Compare commits
11 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 10cd3bae40 | |||
| 8740e8b77a | |||
| bc227c3d61 | |||
| cca237b33f | |||
| 9bba9e493c | |||
| 2c9c374f51 | |||
| 25a7240962 | |||
| 99cdcdf289 | |||
| f1d78ae790 | |||
| bcc42a8cb7 | |||
| 041c409128 |
@@ -24,7 +24,6 @@ public:
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private:
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private:
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Octree<EntityAABB>* m_Octree;
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Octree<EntityAABB>* m_Octree;
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std::vector<EntityAABB> m_OctreeResult;
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std::vector<EntityAABB> m_OctreeResult;
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std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
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};
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};
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#endif
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#endif
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@@ -119,7 +119,7 @@ public:
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m_ExtraMemory.push_back((char*)malloc(m_Stride));
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m_ExtraMemory.push_back((char*)malloc(m_Stride));
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//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
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//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
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if (!DisableMemoryPool::Value) {
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if (!DisableMemoryPool::Value) {
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LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
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//LOG_DEBUG("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
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}
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}
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return m_ExtraMemory.back();
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return m_ExtraMemory.back();
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}
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}
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@@ -192,6 +192,8 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
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template <typename EventContext>
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template <typename EventContext>
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void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
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void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer) {
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ImGui::Text(std::to_string(m_AssaultDashCoolDownTimer).c_str());
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m_AssaultDashDoubleTapDeltaTime += dt;
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m_AssaultDashDoubleTapDeltaTime += dt;
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m_AssaultDashCoolDownTimer -= dt;
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m_AssaultDashCoolDownTimer -= dt;
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//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
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//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
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@@ -21,7 +21,6 @@
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#include "Core/ConfigFile.h"
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#include "Core/ConfigFile.h"
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#include "Input/EInputCommand.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Network/EInterpolate.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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@@ -48,9 +47,7 @@ public:
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void Connect(std::string address, int port);
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void Connect(std::string address, int port);
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void Update() override;
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void Update() override;
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private:
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UDPClient m_Unreliable;
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TCPClient m_Reliable;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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std::vector<Events::PlayerSpawned> m_PlayerSpawnEvents;
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void parseSpawnEvents();
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void parseSpawnEvents();
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// Save for children
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// Save for children
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@@ -104,9 +101,9 @@ private:
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void parseEntityDeletion(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parsePlayerDamage(Packet& packet);
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void parsePlayerDamage(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseDoubleJump(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void parseSnapshot(Packet& packet);
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void UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD);
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void identifyPacketLoss();
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void identifyPacketLoss();
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void hasServerTimedOut();
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void hasServerTimedOut();
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EntityID createPlayer();
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EntityID createPlayer();
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@@ -130,10 +127,11 @@ private:
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
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EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
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EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
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bool OnDoubleJump(Events::DoubleJump & e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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private:
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UDPClient m_Unreliable;
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UDPClient m_ServerlistRequest;
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UDPClient m_ServerlistRequest;
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TCPClient m_Reliable;
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std::vector<ServerInfo> m_Serverlist;
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std::vector<ServerInfo> m_Serverlist;
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bool m_SearchingForServers = false;
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bool m_SearchingForServers = false;
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std::clock_t m_StartSearchTime;
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std::clock_t m_StartSearchTime;
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@@ -19,7 +19,6 @@ enum class MessageType
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EntityDeleted,
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EntityDeleted,
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ComponentDeleted,
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ComponentDeleted,
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PlayerTransform,
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PlayerTransform,
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OnDoubleJump,
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ServerlistRequest,
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ServerlistRequest,
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Invalid
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Invalid
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};
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};
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@@ -24,7 +24,7 @@ public:
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{
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{
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// Check if we are trying to add more than the package can fit.
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// Check if we are trying to add more than the package can fit.
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if (m_MaxPacketSize < m_Offset + sizeof(T)) {
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if (m_MaxPacketSize < m_Offset + sizeof(T)) {
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LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
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//LOG_WARNING("Packet AddPrimitive(): You are trying to add more than we have allocated for! New size is %i bytes\n", m_MaxPacketSize*2);
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resizeData();
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resizeData();
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}
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}
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memcpy(m_Data + m_Offset, &val, sizeof(T));
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memcpy(m_Data + m_Offset, &val, sizeof(T));
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@@ -35,7 +35,7 @@ public:
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T ReadPrimitive()
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T ReadPrimitive()
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{
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{
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if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
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if (m_Offset < m_ReturnDataOffset + sizeof(T)) {
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LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
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//LOG_WARNING("Packet PopFrontPrimitive(): You are trying to remove more than what exists in this packet!");
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return -1;
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return -1;
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}
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}
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T returnValue;
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T returnValue;
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@@ -8,6 +8,7 @@
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#include "Network/TCPServer.h"
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#include "Network/TCPServer.h"
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#include "Network/UDPServer.h"
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#include "Network/UDPServer.h"
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#include "Network/UDPClient.h" //LOL
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#include "Network/MessageType.h"
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Network/PlayerDefinition.h"
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#include "Core/World.h"
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#include "Core/World.h"
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@@ -17,7 +18,6 @@
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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#include "Core/EComponentDeleted.h"
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@@ -81,9 +81,8 @@ private:
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void parseOnInputCommand(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parseClientPing();
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void parsePing();
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void parsePing();
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bool parseDoubleJump(Packet& packet);
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void parseUDPConnect(Packet & packet);
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void parseUDPConnect(Packet& packet);
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void parseTCPConnect(Packet & packet);
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void parseTCPConnect(Packet& packet);
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void parseDisconnect();
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void parseDisconnect();
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void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
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void parseServerlistRequest(boost::asio::ip::udp::endpoint endpoint);
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bool shouldSendToClient(EntityWrapper childEntity);
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bool shouldSendToClient(EntityWrapper childEntity);
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@@ -25,9 +25,10 @@ private:
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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std::unique_ptr<boost::asio::ip::tcp::acceptor> acceptor;
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boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
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boost::shared_ptr<boost::asio::ip::tcp::socket> lastReceivedSocket;
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
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int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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const boost::system::error_code& error);
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int readBuffer(PlayerDefinition& playerDefinition);
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int readBuffer(PlayerDefinition& playerDefinition);
