text, colorChanges, color);
if(alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth/2.f;
} else if (alignment == TextJob::AlignmentEnum::Right) {
penX = -stringWidth;
} else {
penX = 0;
}
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
Font::Character ch = font->m_Characters[*c];
stringWidth += (ch.Advance >> 6) * scale;
}
m_TextProgram->Bind();
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO);
if (alignment == TextJob::AlignmentEnum::Center) {
penX = -stringWidth / 2.f;
}
else if (alignment == TextJob::AlignmentEnum::Right) {
penX = -stringWidth;
}
else {
penX = 0;
}
for (std::string::const_iterator c = text.begin(); c != text.end(); c++) {
Font::Character ch = font->m_Characters[*c];
GLfloat xpos = penX + ch.Bearing.x * scale;
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
m_TextProgram->Bind();
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(color));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "M"), 1, GL_FALSE, glm::value_ptr(modelMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "V"), 1, GL_FALSE, glm::value_ptr(viewMatrix));
glUniformMatrix4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "P"), 1, GL_FALSE, glm::value_ptr(projectionMatrix));
glActiveTexture(GL_TEXTURE0);
glBindVertexArray(VAO);
GLfloat w = ch.Size.x * scale;
GLfloat h = ch.Size.y * scale;
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
for (std::string::const_iterator c = parsedText.begin(); c != parsedText.end(); c++) {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
auto it = colorChanges.find(c - parsedText.begin());
if (it != colorChanges.end()) {
glUniform4fv(glGetUniformLocation(m_TextProgram->GetHandle(), "textColor"), 1, glm::value_ptr(it->second));
}
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
Font::Character ch = font->m_Characters[*c];
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
}
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
GLfloat xpos = penX + ch.Bearing.x * scale;
GLfloat ypos = penY - (ch.Size.y - ch.Bearing.y) * scale;
GLERROR("Text rendering Error");
GLfloat w = ch.Size.x * scale;
GLfloat h = ch.Size.y * scale;
GLfloat vertices[6][4] = {
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos, ypos, 0.0, 1.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos, ypos + h, 0.0, 0.0 },
{ xpos + w, ypos, 1.0, 1.0 },
{ xpos + w, ypos + h, 1.0, 0.0 }
};
glBindTexture(GL_TEXTURE_2D, ch.TextureID);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glDrawArrays(GL_TRIANGLES, 0, 6);
penX += (ch.Advance >> 6) * scale; // Bitshift by 6 to get value in pixels (2^6 = 64)
}
glBindVertexArray(0);
glBindTexture(GL_TEXTURE_2D, 0);
GLERROR("Text rendering Error");
}
+128 -12
View File
@@ -7,6 +7,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
m_World = world;
m_BGMVolumeChannel = config->Get<float>("Sound.BGMVolume", 1.f);
m_SFXVolumeChannel = config->Get<float>("Sound.SFXVolume", 1.f);
m_AnnouncerVolumeChannel = config->Get<float>("Sound.AnnouncerVolume", 1.f);
initOpenAL();
alSpeedOfSound(340.29f);
@@ -16,16 +17,23 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundManager::OnPlaySoundOnEntity);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundManager::OnPlaySoundOnPosition);
EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundManager::OnPlayBackgroundMusic);
EVENT_SUBSCRIBE_MEMBER(m_EPlayAnnouncerVoice, &SoundManager::OnPlayAnnouncerVoice);
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundManager::OnStopSound);
EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundManager::OnPauseSound);
EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundManager::OnContinueSound);
EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundManager::OnSetBGMGain);
EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundManager::OnSetSFXGain);
EVENT_SUBSCRIBE_MEMBER(m_ESetAnnouncerGain, &SoundManager::OnSetAnnouncerGain);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SoundManager::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SoundManager::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EComponentAttached, &SoundManager::OnComponentAttached);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity);
EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM);
Events::ChangeBGM e;
e.FilePath = "Audio/bgm/MenuMusic.wav";
m_EventBroker->Publish(e);
}
SoundManager::~SoundManager()
@@ -56,13 +64,11 @@ void SoundManager::stopEmitters()
void SoundManager::Update(double dt)
{
m_EventBroker->Process<SoundManager>();
deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
deleteInactiveEmitters();
updateEmitters(dt);
updateListener(dt);
// Editor debug info
ImGui::SliderFloat("BGM", &m_BGMVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
ImGui::SliderFloat("SFX", &m_SFXVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
if (m_DrumLoopHasBeenStarted)
matchBGMLoop();
}
void SoundManager::deleteInactiveEmitters()
@@ -117,7 +123,7 @@ void SoundManager::updateEmitters(double dt)
// Calculate velocity
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
setSourcePos(it->second->ALsource, nextPos);
setSourceVel(it->second->ALsource, velocity);
//setSourceVel(it->second->ALsource, glm::vec3(0));
auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
setSoundProperties(it->second, &emitter);
@@ -166,9 +172,34 @@ Source* SoundManager::createSource(std::string filePath)
Source* source = new Source();
source->ALsource = alSource;
source->SoundResource = ResourceManager::Load<Sound>(filePath);
source->Duration = getDurationSeconds(source);
return source;
}
void SoundManager::matchBGMLoop()
{
if (m_CurrentBGMCombo == nullptr)
return;
auto cCapturePoints = m_World->GetComponents("CapturePoint");
for (auto it = cCapturePoints->begin(); it != cCapturePoints->end(); it++) {
float timeCaptured = (float)(double)(*it)["CaptureTimer"];
float maxTimer = (float)(double)(*it)["CapturePointMaxTimer"];
int capturePointIndex = (int)(*it)["CapturePointNumber"];
if (capturePointIndex == 0) { // Home for red team
if (timeCaptured < 0 && glm::abs(timeCaptured) < maxTimer) {
float gain = glm::abs(timeCaptured) / maxTimer;
setGain(m_CurrentBGMCombo, gain);
}
} else if (capturePointIndex == 4) { // Home for blue team
if (timeCaptured > 0 && timeCaptured < maxTimer) {
float gain = timeCaptured / maxTimer;
setGain(m_CurrentBGMCombo, gain);
}
}
}
}
void SoundManager::playSound(Source* source)
{
alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
@@ -192,10 +223,12 @@ bool SoundManager::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
{
Source* source = createSource(e.FilePath);
source->Type = SoundType::SFX;
EntityID child = m_World->CreateEntity(e.EmitterID);
EntityID child = m_World->CreateEntity(e.Emitter.ID);
m_World->AttachComponent(child, "Transform");
m_World->AttachComponent(child, "SoundEmitter");
auto cEmitter = m_World->AttachComponent(child, "SoundEmitter");
(double&)(float)cEmitter["Gain"] = e.Gain;
m_Sources[child] = source;
setGain(source, cEmitter["Gain"]);
playSound(source);
return false;
}
@@ -242,7 +275,7 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
auto listenerComponents = m_World->GetComponents("Listener");
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
if ((*it).EntityID != m_LocalPlayer.ID) {
break;
continue;
}
auto emitterChild = m_World->CreateEntity((*it).EntityID);
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
@@ -258,6 +291,28 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
return true;
}
bool SoundManager::OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e)
{
auto listenerComponents = m_World->GetComponents("Listener");
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
if ((*it).EntityID != m_LocalPlayer.ID) {
continue;
}
auto emitterChild = m_World->CreateEntity((*it).EntityID);
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
(bool&)emitter["Loop"] = false;
(std::string&)emitter["FilePath"] = e.FilePath;
m_World->AttachComponent(emitterChild, "Transform");
Source* source = createSource(e.FilePath);
source->Type = SoundType::Announcer;
setSoundProperties(source, &emitter);
m_Sources[emitterChild] = source;
