Stiffly
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1b2f930afa
|
Separated PlaySound into PlaySFX and PlayBGM.
|
2014-05-28 22:06:26 +02:00 |
|
Jace
|
ef0ff5a99b
|
WIP Awesometastic debugging
|
2014-05-28 22:05:17 +02:00 |
|
ViktorLjung
|
651e62ba94
|
Camera on tank barrel
|
2014-05-28 20:40:15 +02:00 |
|
ViktorLjung
|
75e8ae0265
|
Merge remote-tracking branch 'origin/gui' into havok
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2014-05-28 20:29:28 +02:00 |
|
ViktorLjung
|
133473b00e
|
Tanksteering improved
|
2014-05-28 20:28:48 +02:00 |
|
Tleety
|
761b8e21e1
|
Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
|
2014-05-28 20:24:31 +02:00 |
|
Jace
|
cc42b94000
|
Viewports fixed. Damage HUD. Free steering fixed.
|
2014-05-28 20:22:38 +02:00 |
|
Tleety
|
a5f4c9daa0
|
Fixed so OBJ-loader now loads map_Bump options correctly.
|
2014-05-28 20:05:28 +02:00 |
|
Stiffly
|
1a043ab411
|
Using ResourceManager for cached laoding of sounds.
|
2014-05-28 19:56:28 +02:00 |
|
Jace
|
f813f8d2ca
|
What is this I don't even *falls asleep*
|
2014-05-27 10:25:52 +02:00 |
|
Jace
|
f31b2b7ddb
|
Merge branch 'render_queue'
Conflicts:
src/GameWorld.cpp
src/Renderer.cpp
src/Shaders/Fragment.glsl
src/Systems/PhysicsSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-27 09:35:52 +02:00 |
|
ViktorLjung
|
f775864ed2
|
Fishy
|
2014-05-27 09:10:59 +02:00 |
|
Stiffly
|
599e0c9bf0
|
Removed temporary event publishing code for PlaySound.
|
2014-05-27 08:53:12 +02:00 |
|
Stiffly
|
6cb802c845
|
Removed OpenAL. Added FMOD dll to batch file.
|
2014-05-27 08:48:48 +02:00 |
|
Jace
|
7b622d530b
|
No shadows and no skybox.
|
2014-05-27 08:35:39 +02:00 |
|
Jace
|
98167a806d
|
Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts:
src/Renderer.cpp
src/Renderer.h
|
2014-05-27 07:10:50 +02:00 |
|
Stiffly
|
571edbc214
|
... even more event-based
|
2014-05-27 07:09:22 +02:00 |
|
Stiffly
|
5d53472286
|
CreateExplosion now Event-based (not tested)
|
2014-05-27 07:08:39 +02:00 |
|
ViktorLjung
|
c37df5c178
|
Damage and Spashdamage working, phantomShapes not really working
|
2014-05-27 07:04:29 +02:00 |
|
Stiffly
|
4b2f324d60
|
Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/GameWorld.cpp
src/Systems/ParticleSystem.cpp
|
2014-05-27 06:55:44 +02:00 |
|
Jace
|
d4b28a2228
|
Semi-working world rendering
|
2014-05-27 06:45:26 +02:00 |
|
Stiffly
|
7e995fc8b7
|
Fixed bug. Sound not longer always in origin.
|
2014-05-27 06:05:47 +02:00 |
|
Stiffly
|
62adbdb2c8
|
Added more Error checks
|
2014-05-27 04:41:51 +02:00 |
|
Tleety
|
2db52ded2f
|
Direction light working.
Cleaned up some code in Renderer.cpp
|
2014-05-27 03:09:52 +02:00 |
|
Stiffly
|
3b96be2162
|
Fixed playsound event. Added remove sounds OnComponentsRemove only when stopped playing.
|
2014-05-27 00:36:54 +02:00 |
|
Stiffly
|
f4cd50b741
|
Fixed a Playsound event logic. Temporarily
|
2014-05-26 21:43:08 +02:00 |
|
Jace
|
74239300bd
|
Merge commit 'e3aab96a750d6e5d6f8ff42ffdb5a23a47ab929d' into render_queue
Conflicts:
assets
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
src/Systems/RenderSystem.cpp
|
2014-05-26 04:21:08 +02:00 |
|
Jace
|
22442708cc
|
One hell of a GUI interface (minus graphical)
"how does this even work lol"
|
2014-05-26 03:33:11 +02:00 |
|
Tleety
|
7d82c43df9
|
Started work on blend maps
|
2014-05-26 01:08:10 +02:00 |
|
ViktorLjung
|
a0ee235473
|
Wrong assets
|
2014-05-26 01:04:31 +02:00 |
|
ViktorLjung
|
9a984dbb10
|
Broken
|
2014-05-26 01:03:25 +02:00 |
|
Jace
|
07c74ff9f5
|
I'll create a GUI interface using Visual Basic, see if I can track an IP address
|
2014-05-25 04:12:28 +02:00 |
|
Stiffly
|
e3e0d549f5
|
Använder Eventbaserade OnComponentCreated funktionen
|
2014-05-25 04:02:08 +02:00 |
|
Stiffly
|
072e4d4dbb
|
OnComponentCreated nu eventbaserat
|
2014-05-25 04:01:40 +02:00 |
|
Tleety
|
e3aab96a75
|
Fixed forward rendering for transparensy
|
2014-05-25 01:52:57 +02:00 |
|
Stiffly
|
ad902cb511
|
Merge remote-tracking branch 'origin/master' into FMOD
Conflicts:
src/GameWorld.cpp
src/Systems/SoundSystem.h
vs11/Returngeance/Returngeance.vcxproj.filters
|
2014-05-25 01:42:26 +02:00 |
|
Stiffly
|
3a638a356c
|
Some new logic, m_Channels and m_Sounds added. Sound is really low...
|
2014-05-25 01:34:57 +02:00 |
|
Jace
|
2fbcad4dbf
|
Layer in render queue?
|
2014-05-24 20:32:54 +02:00 |
|
ViktorLjung
|
dff888f82d
|
Merge remote-tracking branch 'origin/master' into havok
|
2014-05-24 18:35:26 +02:00 |
|
ViktorLjung
|
60b8ad6799
|
Assets
|
2014-05-24 18:35:11 +02:00 |
|
Jace
|
1bf5a8464e
|
Merge branch 'events'
|
2014-05-23 23:42:00 +02:00 |
|
Jace
|
e48df894cf
|
Better events
|
2014-05-23 23:41:34 +02:00 |
|
Tleety
|
a9f2911e41
|
Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
|
2014-05-23 22:42:11 +02:00 |
|
ViktorLjung
|
a674295a83
|
Collisionfilters
|
2014-05-22 22:05:06 +02:00 |
|
Jace
|
4102756e33
|
Beautifully broken
|
2014-05-22 22:04:54 +02:00 |
|
ViktorLjung
|
6137adf604
|
Rockets deleted properly
|
2014-05-21 18:30:16 +02:00 |
|
Stiffly
|
ecbcee0fbf
|
Deleted fmodex.dll file from incorrect path
|
2014-05-21 17:45:19 +02:00 |
|
Stiffly
|
fe6e21a2d1
|
FMOD library only linked for release configuration
|
2014-05-21 17:43:55 +02:00 |
|
Stiffly
|
462af02a6b
|
Added logic for 3D sound
|
2014-05-21 17:14:07 +02:00 |
|
Tleety
|
dbad1ee7f5
|
Work done on light and shadows.
|
2014-05-21 16:51:05 +02:00 |
|