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PlayerID getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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boost::asio::ip::address address, unsigned short port);
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int GetPort();
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int GetPort();
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std::string GetAddress();
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std::string GetAddress();
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int m_Port = 0;
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int m_Port = 0;
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@@ -21,8 +21,6 @@ public:
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std::string GetFileName() const;
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std::string GetFileName() const;
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GLuint GetHandle() const;
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GLuint GetHandle() const;
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bool IsCompiled() const;
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bool IsCompiled() const;
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static std::string ReadFile(std::string fileName);
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private:
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protected:
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protected:
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GLenum m_ShaderType;
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GLenum m_ShaderType;
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std::string m_FileName;
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std::string m_FileName;
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@@ -8,7 +8,7 @@ namespace Events
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struct DoubleJump : public Event
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struct DoubleJump : public Event
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{
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{
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EntityID entityID;
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};
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};
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}
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}
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@@ -20,14 +20,24 @@ public:
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private:
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private:
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EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
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EventRelay<AmmoPickupSystem, Events::TriggerTouch> m_ETriggerTouch;
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bool OnTriggerTouch(Events::TriggerTouch& e);
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bool OnTriggerTouch(Events::TriggerTouch& e);
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EventRelay<AmmoPickupSystem, Events::TriggerLeave> m_ETriggerLeave;
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bool OnTriggerLeave(Events::TriggerLeave& e);
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struct NewAmmoPickup {
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struct NewPickup {
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glm::vec3 Pos;
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glm::vec3 Pos;
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double AmmoGain;
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double AmmoGain;
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double RespawnTimer;
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double RespawnTimer;
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double DecreaseThisRespawnTimer;
|
double DecreaseThisRespawnTimer;
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EntityID parentID;
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EntityID parentID;
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bool isAmmoPickup;
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};
|
};
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
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struct EntityAtMaxValuePickupStruct {
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EntityWrapper player;
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EntityWrapper pickup;
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|
};
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std::vector<NewPickup> m_ETriggerTouchVector;
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std::vector<EntityAtMaxValuePickupStruct> m_PickupAtMaximum;
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|
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|
void DoPickup(EntityWrapper &player, EntityWrapper &trigger);
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};
|
};
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#endif
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#endif
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@@ -27,7 +27,7 @@ public:
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private:
|
private:
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bool m_NetworkEnabled;
|
bool m_NetworkEnabled;
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|
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// methods which will take care of specific events
|
// methods which will take care of specific events
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EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
|
EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
|
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
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EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
|
EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
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@@ -37,6 +37,16 @@ private:
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|
|
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//vector which will keep track of health changes
|
//vector which will keep track of health changes
|
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std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
|
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|
struct DeadPlayers {
|
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|
EntityWrapper playerEntity;
|
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|
double timeSinceDeath;
|
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|
DeadPlayers(EntityWrapper entity) : playerEntity(entity) {
|
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|
timeSinceDeath = 0.0;
|
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|
}
|
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|
};
|
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|
std::vector<DeadPlayers> m_DeadPlayers;
|
||||||
|
|
||||||
|
|
||||||
};
|
};
|
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|
|
||||||
#endif
|
#endif
|
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@@ -34,13 +34,9 @@ private:
|
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glm::vec3 m_LastPosition = glm::vec3();
|
glm::vec3 m_LastPosition = glm::vec3();
|
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// The logic for making the sound play when player is moving
|
// The logic for making the sound play when player is moving
|
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void playerStep(double dt);
|
void playerStep(double dt);
|
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// Spawn a hexagon at origin of an Entity
|
|
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void spawnHexagon(EntityWrapper target);
|
|
||||||
|
|
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EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
EventRelay<PlayerMovementSystem, Events::PlayerSpawned> m_EPlayerSpawned;
|
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
EventRelay<PlayerMovementSystem, Events::DoubleJump> m_EDoubleJump;
|
|
||||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e);
|
|
||||||
|
|
||||||
void updateMovementControllers(double dt);
|
void updateMovementControllers(double dt);
|
||||||
void updateVelocity(EntityWrapper player, double dt);
|
void updateVelocity(EntityWrapper player, double dt);
|
||||||
|
|||||||
@@ -21,6 +21,7 @@ private:
|
|||||||
{
|
{
|
||||||
int PlayerID;
|
int PlayerID;
|
||||||
ComponentInfo::EnumType Team;
|
ComponentInfo::EnumType Team;
|
||||||
|
double timeSinceDeath;
|
||||||
};
|
};
|
||||||
|
|
||||||
bool m_NetworkEnabled = false;
|
bool m_NetworkEnabled = false;
|
||||||
@@ -40,4 +41,7 @@ private:
|
|||||||
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
bool OnPlayerSpawned(Events::PlayerSpawned& e);
|
||||||
EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
|
||||||
bool OnPlayerDeath(Events::PlayerDeath& e);
|
bool OnPlayerDeath(Events::PlayerDeath& e);
|
||||||
|
|
||||||
|
std::vector<SpawnRequest> m_LatePlayersVector;
|
||||||
|
void CheckForLatePlayers(double dt);
|
||||||
};
|
};
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
|
||||||
<Velocity X="0" Y="0" Z="0"/>
|
<Velocity X="0" Y="0" Z="0"/>
|
||||||
<Gravity>true</Gravity>
|
<Gravity>true</Gravity>
|
||||||
|
<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
|
||||||
<IsOnGround>false</IsOnGround>
|
<IsOnGround>false</IsOnGround>
|
||||||
<VerticalStepHeight>0.33</VerticalStepHeight>
|
<VerticalStepHeight>0.33</VerticalStepHeight>
|
||||||
</Physics>
|
</Physics>
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
|
||||||
</xs:element>
|
</xs:element>
|
||||||
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
|
||||||
|
<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
|
||||||
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
|
||||||
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
|
||||||
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -13,6 +13,7 @@
|
|||||||
<c:DashAbility/>
|
<c:DashAbility/>
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
|
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
|
|||||||
@@ -13,6 +13,7 @@
|
|||||||
<c:DashAbility/>
|
<c:DashAbility/>
|
||||||
<c:Health/>
|
<c:Health/>
|
||||||
<c:Physics>
|
<c:Physics>
|
||||||
|
<PrevOrigin X="0" Y="0.772000015" Z="0"/>
|
||||||
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
|
||||||
</c:Physics>
|
</c:Physics>
|
||||||
<c:Player>
|
<c:Player>
|
||||||
|
|||||||
@@ -215,7 +215,8 @@
|
|||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models\Core\UnitCube.mesh</Resource>
|
<Resource>Models\Core\UnitCube.mesh</Resource>
|
||||||
<Color A="1" B="1" G="0.200000003" R="0"/>
|
<Color A="0.300000012" B="1" G="0" R="0"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Team>
|
<c:Team>
|
||||||
<Team>
|
<Team>
|
||||||
@@ -241,7 +242,8 @@
|
|||||||
</c:CapturePoint>
|
</c:CapturePoint>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models\Core\UnitCube.mesh</Resource>
|
<Resource>Models\Core\UnitCube.mesh</Resource>
|
||||||
<Color A="1" B="1" G="1" R="0"/>
|
<Color A="0.300000012" B="0" G="0" R="1"/>
|
||||||
|
<Transparent>true</Transparent>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Team>
|
<c:Team>
|
||||||
<Team>
|
<Team>
|
||||||
@@ -256,6 +258,25 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:AmmoPickup/>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
|
||||||
|
</c:Model>
|
||||||
|
<c:RaptorCopter>
|
||||||
|
<Speed>8</Speed>
|
||||||
|
<Axis X="0" Y="0.100000001" Z="0"/>
|
||||||
|
</c:RaptorCopter>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="1.86800003" Z="0"/>
|
||||||
|
<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
|
||||||
|
<Orientation X="0" Y="18741" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
<c:Trigger/>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -116,7 +116,12 @@ LightResult CalcDirectionalLightSource(vec4 direction, vec4 color, float intensi
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
#include "Shaders/Util/CommonUniforms.glsl"
|
vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textureCoordinate, sampler2D normalMap)
|
||||||
|
{
|
||||||
|
mat3 TBN = mat3(tangent, bitangent, normal);
|
||||||
|
vec3 NormalMap = texture(normalMap, textureCoordinate).xyz * 2.0 - vec3(1.0);
|
||||||
|
return vec4(TBN * normalize(NormalMap), 0.0);
|
||||||
|
}
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
@@ -175,7 +180,6 @@ void main()
|
|||||||
color_result += FillColor;
|
color_result += FillColor;
|
||||||
}
|
}
|
||||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||||
//sceneColor = CommonUniforms.testColour;
|
|
||||||
//sceneColor = vec4(reflectionColor.xyz, 1);
|
//sceneColor = vec4(reflectionColor.xyz, 1);
|
||||||
color_result += glowTexel*GlowIntensity;
|
color_result += glowTexel*GlowIntensity;
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +0,0 @@
|
|||||||
vec4 CalcNormalMappedValue(vec3 normal, vec3 tangent, vec3 bitangent, vec2 textureCoordinate, sampler2D normalMap)
|
|
||||||
{
|
|
||||||
mat3 TBN = mat3(tangent, bitangent, normal);
|
|
||||||
vec3 NormalMap = texture(normalMap, textureCoordinate).xyz * 2.0 - vec3(1.0);
|
|
||||||
return vec4(TBN * normalize(NormalMap), 0.0);
|
|
||||||
}
|
|
||||||
@@ -16,51 +16,51 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
EntityAABB& boxA = *boundingBox;
|
EntityAABB& boxA = *boundingBox;
|
||||||
bool everHitTheGround = false;
|
bool everHitTheGround = false;
|
||||||
|
|
||||||
auto prevPosIt = m_PrevPositions.find(entity);
|
glm::vec3 size = boxA.Size();
|
||||||
if (prevPosIt != m_PrevPositions.end()) {
|
float diameter = std::min(size.x, size.z);
|
||||||
glm::vec3 size = boxA.Size();
|
glm::vec3 prevOrigin = (glm::vec3)cPhysics["PrevOrigin"];
|
||||||
float diameter = std::min(size.x, size.z);
|
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
||||||
glm::vec3 prevOrigin = prevPosIt->second;
|
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
||||||
glm::vec3 toCurrentPos = boxA.Origin() - prevOrigin;
|
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
||||||
float rayLength = glm::length(toCurrentPos) + 0.5f*diameter;
|
bool traceCollision = rayLength > diameter;
|
||||||
//If the entity has moved farther than the size of its box, we need to handle it specially.
|
//hack solution: If prevOrigin is less than -9000 in all dimensions,
|
||||||
if (rayLength > diameter) {
|
//then it means it is not set, i.e. this is the first collision check for the entity.
