ViktorLjung
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74d3269e35
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Merge remote-tracking branch 'origin/particles' into havok
Conflicts:
src/Components/Vehicle.h
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2014-05-13 01:57:28 +02:00 |
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ViktorLjung
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38482431a1
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Tank tower and barrel steering working
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2014-05-12 22:33:53 +02:00 |
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Stiffly
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e0b5b72454
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Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/Components/Physics.h
src/GameWorld.cpp
src/World.cpp
src/World.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-12 13:55:48 +02:00 |
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Jace
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0e2a373053
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Merge remote-tracking branch 'origin/master' into gui
Conflicts:
src/GameWorld.cpp
src/Systems/FreeSteeringSystem.cpp
src/Systems/PhysicsSystem.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-06 18:05:31 +02:00 |
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Jace
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57d29d0db7
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Started implementation of events for InputSystem and SoundSystem
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2014-04-28 19:55:31 +02:00 |
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Stiffly
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ea4b7b005e
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Now use the CloneEntity() function to spawn new particles.
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2014-04-28 17:56:05 +02:00 |
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Stiffly
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0b8a3230c3
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Fixed GetComponent bug which would create invalid components if the entity didn't have the requested component
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2014-04-28 16:18:08 +02:00 |
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Jace
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6ba50c2d1e
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Fixed GetComponent bug which would create invalid components if the entity didn't have the requested component
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2014-04-28 16:16:03 +02:00 |
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Jace
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04cafc53e2
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Implemented entity cloning
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2014-04-27 07:48:16 +02:00 |
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Jace
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84d6911744
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Barebones entity component commit events
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2014-04-22 15:42:40 +02:00 |
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Jace
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e4e5068727
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Resource manager refactoring
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2014-04-13 03:42:12 +02:00 |
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Jace
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14feb3659b
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Initial work for pre-caching resources in render system
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2014-04-13 01:25:21 +02:00 |
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Jace
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3470a80f40
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Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
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2014-04-12 01:48:15 +02:00 |
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Jace
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f2259f712d
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Indentation style changed to Horstmann
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2014-04-11 21:53:05 +02:00 |
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Jace
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4c081d0e1c
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Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
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ViktorLjung
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a880e7f3e6
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CompoundShape works, i.e parent child physics :)
Center of mass is still bugged.
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2014-04-06 19:00:58 +02:00 |
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Jace
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a7985b1686
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Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
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