playSound(source);
}
return true;
}
bool SoundManager::OnSetBGMGain(const Events::SetBGMGain & e)
{
m_BGMVolumeChannel = e.Gain;
@@ -270,6 +325,13 @@ bool SoundManager::OnSetSFXGain(const Events::SetSFXGain & e)
return true;
}
bool SoundManager::OnSetAnnouncerGain(const Events::SetAnnouncerGain& e)
{
m_AnnouncerVolumeChannel = e.Gain;
return true;
}
bool SoundManager::OnComponentAttached(const Events::ComponentAttached & e)
{
if (e.Component.Info.Name == "SoundEmitter") {
@@ -301,12 +363,20 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e)
{
if (e.PlayerID == -1) { // Local player
m_LocalPlayer = e.Player;
if (m_DrumLoopHasBeenStarted) {
return true;
}
m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
m_CurrentBGMCombo->Type = SoundType::BGM;
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
setGain(m_CurrentBGMCombo, 0);
playSound(m_CurrentBGMCombo);
m_DrumLoopHasBeenStarted = true;
return true;
}
return false;
}
bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
{
Source* source = createSource(*e.FilePaths.begin());
@@ -321,6 +391,18 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
return true;
}
bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
{
if (m_CurrentBGM != nullptr) {
stopSound(m_CurrentBGM);
}
m_CurrentBGM = createSource(e.FilePath);
m_CurrentBGM->Type = SoundType::BGM;
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
playSound(m_CurrentBGM);
return true;
}
ALenum SoundManager::getSourceState(ALuint source)
{
ALenum state;
@@ -335,15 +417,49 @@ void SoundManager::setGain(Source * source, float gain)
void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundComponent)
{
float gain = (source->Type == SoundType::SFX) ? m_SFXVolumeChannel : m_BGMVolumeChannel;
float gain;
switch (source->Type) {
case SoundType::SFX:
gain = m_SFXVolumeChannel;
break;
case SoundType::BGM:
gain = m_BGMVolumeChannel;
break;
case SoundType::Announcer:
gain = m_AnnouncerVolumeChannel;
break;
default:
gain = 1.f;
break;
}
alSourcef(source->ALsource, AL_GAIN, (float)(double)(*soundComponent)["Gain"] * gain);
alSourcef(source->ALsource, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]);
alSourcef(source->ALsource, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
alSourcef(source->ALsource, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
alSourcef(source->ALsource, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
}
float SoundManager::getDurationSeconds(Source* source)
{
ALuint buffer = source->SoundResource->Buffer();
ALint sizeBytes, channels, bits, frequenzy;
alGetBufferi(buffer, AL_SIZE, &sizeBytes);
alGetBufferi(buffer, AL_CHANNELS, &channels);
alGetBufferi(buffer, AL_BITS, &bits);
alGetBufferi(buffer, AL_FREQUENCY, &frequenzy);
float sampleLength = (float)sizeBytes * 8 / (channels * bits);
return (sampleLength / frequenzy);
}
float SoundManager::getTimeOffsetSeconds(Source* source)
{
float time;
alGetSourcef(source->ALsource, AL_SEC_OFFSET, &time);
return time;
}
void SoundManager::initOpenAL()
{
// Initialize OpenAL
+3 -1
View File
@@ -223,7 +223,9 @@ void Game::Tick()
m_EventBroker->Swap();
PerformanceTimer::StartTimerAndStopPrevious("SoundManager");
m_SoundManager->Update(dt);
if (m_IsClient) {
m_SoundManager->Update(dt);
}
// Update network
PerformanceTimer::StartTimerAndStopPrevious("Network");
+6 -7
View File
@@ -274,10 +274,9 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
// TODO: Animations
}
playerStep(dt, player);
controller->Reset();
}
playerStep(dt);
}
@@ -313,12 +312,12 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
position += velocity * (float)dt;
}
void PlayerMovementSystem::playerStep(double dt)
void PlayerMovementSystem::playerStep(double dt, EntityWrapper player)
{
if (!m_LocalPlayer.Valid()) {
// Position of the local player, used see how far a player has moved.
if(!IsClient) {
return;
}
// Position of the local player, used see how far a player has moved.
glm::vec3 pos = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Transform")["Position"];
// Used to see if a player is airborne.