|
||||||
Ray ray(prevOrigin, toCurrentPos);
|
if (traceCollision && glm::any(glm::greaterThan((glm::vec3)cPhysics["PrevOrigin"], glm::vec3(-9000.f)))) {
|
||||||
m_OctreeResult.clear();
|
Ray ray(prevOrigin, toCurrentPos);
|
||||||
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
m_OctreeResult.clear();
|
||||||
for (auto& boxB : m_OctreeResult) {
|
m_Octree->ObjectsPossiblyHitByRay(ray, m_OctreeResult);
|
||||||
if (boxA.Entity == boxB.Entity) {
|
for (auto& boxB : m_OctreeResult) {
|
||||||
|
if (boxA.Entity == boxB.Entity) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
bool hit;
|
||||||
|
float dist;
|
||||||
|
if (boxB.Entity.HasComponent("Model")) {
|
||||||
|
RawModel* model;
|
||||||
|
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
||||||
|
try {
|
||||||
|
model = ResourceManager::Load<RawModel, true>(res);
|
||||||
|
} catch (const std::exception&) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
bool hit;
|
float u, v;
|
||||||
float dist;
|
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
||||||
if (boxB.Entity.HasComponent("Model")) {
|
} else {
|
||||||
RawModel* model;
|
hit = Collision::RayVsAABB(ray, boxB, dist);
|
||||||
std::string res = (std::string)boxB.Entity["Model"]["Resource"];
|
}
|
||||||
try {
|
if (hit && dist < rayLength) {
|
||||||
model = ResourceManager::Load<RawModel, true>(res);
|
//Set the entity to where it was colliding, minus the maximum box size.
|
||||||
} catch (const std::exception&) {
|
//TODO: Perhaps this should be done slightly more properly.
|
||||||
continue;
|
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
||||||
}
|
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
||||||
float u, v;
|
(glm::vec3&)cTransform["Position"] += resolve;
|
||||||
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
|
boxA = *Collision::EntityAbsoluteAABB(entity);
|
||||||
} else {
|
if (resolve.y > 0) {
|
||||||
hit = Collision::RayVsAABB(ray, boxB, dist);
|
everHitTheGround = true;
|
||||||
}
|
(bool)cPhysics["IsOnGround"] = true;
|
||||||
if (hit && dist < rayLength) {
|
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
||||||
//Set the entity to where it was colliding, minus the maximum box size.
|
|
||||||
//TODO: Perhaps this should be done slightly more properly.
|
|
||||||
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
|
|
||||||
glm::vec3 resolve = newOriginPos - boxA.Origin();
|
|
||||||
(glm::vec3&)cTransform["Position"] += resolve;
|
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
|
||||||
if (resolve.y > 0) {
|
|
||||||
everHitTheGround = true;
|
|
||||||
(bool)cPhysics["IsOnGround"] = true;
|
|
||||||
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -90,7 +90,6 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
|
||||||
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
|
||||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
|
||||||
cPhysics["Velocity"] = inOutVelocity;
|
cPhysics["Velocity"] = inOutVelocity;
|
||||||
if (isOnGround) {
|
if (isOnGround) {
|
||||||
everHitTheGround = true;
|
everHitTheGround = true;
|
||||||
@@ -100,7 +99,6 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
|
||||||
//Enter here if boxB has no Model.
|
//Enter here if boxB has no Model.
|
||||||
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
(glm::vec3&)cTransform["Position"] += resolutionVector;
|
||||||
boxA = *Collision::EntityAbsoluteAABB(entity);
|
|
||||||
if (resolutionVector.y > 0) {
|
if (resolutionVector.y > 0) {
|
||||||
everHitTheGround = true;
|
everHitTheGround = true;
|
||||||
(bool)cPhysics["IsOnGround"] = true;
|
(bool)cPhysics["IsOnGround"] = true;
|
||||||
@@ -114,5 +112,5 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
|||||||
(bool)cPhysics["IsOnGround"] = false;
|
(bool)cPhysics["IsOnGround"] = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_PrevPositions[entity] = boxA.Origin();
|
(glm::vec3&)cPhysics["PrevOrigin"] = boxA.Origin();
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -32,7 +32,6 @@ void Client::Connect(std::string address, int port)
|
|||||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &Client::OnDoubleJump);
|
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
EVENT_SUBSCRIBE_MEMBER(m_ESearchForServers, &Client::OnSearchForServers);
|
||||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||||
m_Address = address;
|
m_Address = address;
|
||||||
@@ -141,9 +140,6 @@ void Client::parseMessageType(Packet& packet)
|
|||||||
case MessageType::OnPlayerDamage:
|
case MessageType::OnPlayerDamage:
|
||||||
parsePlayerDamage(packet);
|
parsePlayerDamage(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::OnDoubleJump:
|
|
||||||
parseDoubleJump(packet);
|
|
||||||
break;
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -187,7 +183,7 @@ void Client::parsePing()
|
|||||||
m_IsConnected = true;
|
m_IsConnected = true;
|
||||||
// Time since last ping was received
|
// Time since last ping was received
|
||||||
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
m_DurationOfPingTime = 1000 * (std::clock() - m_StartPingTime) / static_cast<double>(CLOCKS_PER_SEC);
|
||||||
LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
|
//LOG_INFO("%i: response time with ctime(ms): %f", m_PacketID, m_DurationOfPingTime);
|
||||||
m_StartPingTime = std::clock();
|
m_StartPingTime = std::clock();
|
||||||
|
|
||||||
Packet packet(MessageType::Ping, m_SendPacketID);
|
Packet packet(MessageType::Ping, m_SendPacketID);
|
||||||
@@ -276,20 +272,6 @@ void Client::parseComponentDeletion(Packet & packet)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void Client::parseDoubleJump(Packet & packet)
|
|
||||||
{
|
|
||||||
EntityID serverID = packet.ReadPrimitive<EntityID>();
|
|
||||||
if (!serverClientMapsHasEntity(serverID)) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Events::DoubleJump e;
|
|
||||||
e.entityID = m_ServerIDToClientID.at(serverID);
|
|
||||||
// If player is local player do not publish to prevent infinite feedback loop
|
|
||||||
if (e.entityID != m_LocalPlayer.ID) {
|
|
||||||
m_EventBroker->Publish(e);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||||
{
|
{
|
||||||
for (auto field : componentInfo.FieldsInOrder) {
|
for (auto field : componentInfo.FieldsInOrder) {
|
||||||
@@ -366,7 +348,9 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
EntityWrapper localEntity(m_World, localEntityID);
|
EntityWrapper localEntity(m_World, localEntityID);
|
||||||
// Update entity
|
// Update entity
|
||||||
if (m_World->HasComponent(localEntityID, componentType)) {
|
if (m_World->HasComponent(localEntityID, componentType)) {
|
||||||
// TODO Fix memory leak here
|
if (localEntity.Name() == "CapturePointHUD") {
|
||||||
|
UpdateLocalCapturePointHUD(localEntity);
|
||||||
|
}
|
||||||
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
|
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
|
||||||
bool shouldApply = true;
|
bool shouldApply = true;
|
||||||
// Apply potential filter function
|
// Apply potential filter function
|
||||||
@@ -377,7 +361,6 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
||||||
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
||||||
}
|
}
|
||||||
|
|
||||||
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
|
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
|
||||||
// updateFields(packet, componentInfo, localEntityID);
|
// updateFields(packet, componentInfo, localEntityID);
|
||||||
//} else {
|
//} else {
|
||||||
@@ -394,11 +377,7 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
if (serverParentID == EntityID_Invalid) {
|
if (serverParentID == EntityID_Invalid) {
|
||||||
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
||||||
} else {
|
} else {
|
||||||
if (serverClientMapsHasEntity(serverParentID)) {
|
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
|
||||||
newLocalEntityID = m_World->CreateEntity(m_ServerIDToClientID.at(serverParentID));
|
|
||||||
} else {
|
|
||||||
newLocalEntityID = m_World->CreateEntity(EntityID_Invalid);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
m_World->SetName(newLocalEntityID, serverEntityName);
|
m_World->SetName(newLocalEntityID, serverEntityName);
|
||||||
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
|
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
|
||||||
@@ -408,16 +387,26 @@ void Client::parseSnapshot(Packet& packet)
|
|||||||
}
|
}
|
||||||
// Parent logic
|
// Parent logic
|
||||||
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
|
// This should be enough beacause we know that the entities arives in pre-order (there will always be a parent)
|
||||||
if (serverParentID != EntityID_Invalid && serverClientMapsHasEntity(serverParentID)) {
|
if (serverParentID != EntityID_Invalid) {
|
||||||
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
||||||
if (m_World->GetParent(localEntityID) != m_ServerIDToClientID.at(serverParentID)) {
|
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
|
||||||
m_World->SetParent(localEntityID, m_ServerIDToClientID.at(serverParentID));
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
parseSpawnEvents();
|
parseSpawnEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Client::UpdateLocalCapturePointHUD(EntityWrapper capturePointHUD)
|
||||||
|
{
|
||||||
|
//auto children = m_World->GetChildren(capturePointHUD.ID);
|
||||||
|
//for (auto it = children.first; it != children.second; it++) {
|
||||||
|
// it->first
|
||||||
|
//}
|
||||||
|
//
|
||||||
|
//EntityWrapper& localHUD = m_LocalPlayer.FirstChildByName("HUD").FirstChildByName("CapturePointHUD");
|
||||||
|
//m_World->GetComponentPools()
|
||||||
|
}
|
||||||
|
|
||||||
void Client::disconnect()
|
void Client::disconnect()
|
||||||
{
|
{
|
||||||
m_IsConnected = false;
|
m_IsConnected = false;
|
||||||
@@ -480,11 +469,6 @@ bool Client::OnPlayerDamage(const Events::PlayerDamage & e)
|
|||||||
if (e.Inflictor != m_LocalPlayer) {
|
if (e.Inflictor != m_LocalPlayer) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
// Could this happen?
