Stiffly
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128ff7ae4b
|
I'm coming at you like a dark horse
|
2014-05-29 21:40:51 +02:00 |
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Stiffly
|
4012edfd43
|
Added Stop Sound event.
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2014-05-29 18:22:45 +02:00 |
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Stiffly
|
1b2f930afa
|
Separated PlaySound into PlaySFX and PlayBGM.
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2014-05-28 22:06:26 +02:00 |
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Stiffly
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1a043ab411
|
Using ResourceManager for cached laoding of sounds.
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2014-05-28 19:56:28 +02:00 |
|
Stiffly
|
7e995fc8b7
|
Fixed bug. Sound not longer always in origin.
|
2014-05-27 06:05:47 +02:00 |
|
Stiffly
|
62adbdb2c8
|
Added more Error checks
|
2014-05-27 04:41:51 +02:00 |
|
Stiffly
|
3b96be2162
|
Fixed playsound event. Added remove sounds OnComponentsRemove only when stopped playing.
|
2014-05-27 00:36:54 +02:00 |
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Stiffly
|
e3e0d549f5
|
Använder Eventbaserade OnComponentCreated funktionen
|
2014-05-25 04:02:08 +02:00 |
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Stiffly
|
ad902cb511
|
Merge remote-tracking branch 'origin/master' into FMOD
Conflicts:
src/GameWorld.cpp
src/Systems/SoundSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-25 01:42:26 +02:00 |
|
Stiffly
|
3a638a356c
|
Some new logic, m_Channels and m_Sounds added. Sound is really low...
|
2014-05-25 01:34:57 +02:00 |
|
Jace
|
4102756e33
|
Beautifully broken
|
2014-05-22 22:04:54 +02:00 |
|
Stiffly
|
462af02a6b
|
Added logic for 3D sound
|
2014-05-21 17:14:07 +02:00 |
|
Stiffly
|
d06702a7e0
|
Added Listener component
|
2014-05-19 22:13:52 +02:00 |
|
Stiffly
|
73afc8dad4
|
added wubs to the game, also FMOD
|
2014-05-19 00:49:57 +02:00 |
|
Jace
|
57d29d0db7
|
Started implementation of events for InputSystem and SoundSystem
|
2014-04-28 19:55:31 +02:00 |
|
Jace
|
062242ab8e
|
Refactored existing systems to register their own components and resource types.
|
2014-04-13 17:15:46 +02:00 |
|
Jace
|
4c081d0e1c
|
Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
|
2014-04-11 20:59:42 +02:00 |
|
Jace
|
d7fa9eb70f
|
Sound!
|
2014-04-10 07:39:44 +02:00 |
|