bool grounded = (bool)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["IsOnGround"];
@@ -329,8 +328,8 @@ void PlayerMovementSystem::playerStep(double dt)
// Player moved a step's distance
// Create footstep sound
Events::PlaySoundOnEntity e;
e.EmitterID = m_LocalPlayer.ID;
e.FilePath = m_LeftFoot ? "Audio/footstep/footstep2.wav" : "Audio/footstep/footstep3.wav";
e.Emitter = m_LocalPlayer;
e.FilePath = m_LeftFoot ? "Audio/Footstep/Footstep2.wav" : "Audio/Footstep/Footstep3.wav";
m_LeftFoot = !m_LeftFoot;
m_EventBroker->Publish(e);
m_DistanceMoved = 0.f;
+57 -101
View File
@@ -6,45 +6,33 @@ SoundSystem::SoundSystem(SystemParams params)
{
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
if (IsClient) {
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &SoundSystem::OnDashAbility);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
}
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
m_RandomGenerator = std::default_random_engine(seed);
m_RandIntDistribution = std::uniform_int_distribution<int>(1, 12);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
}
void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
{ }
void SoundSystem::Update(double dt)
{
if (!IsClient) {
return;
}
// Temp for play test.
if (m_DrumsIsPlaying) {
m_DrumsIsPlaying = !drumTimer(dt);
}
}
{ }
bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
{
if (e.PlayerID == -1) { // Local player
m_World->AttachComponent(e.Player.ID, "Listener");
Events::PlaySoundOnEntity go;
go.EmitterID = LocalPlayer.ID;
go.FilePath = "Audio/announcer/" + m_Announcer + "/go.wav";
Events::PlayAnonuncerVoice go;
go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
m_EventBroker->Publish(go);
// TEMP: starts bgm
{
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/bgm/ambient.wav";
Events::ChangeBGM ev;
ev.FilePath = "Audio/BGM/Layer1.wav";
m_EventBroker->Publish(ev);
}
}
@@ -54,82 +42,67 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
{
if (e.Command == "Jump" && e.Value > 0) {
if (e.PlayerID == -1) { // local player
playerJumps();
return true;
}
if (e.PlayerID == -1) {
playerJumps(LocalPlayer);
}
return true;
}
return false;
}
void SoundSystem::playerJumps()
void SoundSystem::playerJumps(EntityWrapper player)
{
if (!LocalPlayer.Valid()) {
if (!IsClient) { // Only play for clients
return;
}
bool grounded = (bool)m_World->GetComponent(LocalPlayer.ID, "Physics")["IsOnGround"];
if(!player.HasComponent("Physics")) {
return;
}
bool grounded = (bool)player["Physics"]["IsOnGround"];
if (grounded) {
Events::PlaySoundOnEntity e;
e.EmitterID = LocalPlayer.ID;
e.FilePath = "Audio/jump/jump1.wav";
e.Emitter = player;
e.FilePath = "Audio/Jump/Jump1.wav";
m_EventBroker->Publish(e);
}
}
bool SoundSystem::drumTimer(double dt)
{
m_DrumTimer += dt;
if (m_DrumTimer > 15) {
m_DrumTimer = 0.0;
return true;
} else {
return false;
}
}
bool SoundSystem::OnCaptured(const Events::Captured & e)
{
if (!LocalPlayer.Valid()) {
if (!IsClient) { // Only play for clients
return false;
}
int homeTeam = (int)m_World->GetComponent(e.CapturePointTakenID, "Team")["Team"];
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev;
Events::PlayAnonuncerVoice ev;
if (team == homeTeam) {
ev.FilePath = "Audio/announcer/" + m_Announcer + "/objective_achieved.wav";
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveAchieved.wav";
} else {
ev.FilePath = "Audio/announcer/" + m_Announcer + "/objective_failed.wav"; // have not been tested
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveFailed.wav";
}
ev.EmitterID = LocalPlayer.ID;
m_EventBroker->Publish(ev);
// Temp for play test.
m_DrumsIsPlaying = false;
return false;
}
// Testing purposes atm...