|
|
||||||
//if (!clientServerMapsHasEntity(e.Inflictor.ID)
|
|
||||||
// || !clientServerMapsHasEntity(e.Victim.ID)) {
|
|
||||||
// return;
|
|
||||||
//}
|
|
||||||
|
|
||||||
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
|
Packet packet(MessageType::OnPlayerDamage, m_SendPacketID);
|
||||||
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
|
packet.WritePrimitive(m_ClientIDToServerID.at(e.Inflictor.ID));
|
||||||
@@ -519,7 +503,7 @@ void Client::parsePlayerDamage(Packet& packet)
|
|||||||
Events::PlayerDamage e;
|
Events::PlayerDamage e;
|
||||||
PlayerID victimID = packet.ReadPrimitive<EntityID>();
|
PlayerID victimID = packet.ReadPrimitive<EntityID>();
|
||||||
PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
|
PlayerID inflictorID = packet.ReadPrimitive<EntityID>();
|
||||||
if (!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)) {
|
if(!serverClientMapsHasEntity(victimID) || !serverClientMapsHasEntity(inflictorID)){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
|
e.Inflictor = EntityWrapper(m_World, m_ServerIDToClientID.at(victimID));
|
||||||
@@ -531,17 +515,6 @@ void Client::parsePlayerDamage(Packet& packet)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Client::OnDoubleJump(Events::DoubleJump & e)
|
|
||||||
{
|
|
||||||
if (!clientServerMapsHasEntity(e.entityID) || e.entityID != m_LocalPlayer.ID) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
Packet packet(MessageType::OnDoubleJump);
|
|
||||||
packet.WritePrimitive(m_ClientIDToServerID.at(e.entityID));
|
|
||||||
m_Reliable.Send(packet);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Client::sendLocalPlayerTransform()
|
void Client::sendLocalPlayerTransform()
|
||||||
{
|
{
|
||||||
if (!m_LocalPlayer.Valid()) {
|
if (!m_LocalPlayer.Valid()) {
|
||||||
|
|||||||
@@ -29,8 +29,9 @@ Server::~Server()
|
|||||||
|
|
||||||
void Server::Update()
|
void Server::Update()
|
||||||
{
|
{
|
||||||
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
PlayerDefinition pd;
|
||||||
|
|
||||||
|
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
|
||||||
for (auto& kv : m_ConnectedPlayers) {
|
for (auto& kv : m_ConnectedPlayers) {
|
||||||
while (kv.second.TCPSocket->available()) {
|
while (kv.second.TCPSocket->available()) {
|
||||||
// Packet will get real data in receive
|
// Packet will get real data in receive
|
||||||
@@ -46,7 +47,6 @@ void Server::Update()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerDefinition pd;
|
|
||||||
while (m_Unreliable.IsSocketAvailable()) {
|
while (m_Unreliable.IsSocketAvailable()) {
|
||||||
// Packet will get real data in receive
|
// Packet will get real data in receive
|
||||||
Packet packet(MessageType::Invalid);
|
Packet packet(MessageType::Invalid);
|
||||||
@@ -65,7 +65,7 @@ void Server::Update()
|
|||||||
PlayerDefinition localArea;
|
PlayerDefinition localArea;
|
||||||
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
localArea.Endpoint = boost::asio::ip::udp::endpoint();
|
||||||
m_ServerlistRequest.Receive(packet, localArea);
|
m_ServerlistRequest.Receive(packet, localArea);
|
||||||
if (packet.GetMessageType() == MessageType::ServerlistRequest) {
|
if(packet.GetMessageType() == MessageType::ServerlistRequest) {
|
||||||
packet.ReadPrimitive<int>(); // Pop size
|
packet.ReadPrimitive<int>(); // Pop size
|
||||||
packet.ReadPrimitive<int>(); // Pop MsgType
|
packet.ReadPrimitive<int>(); // Pop MsgType
|
||||||
packet.ReadPrimitive<int>(); // Pop packet ID
|
packet.ReadPrimitive<int>(); // Pop packet ID
|
||||||
@@ -76,7 +76,7 @@ void Server::Update()
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Check if players have disconnected
|
// Check if players have disconnected
|
||||||
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
for (int i = 0; i < m_PlayersToDisconnect.size(); i++) {
|
||||||
disconnect(m_PlayersToDisconnect.at(i));
|
disconnect(m_PlayersToDisconnect.at(i));
|
||||||
}
|
}
|
||||||
m_PlayersToDisconnect.clear();
|
m_PlayersToDisconnect.clear();
|
||||||
@@ -136,10 +136,7 @@ void Server::parseMessageType(Packet& packet)
|
|||||||
parseOnPlayerDamage(packet);
|
parseOnPlayerDamage(packet);
|
||||||
break;
|
break;
|
||||||
case MessageType::PlayerTransform:
|
case MessageType::PlayerTransform:
|
||||||
parsePlayerTransform(packet);
|
parsePlayerTransform(packet);
|
||||||
break;
|
|
||||||
case MessageType::OnDoubleJump:
|
|
||||||
parseDoubleJump(packet);
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
@@ -194,41 +191,43 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
|||||||
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
// HACK: Only sync players for now, since the map turned out to be TOO LARGE to send in one snapshot and Simon's computer shits itself
|
||||||
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
// HACK: Also checked CapturePointHUD for now. (this would get out of sync);
|
||||||
EntityWrapper childEntity(m_World, childEntityID);
|
EntityWrapper childEntity(m_World, childEntityID);
|
||||||
if (shouldSendToClient(childEntity)) {
|
if (!shouldSendToClient(childEntity)) {
|
||||||
// Write EntityID and parentsID and Entity name
|
continue;
|
||||||
packet.WritePrimitive(childEntityID);
|
}
|
||||||
packet.WritePrimitive(entityID);
|
|
||||||
packet.WriteString(m_World->GetName(childEntityID));
|
// Write EntityID and parentsID and Entity name
|
||||||
// Write components to child
|
packet.WritePrimitive(childEntityID);
|
||||||
int numberOfComponents = 0;
|
packet.WritePrimitive(entityID);
|
||||||
for (auto& i : worldComponentPools) {
|
packet.WriteString(m_World->GetName(childEntityID));
|
||||||
if (i.second->KnowsEntity(childEntityID)) {
|
// Write components to child
|
||||||
numberOfComponents++;
|
int numberOfComponents = 0;
|
||||||
}
|
for (auto& i : worldComponentPools) {
|
||||||
|
if (i.second->KnowsEntity(childEntityID)) {
|
||||||
|
numberOfComponents++;
|
||||||
}
|
}
|
||||||
// Write how many components should be read
|
}
|
||||||
packet.WritePrimitive(numberOfComponents);
|
// Write how many components should be read
|
||||||
for (auto& i : worldComponentPools) {
|
packet.WritePrimitive(numberOfComponents);
|
||||||
// If the entity exist in the pool
|
for (auto& i : worldComponentPools) {
|
||||||
if (i.second->KnowsEntity(childEntityID)) {
|
// If the entity exist in the pool
|
||||||
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
if (i.second->KnowsEntity(childEntityID)) {
|
||||||
// ComponentType
|
ComponentWrapper componentWrapper = i.second->GetByEntity(childEntityID);
|
||||||
packet.WriteString(componentWrapper.Info.Name);
|
// ComponentType
|
||||||
// Loop through fields
|
packet.WriteString(componentWrapper.Info.Name);
|
||||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
// Loop through fields
|
||||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||||
if (fieldInfo.Type == "string") {
|
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||||
std::string& value = componentWrapper[componentField];
|
if (fieldInfo.Type == "string") {
|
||||||
packet.WriteString(value);
|
std::string& value = componentWrapper[componentField];
|
||||||
} else {
|
packet.WriteString(value);
|
||||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
} else {
|
||||||
}
|
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// Go to to your children
|
// Go to to your children
|
||||||
addPlayersToPacket(packet, childEntityID);
|
addChildrenToPacket(packet, childEntityID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -344,7 +343,7 @@ void Server::parseTCPConnect(Packet & packet)
|
|||||||
