Tleety
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0bba9e40d4
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Merge branch 'deffered_rendering' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into deffered_rendering
Conflicts:
src/Renderer.cpp
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2014-05-30 22:47:23 +02:00 |
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Tleety
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0e612cb3f3
|
Colors now working correcly.
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2014-05-30 22:45:00 +02:00 |
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Stiffly
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28c3cf5e16
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Optimized ParticleSystem. Still can't see particles though D:
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2014-05-30 22:19:03 +02:00 |
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Jace
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6c8fff9ed0
|
Non-retardedly slow sprite rendering
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2014-05-30 22:00:20 +02:00 |
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Stiffly
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dbebd5a6e9
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Merge remote-tracking branch 'origin/deffered_rendering' into particles
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2014-05-30 20:04:17 +02:00 |
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Stiffly
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31348e774e
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Trying some stuff, this build did not support sprite rendering
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2014-05-30 20:00:09 +02:00 |
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Tleety
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ed803733da
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Merged ASSets
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2014-05-30 19:55:49 +02:00 |
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Tleety
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9ccf8ecc42
|
Fixed being able to draw sprites and normal/specular maps for terrain
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2014-05-30 19:53:00 +02:00 |
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Stiffly
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bf77fba963
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Omg dem filter merge skillz
Merge remote-tracking branch 'origin/deffered_rendering' into particles
Conflicts:
src/GameWorld.cpp
src/Systems/ParticleSystem.cpp
src/Systems/ParticleSystem.h
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-30 19:11:52 +02:00 |
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ViktorLjung
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c489547294
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Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-30 19:05:52 +02:00 |
|
Jace
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55db057e50
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Texture error checking and removed redundant caching
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2014-05-30 18:51:11 +02:00 |
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ViktorLjung
|
aeaadcba0f
|
Gate fixed
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2014-05-30 18:44:53 +02:00 |
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Jace
|
235a03ab4c
|
Tank wheel pair!
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2014-05-30 01:04:09 +02:00 |
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Jace
|
701ca06a65
|
Crosshair
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2014-05-30 01:03:59 +02:00 |
|
Jace
|
04a2642f85
|
Tank shell inheriting velocity
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2014-05-30 01:00:22 +02:00 |
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Stiffly
|
d17450b554
|
Some Explosion stuff
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2014-05-30 00:12:28 +02:00 |
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Tleety
|
cc84f04542
|
Transparent objects working.
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2014-05-29 23:59:36 +02:00 |
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Stiffly
|
128ff7ae4b
|
I'm coming at you like a dark horse
|
2014-05-29 21:40:51 +02:00 |
|
ViktorLjung
|
a1149394bb
|
Gate working
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2014-05-29 21:25:30 +02:00 |
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Stiffly
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2ec484c906
|
Uses an enumerator to seperate 3D and 2D sound instead of the path name.
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2014-05-29 21:25:21 +02:00 |
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Stiffly
|
03d6594f9a
|
Loads BGM and SFX sounds differently depending on path to sound file.
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2014-05-29 19:10:22 +02:00 |
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Stiffly
|
4012edfd43
|
Added Stop Sound event.
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2014-05-29 18:22:45 +02:00 |
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Jace
|
2a28423cd5
|
Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts:
src/GameWorld.cpp
|
2014-05-29 17:46:30 +02:00 |
|
Jace
|
0db4ebea95
|
WIP WheelPair
|
2014-05-29 17:45:27 +02:00 |
|
ViktorLjung
|
04b15fe92a
|
Velocity now updating in transformcomponent
|
2014-05-29 17:45:26 +02:00 |
|
ViktorLjung
|
b8ec7e1dbd
|
Gate half done
|
2014-05-29 17:40:48 +02:00 |
|
ViktorLjung
|
fd188fded6
|
Velocity now updating in transformcomponent
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2014-05-28 22:09:54 +02:00 |
|
Tleety
|
eb37cc2296
|
Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-28 22:08:50 +02:00 |
|
Stiffly
|
1b2f930afa
|
Separated PlaySound into PlaySFX and PlayBGM.
|
2014-05-28 22:06:26 +02:00 |
|
Jace
|
ef0ff5a99b
|
WIP Awesometastic debugging
|
2014-05-28 22:05:17 +02:00 |
|
ViktorLjung
|
651e62ba94
|
Camera on tank barrel
|
2014-05-28 20:40:15 +02:00 |
|
ViktorLjung
|
75e8ae0265
|
Merge remote-tracking branch 'origin/gui' into havok
|
2014-05-28 20:29:28 +02:00 |
|
ViktorLjung
|
133473b00e
|
Tanksteering improved
|
2014-05-28 20:28:48 +02:00 |
|
Tleety
|
761b8e21e1
|
Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
|
2014-05-28 20:24:31 +02:00 |
|
Jace
|
cc42b94000
|
Viewports fixed. Damage HUD. Free steering fixed.
|
2014-05-28 20:22:38 +02:00 |
|
Tleety
|
a5f4c9daa0
|
Fixed so OBJ-loader now loads map_Bump options correctly.
|
2014-05-28 20:05:28 +02:00 |
|
Stiffly
|
1a043ab411
|
Using ResourceManager for cached laoding of sounds.
|
2014-05-28 19:56:28 +02:00 |
|
Jace
|
f813f8d2ca
|
What is this I don't even *falls asleep*
|
2014-05-27 10:25:52 +02:00 |
|
Jace
|
f31b2b7ddb
|
Merge branch 'render_queue'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Shaders/Fragment.glsl
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-27 09:35:52 +02:00 |
|
ViktorLjung
|
f775864ed2
|
Fishy
|
2014-05-27 09:10:59 +02:00 |
|
Stiffly
|
599e0c9bf0
|
Removed temporary event publishing code for PlaySound.
|
2014-05-27 08:53:12 +02:00 |
|
Stiffly
|
6cb802c845
|
Removed OpenAL. Added FMOD dll to batch file.
|
2014-05-27 08:48:48 +02:00 |
|
Jace
|
7b622d530b
|
No shadows and no skybox.
|
2014-05-27 08:35:39 +02:00 |
|
Jace
|
98167a806d
|
Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
src/Renderer.cpp
src/Renderer.h
|
2014-05-27 07:10:50 +02:00 |
|
Stiffly
|
571edbc214
|
... even more event-based
|
2014-05-27 07:09:22 +02:00 |
|
Stiffly
|
5d53472286
|
CreateExplosion now Event-based (not tested)
|
2014-05-27 07:08:39 +02:00 |
|
ViktorLjung
|
c37df5c178
|
Damage and Spashdamage working, phantomShapes not really working
|
2014-05-27 07:04:29 +02:00 |
|
Stiffly
|
4b2f324d60
|
Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/GameWorld.cpp
src/Systems/ParticleSystem.cpp
|
2014-05-27 06:55:44 +02:00 |
|
Jace
|
d4b28a2228
|
Semi-working world rendering
|
2014-05-27 06:45:26 +02:00 |
|
Stiffly
|
7e995fc8b7
|
Fixed bug. Sound not longer always in origin.
|
2014-05-27 06:05:47 +02:00 |
|