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
{
if (!IsClient) { // Only play for clients
return false;
}
if (LocalPlayer.ID = e.Victim.ID) { // You're local player was the one who took dmg
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
return false;
}
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {
// Victim and inflictor are the same team, should not play "hurt" sound.
return false;
}
std::uniform_int_distribution<int> dist(1, 12);
int rand = dist(generator);
std::vector<std::string> paths;
paths.push_back("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
paths.push_back("Audio/Hurt/Hurt" + std::to_string(m_RandIntDistribution(m_RandomGenerator)) + ".wav");
// // Breathe
// int ammountOfbreaths = (static_cast<int>(e.Damage) / 10) + 2; // TEMP: Idk something stupid like this shit
// for (int i = 0; i < ammountOfbreaths; i++) {
// paths.push_back("Audio/exhausted/breath.wav");
// }
Events::PlayQueueOnEntity ev;
ev.Emitter = LocalPlayer;
ev.Emitter = e.Victim;
ev.FilePaths = paths;
m_EventBroker->Publish(ev);
return false;
@@ -137,7 +110,7 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
{
if (e.Player.ID != LocalPlayer.ID) {
if (!e.Player.Valid()) {
return false;
}
if (!IsClient) {
@@ -146,8 +119,9 @@ bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
// The local player is dead. The local player might be invalid?
// Play the sound from the listener.
// TODO: We might want to hear other players die.
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/die/die2.wav";
Events::PlaySoundOnEntity ev;
ev.Emitter = e.Player;
ev.FilePath = "Audio/Die/Die2.wav";
m_EventBroker->Publish(ev);
return false;
}
@@ -155,43 +129,25 @@ bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/pickup/pickup2.wav";
ev.Emitter = LocalPlayer;
ev.FilePath = "Audio/Pickup/Pickup2.wav";
m_EventBroker->Publish(ev);
return false;
}
bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
{
// Temp for play test.
if (m_DrumsIsPlaying) {
return false;
}
if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
Events::PlaySoundOnEntity ev; // should be BGM
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/bgm/drumstest.wav";
m_EventBroker->Publish(ev);
// Temp for play test.
m_DrumsIsPlaying = true;
}
return false;
}
bool SoundSystem::OnDoubleJump(const Events::DoubleJump & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/jump/jump2.wav";
m_EventBroker->Publish(ev);
return false;
}
bool SoundSystem::OnDashAbility(const Events::DashAbility &e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/jump/dash1.wav";
m_EventBroker->Publish(ev);
if (!m_World->ValidEntity(e.entityID)) {
return false;
}
if (!IsClient) {
return false;
}
if (e.entityID == LocalPlayer.ID) {
Events::PlaySoundOnEntity ev;
ev.Emitter = EntityWrapper(m_World, e.entityID);
ev.FilePath = "Audio/Jump/Jump2.wav";
m_EventBroker->Publish(ev);
}
return false;
}
@@ -158,7 +158,7 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
m_EventBroker->Publish(e);
}
@@ -234,7 +234,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
if (hitMarkerSpawner.Valid()) {
SpawnerSystem::Spawn(hitMarkerSpawner, hitMarkerSpawner);
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/hitclick.wav";
m_EventBroker->Publish(e);
}
@@ -253,7 +253,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
m_EventBroker->Publish(e);
}
@@ -31,7 +31,7 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
magAmmo += 1;
reloadTimer = reloadTime;
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Zoom.wav";
m_EventBroker->Publish(e);
} else {
@@ -232,6 +232,13 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
}
if (weaponModelEntity.Valid()) {
EntityWrapper spawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
Events::PlaySoundOnEntity e;
e.Emitter = weaponModelEntity;
e.FilePath = "Audio/weapon/Shotgun/ShotgunFire.wav";
e.Gain = 1.f;
if (IsClient) {
m_EventBroker->Publish(e);
}
for (auto& angles : pelletAngles) {
glm::vec3 direction = Transform::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
float distance = traceRayDistance(Transform::AbsolutePosition(spawner), direction);
@@ -250,7 +257,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Blast.wav";
m_EventBroker->Publish(e);
}