// Read packet ID
|
// Read packet ID
|
||||||
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
m_PreviousPacketID = m_PacketID; // Set previous packet id
|
||||||
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
m_PacketID = packet.ReadPrimitive<int>(); //Read new packet id
|
||||||
|
|
||||||
LOG_INFO("Parsing connections");
|
LOG_INFO("Parsing connections");
|
||||||
// Check if player is already connected
|
// Check if player is already connected
|
||||||
// Ska vara till lagd i TCPServer receive
|
// Ska vara till lagd i TCPServer receive
|
||||||
@@ -456,7 +455,8 @@ bool Server::OnInputCommand(const Events::InputCommand & e)
|
|||||||
}
|
}
|
||||||
isReadingData = !isReadingData;
|
isReadingData = !isReadingData;
|
||||||
m_SaveDataTimer = std::clock();
|
m_SaveDataTimer = std::clock();
|
||||||
} else if (e.Command == "KickPlayer" && e.Value > 0) {
|
}
|
||||||
|
else if (e.Command == "KickPlayer" && e.Value > 0) {
|
||||||
kick(0);
|
kick(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -507,7 +507,7 @@ bool Server::OnPlayerDamage(const Events::PlayerDamage& e)
|
|||||||
packet.WritePrimitive(e.Damage);
|
packet.WritePrimitive(e.Damage);
|
||||||
reliableBroadcast(packet);
|
reliableBroadcast(packet);
|
||||||
|
|
||||||
return true;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Server::parseClientPing()
|
void Server::parseClientPing()
|
||||||
@@ -536,12 +536,6 @@ void Server::parsePing()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Server::parseDoubleJump(Packet & packet)
|
|
||||||
{
|
|
||||||
reliableBroadcast(packet);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Server::parseOnInputCommand(Packet& packet)
|
void Server::parseOnInputCommand(Packet& packet)
|
||||||
{
|
{
|
||||||
PlayerID player = -1;
|
PlayerID player = -1;
|
||||||
@@ -601,15 +595,8 @@ void Server::parsePlayerTransform(Packet& packet)
|
|||||||
|
|
||||||
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
bool Server::shouldSendToClient(EntityWrapper childEntity)
|
||||||
{
|
{
|
||||||
auto children = m_World->GetChildren(childEntity.ID);
|
|
||||||
for (auto it = children.first; it != children.second; it++) {
|
|
||||||
EntityWrapper child(m_World, it->second);
|
|
||||||
if(child.HasComponent("CapturePoint")) {
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|
||||||
|| childEntity.HasComponent("CapturePoint");
|
|| childEntity.HasComponent("CapturePoint") || childEntity.FirstParentWithComponent("CapturePoint").Valid();
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID Server::GetPlayerIDFromEndpoint()
|
PlayerID Server::GetPlayerIDFromEndpoint()
|
||||||
|
|||||||
@@ -4,8 +4,6 @@ using namespace boost::asio::ip;
|
|||||||
TCPServer::TCPServer()
|
TCPServer::TCPServer()
|
||||||
{
|
{
|
||||||
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
|
acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
|
||||||
// Make the acceptor non-blocking so we wont get stuck in AcceptNewConnections().
|
|
||||||
acceptor->non_blocking(true);
|
|
||||||
m_Port = GetPort();
|
m_Port = GetPort();
|
||||||
m_Address = GetAddress();
|
m_Address = GetAddress();
|
||||||
}
|
}
|
||||||
@@ -15,24 +13,14 @@ TCPServer::~TCPServer()
|
|||||||
|
|
||||||
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
|
||||||
{
|
{
|
||||||
boost::system::error_code error;
|
|
||||||
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
|
||||||
acceptor->accept(*newSocket, error);
|
m_IOService.poll();
|
||||||
// If no error occured add new tcp connection
|
acceptor->async_accept(*newSocket,
|
||||||
if (!error) {
|
boost::bind(&TCPServer::handle_accept, this, newSocket, boost::ref(nextPlayerID), boost::ref(connectedPlayers),
|
||||||
// Add tcp socket to connections
|
boost::asio::placeholders::error));
|
||||||
boost::asio::ip::tcp::no_delay option(true);
|
|
||||||
newSocket->set_option(option);
|
|
||||||
PlayerDefinition pd;
|
|
||||||
pd.StopTime = std::clock();
|
|
||||||
pd.TCPSocket = newSocket;
|
|
||||||
pd.TCPAddress = newSocket.get()->remote_endpoint().address();
|
|
||||||
pd.TCPPort = newSocket.get()->remote_endpoint().port();
|
|
||||||
connectedPlayers[nextPlayerID++] = pd;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerID TCPServer::getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||||
boost::asio::ip::address address, unsigned short port)
|
boost::asio::ip::address address, unsigned short port)
|
||||||
{
|
{
|
||||||
for (auto& kv : connectedPlayers) {
|
for (auto& kv : connectedPlayers) {
|
||||||
@@ -44,6 +32,24 @@ PlayerID TCPServer::getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefin
|
|||||||
return -1;
|
return -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
|
||||||
|
int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
|
||||||
|
const boost::system::error_code& error)
|
||||||
|
{
|
||||||
|
if (!error && GetPlayerIDFromEndpoint(connectedPlayers, socket->remote_endpoint().address(),
|
||||||
|
socket->remote_endpoint().port()) == -1) {
|
||||||
|
// Add tcp socket to connections
|
||||||
|
boost::asio::ip::tcp::no_delay option(true);
|
||||||
|
socket->set_option(option);
|
||||||
|
PlayerDefinition pd;
|
||||||
|
pd.StopTime = std::clock();
|
||||||
|
pd.TCPSocket = socket;
|
||||||
|
pd.TCPAddress = socket.get()->remote_endpoint().address();
|
||||||
|
pd.TCPPort = socket.get()->remote_endpoint().port();
|
||||||
|
connectedPlayers[nextPlayerID++] = pd;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
|
||||||
{
|
{
|
||||||
packet.UpdateSize();
|
packet.UpdateSize();
|
||||||
|
|||||||
@@ -4,32 +4,22 @@ GLuint Shader::CompileShader(GLenum shaderType, std::string fileName)
|
|||||||
{
|
{
|
||||||
LOG_INFO("Compiling shader \"%s\"", fileName.c_str());
|
LOG_INFO("Compiling shader \"%s\"", fileName.c_str());
|
||||||
|
|
||||||
std::string shaderFile = ReadFile(fileName);
|
std::string shaderFile;
|
||||||
|
std::ifstream in(fileName, std::ios::in);
|
||||||
|
if (!in) {
|
||||||
|
LOG_ERROR("Error: Failed to open shader file \"%s\"", fileName.c_str());
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
in.seekg(0, std::ios::end);
|
||||||
|
shaderFile.resize((int)in.tellg());
|
||||||
|
in.seekg(0, std::ios::beg);
|
||||||
|
in.read(&shaderFile[0], shaderFile.size());
|
||||||
|
in.close();
|
||||||
|
|
||||||
GLuint shader = glCreateShader(shaderType);
|
GLuint shader = glCreateShader(shaderType);
|
||||||
if (GLERROR("glCreateShader"))
|
if (GLERROR("glCreateShader"))
|
||||||
return 0;
|
return 0;
|
||||||
|
|
||||||
std::size_t startPos = 0;
|
|
||||||
std::size_t SEofNewFile[2];
|
|
||||||
std::string key = "#include";
|
|
||||||
while((startPos = shaderFile.find(key, startPos)) != std::string::npos)
|
|
||||||
{
|
|
||||||
SEofNewFile[0] = shaderFile.find('"', startPos+key.length())+1;
|
|
||||||
SEofNewFile[1] = shaderFile.find('"', SEofNewFile[0]);
|
|
||||||
if (SEofNewFile[0] == std::string::npos || SEofNewFile[1] == std::string::npos)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
std::string replacementFileName = shaderFile.substr(SEofNewFile[0], SEofNewFile[1] - SEofNewFile[0]);
|
|
||||||
std::string replacementString = ReadFile(replacementFileName);
|
|
||||||
size_t firstof = replacementString.find_first_of((char)0);
|
|
||||||
replacementString.erase(firstof, replacementString.size() - firstof);
|
|
||||||
if (replacementString.length() <= 0)
|
|
||||||
return 0;
|
|
||||||
shaderFile.replace(startPos, SEofNewFile[1]+2 - startPos, replacementString + "\n");
|
|
||||||
startPos += replacementString.length(); //This might not be wanted.
|
|
||||||
}
|
|
||||||
|
|
||||||
const GLchar* shaderFiles = shaderFile.c_str();
|
const GLchar* shaderFiles = shaderFile.c_str();
|
||||||
const GLint length = static_cast<GLint>(shaderFile.length());
|
const GLint length = static_cast<GLint>(shaderFile.length());
|
||||||
glShaderSource(shader, 1, &shaderFiles, &length);
|
glShaderSource(shader, 1, &shaderFiles, &length);
|
||||||
@@ -56,24 +46,6 @@ GLuint Shader::CompileShader(GLenum shaderType, std::string fileName)
|
|||||||
return shader;
|
return shader;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string Shader::ReadFile(std::string fileName)
|
|
||||||
{
|
|
||||||
std::string shaderFile;
|
|
||||||
std::ifstream in(fileName, std::ios::in);
|
|
||||||
if (!in) {
|
|
||||||
LOG_ERROR("Error: Failed to open shader file \"%s\"", fileName.c_str());
|
|
||||||
return "";
|
|
||||||
}
|
|
||||||
|
|
||||||
in.seekg(0, std::ios::end);
|
|
||||||
shaderFile.resize((int)in.tellg());
|
|
||||||
in.seekg(0, std::ios::beg);
|
|
||||||
in.read(&shaderFile[0], shaderFile.size());
|
|
||||||
in.close();
|
|
||||||
return shaderFile;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Shader::Shader(GLenum shaderType, std::string fileName) : m_ShaderType(shaderType), m_FileName(fileName)
|
Shader::Shader(GLenum shaderType, std::string fileName) : m_ShaderType(shaderType), m_FileName(fileName)
|
||||||
{
|
{
|
||||||
m_ShaderHandle = 0;
|
m_ShaderHandle = 0;
|
||||||
|
|||||||
@@ -4,18 +4,20 @@ AmmoPickupSystem::AmmoPickupSystem(SystemParams params)
|
|||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &AmmoPickupSystem::OnTriggerTouch);
|
||||||
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &AmmoPickupSystem::OnTriggerLeave);
|
||||||
}
|
}
|
||||||
|
|
||||||
void AmmoPickupSystem::Update(double dt)
|
void AmmoPickupSystem::Update(double dt)
|
||||||
{
|
{
|
||||||
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
|
for (auto it = m_ETriggerTouchVector.begin(); it != m_ETriggerTouchVector.end(); ++it)
|
||||||
{
|
{
|
||||||
auto& ammoPickupPosition = *it;
|
auto& somePickup = *it;
|
||||||
|
|
||||||
//set the double timer value (value 3)
|
//set the double timer value (value 3)
|
||||||
ammoPickupPosition.DecreaseThisRespawnTimer -= dt;
|
somePickup.DecreaseThisRespawnTimer -= dt;
|
||||||
if (ammoPickupPosition.DecreaseThisRespawnTimer < 0.0) {
|
if (somePickup.DecreaseThisRespawnTimer < 0.0) {
|
||||||
//spawn and delete the vector item
|
//spawn and delete the vector item
|
||||||
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/AmmoPickup.xml");
|
auto entityFile = ResourceManager::Load<EntityFile>("Schema/Entities/" + somePickup.isAmmoPickup ? "AmmoPickup.xml" : "HealthPickup.xml");
|
||||||
EntityFileParser parser(entityFile);
|
EntityFileParser parser(entityFile);
|
||||||
EntityID ammoPickupID = parser.MergeEntities(m_World);
|
EntityID ammoPickupID = parser.MergeEntities(m_World);
|
||||||
|
|
||||||
@@ -25,17 +27,34 @@ void AmmoPickupSystem::Update(double dt)
|
|||||||
m_EventBroker->Publish(ePickupSpawned);
|
m_EventBroker->Publish(ePickupSpawned);
|
||||||
|
|
||||||
//set values from the old entity to the new entity
|
//set values from the old entity to the new entity
|
||||||
auto& newAmmoPickupEntity = EntityWrapper(m_World, ammoPickupID);
|
auto& newPickupEntity = EntityWrapper(m_World, ammoPickupID);
|
||||||
newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
|
newPickupEntity["Transform"]["Position"] = somePickup.Pos;
|
||||||
newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
|
if (somePickup.isAmmoPickup) {
|
||||||
newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
|
newPickupEntity["AmmoPickup"]["AmmoGain"] = somePickup.AmmoGain;
|
||||||
m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
|
newPickupEntity["AmmoPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
|
||||||
|
} else {
|
||||||
|
newPickupEntity["HealthPickup"]["HealthGain"] = somePickup.AmmoGain;
|
||||||
|
newPickupEntity["HealthPickup"]["RespawnTimer"] = somePickup.RespawnTimer;
|
||||||
|
}
|
||||||
|
m_World->SetParent(newPickupEntity.ID, somePickup.parentID);
|
||||||
|
|
||||||
//erase the current element (AmmoPickupPosition)
|
//erase the current element (somePickup)
|
||||||
m_ETriggerTouchVector.erase(it);
|
m_ETriggerTouchVector.erase(it);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
//still touching AmmoPickupAtMaxHealthAmmo?
|
||||||
|
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||||
|
if (!it->player.Valid() || !it->pickup.Valid()) {
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if ((int)it->player["AssaultWeapon"]["Ammo"] < (int)it->player["AssaultWeapon"]["MaxAmmo"]) {
|
||||||
|
DoPickup(it->player, it->pickup);
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -44,36 +63,59 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
|
|||||||
if (e.Entity != LocalPlayer) {
|
if (e.Entity != LocalPlayer) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
if (!e.Trigger.HasComponent("AmmoPickup") && !e.Trigger.HasComponent("HealthPickup")) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
//TODO: add other weapontypes
|
//TODO: add other weapontypes
|
||||||
if (!e.Entity.HasComponent("AssaultWeapon")) {
|
if (!e.Entity.HasComponent("AssaultWeapon")) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
if (!e.Trigger.HasComponent("AmmoPickup")) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"];
|
int maxWeaponAmmo = (int)e.Entity["AssaultWeapon"]["MaxAmmo"];
|
||||||
int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"];
|
int& currentAmmo = (int)e.Entity["AssaultWeapon"]["Ammo"];
|
||||||
|
|
||||||
int ammoGiven = 0.01*(double)e.Trigger["AmmoPickup"]["AmmoGain"] * maxWeaponAmmo;
|
|
||||||
//cant pick up ammopacks if you are already at MaxAmmo
|
//cant pick up ammopacks if you are already at MaxAmmo
|
||||||
if (currentAmmo >= maxWeaponAmmo) {
|
if (currentAmmo >= maxWeaponAmmo) {
|
||||||
|
m_PickupAtMaximum.push_back({ e.Entity, e.Trigger });
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
DoPickup(e.Entity, e.Trigger);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
//personEntered = e.Entity, thingEntered = e.Trigger
|
bool AmmoPickupSystem::OnTriggerLeave(Events::TriggerLeave& e) {
|
||||||
|
//triggerleave erases possible AmmoPickupAtMaxHealthAmmo
|
||||||
|
for (auto& it = m_PickupAtMaximum.begin(); it != m_PickupAtMaximum.end(); ++it) {
|
||||||
|
if (it->pickup.ID == e.Trigger.ID && it->player.ID == e.Entity.ID) {
|
||||||
|
m_PickupAtMaximum.erase(it);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
void AmmoPickupSystem::DoPickup(EntityWrapper &player, EntityWrapper &trigger) {
|
||||||
|
auto& weaponEntity = player["AssaultWeapon"];
|
||||||
|
auto& pickup = trigger["AmmoPickup"];
|
||||||
|
auto& gain = pickup["AmmoGain"];
|
||||||
|
int maxValue = (int)weaponEntity["MaxAmmo"];
|
||||||
|
int& currentValue = (int)weaponEntity["Ammo"];
|
||||||
|
|
||||||
|
//cant pick up if you are already at max
|
||||||
|
if (currentValue >= maxValue) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int increaseGiven = 0.01*(double)gain * maxValue;
|
||||||
Events::AmmoPickup ePlayerAmmoPickup;
|
Events::AmmoPickup ePlayerAmmoPickup;
|
||||||
ePlayerAmmoPickup.AmmoGain = ammoGiven;
|
ePlayerAmmoPickup.AmmoGain = increaseGiven;
|
||||||
ePlayerAmmoPickup.Player = e.Entity;
|
ePlayerAmmoPickup.Player = player;
|
||||||
m_EventBroker->Publish(ePlayerAmmoPickup);
|
m_EventBroker->Publish(ePlayerAmmoPickup);
|
||||||
//immediately give the player the ammo
|
//immediately give the player the ammo
|
||||||
currentAmmo = std::min(currentAmmo + ammoGiven, maxWeaponAmmo);
|
currentValue = std::min(currentValue + increaseGiven, maxValue);
|
||||||
|
|
||||||
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
|
||||||
//we need to copy all values since each value can be different for each ammoPickup
|
//we need to copy all values since each value can be different for each ammoPickup
|
||||||
m_ETriggerTouchVector.push_back({ e.Trigger["Transform"]["Position"], e.Trigger["AmmoPickup"]["AmmoGain"],
|
m_ETriggerTouchVector.push_back({ trigger["Transform"]["Position"], gain,
|
||||||
e.Trigger["AmmoPickup"]["RespawnTimer"], e.Trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
|
pickup["RespawnTimer"], pickup["RespawnTimer"], m_World->GetParent(trigger.ID) , true });
|
||||||
|
|
||||||
//delete the ammopickup
|
//delete the ammopickup
|
||||||
m_World->DeleteEntity(e.Trigger.ID);
|
m_World->DeleteEntity(trigger.ID);
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,11 +6,9 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
|||||||
, PureSystem("CapturePoint")
|
, PureSystem("CapturePoint")
|
||||||
{
|
{
|
||||||
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
|
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
|
||||||
if (!IsClient) {
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
|
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
|
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -18,9 +16,6 @@ CapturePointSystem::CapturePointSystem(SystemParams params)
|
|||||||
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
|
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
|
||||||
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
|
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
|
||||||
{
|
{
|
||||||
if (IsClient) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (m_WinnerWasFound) {
|
if (m_WinnerWasFound) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -156,12 +151,12 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
|
|||||||
int currentTeam = 0;
|
int currentTeam = 0;
|
||||||
bool canCapture = false;
|
bool canCapture = false;
|
||||||
if (redTeamPlayersStandingInside > 0 && blueTeamPlayersStandingInside == 0) {
|
if (redTeamPlayersStandingInside > 0 && blueTeamPlayersStandingInside == 0) {
|
||||||
timerDeltaChange = redTeamPlayersStandingInside*dt;
|
timerDeltaChange = 3*redTeamPlayersStandingInside*dt;
|
||||||
currentTeam = redTeam;
|
currentTeam = redTeam;
|
||||||
canCapture = nextPossibleCapturePoint["Red"] == capturePointNumber;
|
canCapture = nextPossibleCapturePoint["Red"] == capturePointNumber;
|
||||||
}
|
}
|
||||||
if (redTeamPlayersStandingInside == 0 && blueTeamPlayersStandingInside > 0) {
|
if (redTeamPlayersStandingInside == 0 && blueTeamPlayersStandingInside > 0) {
|
||||||
timerDeltaChange = -blueTeamPlayersStandingInside*dt;
|
timerDeltaChange = -3*blueTeamPlayersStandingInside*dt;
|
||||||
currentTeam = blueTeam;
|
currentTeam = blueTeam;
|
||||||
canCapture = nextPossibleCapturePoint["Blue"] == capturePointNumber;
|
canCapture = nextPossibleCapturePoint["Blue"] == capturePointNumber;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -14,16 +14,35 @@ HealthSystem::HealthSystem(SystemParams params)
|
|||||||
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
|
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
|
||||||
{
|
{
|
||||||
double& health = cHealth["Health"];
|
double& health = cHealth["Health"];
|
||||||
if (health <= 0.0) {
|
int healthInt = (int)health;
|
||||||
|
//update struct
|
||||||
|
for (auto& iter = m_DeadPlayers.begin(); iter < m_DeadPlayers.end(); iter++)
|
||||||
|
{
|
||||||
|
iter->timeSinceDeath += dt;
|
||||||
|
if (iter->timeSinceDeath > 2.0f || !iter->playerEntity.Valid()) {
|
||||||
|
m_DeadPlayers.erase(iter);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (healthInt <= 0) {
|
||||||
|
for (auto deadPlayer : m_DeadPlayers)
|
||||||
|
{
|
||||||
|
if (deadPlayer.playerEntity.ID == entity.ID) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
LOG_INFO("-> health <= 0");
|
||||||
Events::PlayerDeath ePlayerDeath;
|
Events::PlayerDeath ePlayerDeath;
|
||||||
ePlayerDeath.Player = entity;
|
ePlayerDeath.Player = entity;
|
||||||
m_EventBroker->Publish(ePlayerDeath);
|
m_EventBroker->Publish(ePlayerDeath);
|
||||||
|
m_DeadPlayers.emplace_back(entity);
|
||||||
//Note: we will delete the entity in PlayerDeathSystem
|
//Note: we will delete the entity in PlayerDeathSystem
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
||||||
{
|
{
|
||||||
|
LOG_INFO("<- on player damage");
|
||||||
if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) {
|
if (!IsServer && m_NetworkEnabled || !e.Victim.Valid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -31,6 +50,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
|||||||
ComponentWrapper cHealth = e.Victim["Health"];
|
ComponentWrapper cHealth = e.Victim["Health"];
|
||||||
double& health = cHealth["Health"];
|
double& health = cHealth["Health"];
|
||||||
health -= e.Damage;
|
health -= e.Damage;
|
||||||
|
LOG_INFO("-> health onplayerdam");
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,9 +54,13 @@ void KillFeedSystem::Update(double dt)
|
|||||||
|
|
||||||
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||||
{
|
{
|
||||||
|
LOG_INFO("<- killfeed death");
|
||||||
|
|
||||||
KillFeedInfo kfInfo;
|
KillFeedInfo kfInfo;
|
||||||
|
|
||||||
if (e.Player.HasComponent("Team")) {
|
if (e.Player.HasComponent("Team")) {
|
||||||
|
LOG_INFO("- killfeed death");
|
||||||
|
|
||||||
int red = e.Player["Team"].Enum("Team", "Red");
|
int red = e.Player["Team"].Enum("Team", "Red");
|
||||||
int blue = e.Player["Team"].Enum("Team", "Blue");
|
int blue = e.Player["Team"].Enum("Team", "Blue");
|
||||||
|
|
||||||
@@ -70,6 +74,7 @@ bool KillFeedSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
|||||||
m_DeathQueue.push_back(kfInfo);
|
m_DeathQueue.push_back(kfInfo);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
LOG_INFO("-> killfeed death");
|
||||||
|
|
||||||
|
|
||||||
if(m_DeathQueue.size() > 3) {
|
if(m_DeathQueue.size() > 3) {
|
||||||
|
|||||||
@@ -8,18 +8,27 @@ PlayerDeathSystem::PlayerDeathSystem(SystemParams params)
|
|||||||
|
|
||||||
void PlayerDeathSystem::Update(double dt)
|
void PlayerDeathSystem::Update(double dt)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||||
{
|
{
|
||||||
|
LOG_INFO("<- deathsystem: valid player");
|
||||||
|
|
||||||
if (!e.Player.Valid()) {
|
if (!e.Player.Valid()) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
LOG_INFO("-> deathsystem: valid player");
|
||||||
|
|
||||||
|
LOG_INFO("<- create effect");
|
||||||
|
|
||||||
createDeathEffect(e.Player);
|
createDeathEffect(e.Player);
|
||||||
|
|
||||||
// Delete player
|
LOG_INFO("-> create effect");
|
||||||
m_World->DeleteEntity(e.Player.ID);
|
|
||||||
|
if (!IsClient || !ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false)) {
|
||||||
|
m_World->DeleteEntity(e.Player.ID);
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -32,6 +41,8 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
|||||||
EntityID deathEffectID = parser.MergeEntities(m_World);
|
EntityID deathEffectID = parser.MergeEntities(m_World);
|
||||||
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
|
EntityWrapper deathEffectEW = EntityWrapper(m_World, deathEffectID);
|
||||||
|
|
||||||
|
LOG_INFO("<- effect camera");
|
||||||
|
|
||||||
//components that we need from player
|
//components that we need from player
|
||||||
auto playerModel = player.FirstChildByName("PlayerModel");
|
auto playerModel = player.FirstChildByName("PlayerModel");
|
||||||
if (!playerModel.Valid()) {
|
if (!playerModel.Valid()) {
|
||||||
@@ -42,6 +53,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
|||||||
}
|
}
|
||||||
auto playerEntityModel = playerModel["Model"];
|
auto playerEntityModel = playerModel["Model"];
|
||||||
auto playerEntityAnimation = playerModel["Animation"];
|
auto playerEntityAnimation = playerModel["Animation"];
|
||||||
|
LOG_INFO("-> effect camera");
|
||||||
|
|
||||||
//copy the data from player to explosioneffectmodel
|
//copy the data from player to explosioneffectmodel
|
||||||
playerEntityModel.Copy(deathEffectEW["Model"]);
|
playerEntityModel.Copy(deathEffectEW["Model"]);
|
||||||
@@ -57,11 +69,15 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
|||||||
//effect,camera is relative to playersPosition
|
//effect,camera is relative to playersPosition
|
||||||
//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
|
//deathEffectEW["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 0, 0);
|
||||||
|
|
||||||
|
LOG_INFO("<- localplayer");
|
||||||
//camera (with lifetime) behind the player
|
//camera (with lifetime) behind the player
|
||||||
if (player == LocalPlayer) {
|
if (player == LocalPlayer) {
|
||||||
auto cam = deathEffectEW.FirstChildByName("Camera");
|
auto cam = deathEffectEW.FirstChildByName("Camera");
|
||||||
Events::SetCamera eSetCamera;
|
Events::SetCamera eSetCamera;
|
||||||
eSetCamera.CameraEntity = cam;
|
eSetCamera.CameraEntity = cam;
|
||||||
m_EventBroker->Publish(eSetCamera);
|
m_EventBroker->Publish(eSetCamera);
|
||||||
|
LOG_INFO("in localplayer");
|
||||||
}
|
}
|
||||||
|
LOG_INFO("-> localplayer");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,6 @@ PlayerMovementSystem::PlayerMovementSystem(SystemParams params)
|
|||||||
: System(params)
|
: System(params)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &PlayerMovementSystem::OnPlayerSpawned);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &PlayerMovementSystem::OnDoubleJump);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
PlayerMovementSystem::~PlayerMovementSystem()
|
PlayerMovementSystem::~PlayerMovementSystem()
|
||||||
@@ -37,6 +36,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
if (!player.Valid()) {
|
if (!player.Valid()) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Aim pitch
|
// Aim pitch
|
||||||
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
||||||
if (cameraEntity.Valid()) {
|
if (cameraEntity.Valid()) {
|
||||||
@@ -122,14 +122,15 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
|||||||
if (isOnGround) {
|
if (isOnGround) {
|
||||||
controller->SetDoubleJumping(false);
|
controller->SetDoubleJumping(false);
|
||||||
} else {
|
} else {
|
||||||
// If IsServer and network is off this will not work
|
|
||||||
if (IsClient) {
|
if (IsClient) {
|
||||||
//put a hexagon at the players feet
|
//put a hexagon at the players feet
|
||||||
spawnHexagon(player);
|
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
|
||||||
|
EntityFileParser parser(hexagonEffect);
|
||||||
|
EntityID hexagonEffectID = parser.MergeEntities(m_World);
|
||||||
|
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
|
||||||
|
hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
|
||||||
controller->SetDoubleJumping(true);
|
controller->SetDoubleJumping(true);
|
||||||
// Publish event for client to listen to
|
|
||||||
Events::DoubleJump e;
|
Events::DoubleJump e;
|
||||||
e.entityID = player.ID;
|
|
||||||
m_EventBroker->Publish(e);
|
m_EventBroker->Publish(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -294,26 +295,3 @@ bool PlayerMovementSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
|||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool PlayerMovementSystem::OnDoubleJump(Events::DoubleJump & e)
|
|
||||||
{
|
|
||||||
// If entity does not exist, exit
|
|
||||||
if (!EntityWrapper(m_World, e.entityID).Valid()) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
// If entity IsLocalPlayer, exit
|
|
||||||
if (e.entityID == m_LocalPlayer.ID) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
spawnHexagon(EntityWrapper(m_World, e.entityID));
|
|
||||||
}
|
|
||||||
|
|
||||||
void PlayerMovementSystem::spawnHexagon(EntityWrapper target)
|
|
||||||
{
|
|
||||||
//put a hexagon at the entitys... feet?
|
|
||||||
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
|
|
||||||
EntityFileParser parser(hexagonEffect);
|
|
||||||
EntityID hexagonEffectID = parser.MergeEntities(m_World);
|
|
||||||
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
|
|
||||||
hexagonEW["Transform"]["Position"] = (glm::vec3)target["Transform"]["Position"];
|
|
||||||
}
|
|
||||||
@@ -15,6 +15,11 @@ PlayerSpawnSystem::PlayerSpawnSystem(SystemParams params)
|
|||||||
|
|
||||||
void PlayerSpawnSystem::Update(double dt)
|
void PlayerSpawnSystem::Update(double dt)
|
||||||
{
|
{
|
||||||
|
CheckForLatePlayers(dt);
|
||||||
|
for (auto& spawnReqs : m_SpawnRequests)
|
||||||
|
{
|
||||||
|
spawnReqs.timeSinceDeath += dt;
|
||||||
|
}
|
||||||
//Increase timer.
|
//Increase timer.
|
||||||
m_Timer += dt;
|
m_Timer += dt;
|
||||||
if (m_Timer < m_RespawnTime) {
|
if (m_Timer < m_RespawnTime) {
|
||||||
@@ -35,6 +40,10 @@ void PlayerSpawnSystem::Update(double dt)
|
|||||||
|
|
||||||
int numSpawnedPlayers = 0;
|
int numSpawnedPlayers = 0;
|
||||||
for (auto& req : m_SpawnRequests) {
|
for (auto& req : m_SpawnRequests) {
|
||||||
|
if (req.timeSinceDeath < 2.5f) {
|
||||||
|
m_LatePlayersVector.push_back(req);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
for (auto& cPlayerSpawn : *playerSpawns) {
|
for (auto& cPlayerSpawn : *playerSpawns) {
|
||||||
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
||||||
if (!spawner.HasComponent("Spawner")) {
|
if (!spawner.HasComponent("Spawner")) {
|
||||||
@@ -111,6 +120,8 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
|
|||||||
SpawnRequest req;
|
SpawnRequest req;
|
||||||
req.PlayerID = e.PlayerID;
|
req.PlayerID = e.PlayerID;
|
||||||
req.Team = (ComponentInfo::EnumType)e.Value;
|
req.Team = (ComponentInfo::EnumType)e.Value;
|
||||||
|
//set timeSinceDeath > 2.5f since we are force-spawning
|
||||||
|
req.timeSinceDeath = 3.0f;
|
||||||
m_SpawnRequests.push_back(req);
|
m_SpawnRequests.push_back(req);
|
||||||
} else {
|
} else {
|
||||||
return false;
|
return false;
|
||||||
@@ -134,7 +145,7 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
|||||||
playerName["Text"]["Content"] = e.PlayerName;
|
playerName["Text"]["Content"] = e.PlayerName;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!IsClient) {
|
if (m_NetworkEnabled && !IsClient) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -164,6 +175,8 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
|||||||
|
|
||||||
bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
||||||
{
|
{
|
||||||
|
LOG_INFO("<- spawnsystem death");
|
||||||
|
|
||||||
//Only spawn request if network is disabled or we are server.
|
//Only spawn request if network is disabled or we are server.
|
||||||
if (!IsServer && m_NetworkEnabled) {
|
if (!IsServer && m_NetworkEnabled) {
|
||||||
return false;
|
return false;
|
||||||
@@ -177,6 +190,8 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
LOG_INFO("- spawnsystem death");
|
||||||
|
|
||||||
if (m_PlayerIDs.count(e.Player.ID) == 0) {
|
if (m_PlayerIDs.count(e.Player.ID) == 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
@@ -184,7 +199,52 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
|
|||||||
SpawnRequest req;
|
SpawnRequest req;
|
||||||
req.PlayerID = m_PlayerIDs.at(e.Player.ID);
|
req.PlayerID = m_PlayerIDs.at(e.Player.ID);
|
||||||
req.Team = cTeam["Team"];
|
req.Team = cTeam["Team"];
|
||||||
|
req.timeSinceDeath = 0.0f;
|
||||||
m_SpawnRequests.push_back(req);
|
m_SpawnRequests.push_back(req);
|
||||||
|
LOG_INFO("-> spawnsystem death");
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
void PlayerSpawnSystem::CheckForLatePlayers(double dt) {
|
||||||
|
for (size_t i = 0; i < m_LatePlayersVector.size(); i++)
|
||||||
|
{
|
||||||
|
auto& req = m_LatePlayersVector[i];
|
||||||
|
req.timeSinceDeath += dt;
|
||||||
|
if (req.timeSinceDeath > 2.5f) {
|
||||||
|
//good but, this will only spawn them in the next cycle - i.e. not immediately
|
||||||
|
//m_SpawnRequests.push_back(spawnReq);
|
||||||
|
|
||||||
|
//insta spawn
|
||||||
|
auto playerSpawns = m_World->GetComponents("PlayerSpawn");
|
||||||
|
for (auto& cPlayerSpawn : *playerSpawns) {
|
||||||
|
EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
|
||||||
|
if (!spawner.HasComponent("Spawner")) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// If the spawner has a team affiliation, check it
|
||||||
|
if (spawner.HasComponent("Team")) {
|
||||||
|
if ((int)spawner["Team"]["Team"] != req.Team) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Spawn the player!
|
||||||
|
EntityWrapper player = SpawnerSystem::Spawn(spawner, EntityWrapper::Invalid, "Player");
|
||||||
|
// Set the player team affiliation
|
||||||
|
player["Team"]["Team"] = req.Team;
|
||||||
|
|
||||||
|
// Publish a PlayerSpawned event
|
||||||
|
Events::PlayerSpawned e;
|
||||||
|
e.PlayerID = req.PlayerID;
|
||||||
|
e.Player = player;
|
||||||
|
e.Spawner = spawner;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
//end insta spawn
|
||||||
|
m_LatePlayersVector.erase(m_LatePlayersVector.begin() + i);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -386,7 +386,7 @@ bool AssaultWeaponBehaviour::shoot(double damage)
|
|||||||
|
|
||||||
// Check for friendly fire
|
// Check for friendly fire
|
||||||
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
|
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
|
||||||
return false;
|
damage = 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deal damage!
|
// Deal damage!
|
||||||
|
|||||||
Reference in New Issue
Block a user