ViktorLjung
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e4a59cec61
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Merge remote-tracking branch 'origin/master' into havok
Conflicts:
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-05 06:01:49 +02:00 |
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Jace
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8b2fc86159
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Main menu hidden for your debugging pleasure
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2014-06-04 17:06:08 +02:00 |
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Jace
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5f1feffe0d
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Main menu finished
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2014-06-04 16:59:30 +02:00 |
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Jace
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397188b855
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Fixed frame scissor test
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2014-06-04 00:46:03 +02:00 |
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Jace
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0addc672b4
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Multiple vehicle selection
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2014-06-03 20:36:35 +02:00 |
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Jace
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7f328332c4
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Merge branch 'master' into particles
Conflicts:
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-03 17:19:53 +02:00 |
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Jace
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0ad3d8ed76
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Fixed vehicle selection hiding on selection
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2014-06-03 03:55:35 +02:00 |
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Jace
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4596fffb91
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Vehicle spawning
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2014-06-03 03:55:34 +02:00 |
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Jace
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46f377c94c
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Interface input revised
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2014-06-03 03:55:34 +02:00 |
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Stiffly
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349fab54a4
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Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/GUI/GameFrame.h
src/GUI/TextureFrame.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-06-02 17:37:25 +02:00 |
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Jace
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94fc516a69
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Cleanup
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2014-06-02 17:01:07 +02:00 |
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Jace
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27bfbd2025
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Fixed free cam viewport toggle bug
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2014-06-02 17:00:45 +02:00 |
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Jace
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61fab09ceb
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UI scaling properly
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2014-06-02 16:10:52 +02:00 |
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Jace
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72420d4248
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WIP Fullscreen Stuff (UI not scaling properly yet)
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2014-06-01 03:05:42 +02:00 |
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Tleety
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6e78307249
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Merge remote-tracking branch 'origin/master' into deffered_rendering
Conflicts:
src/GUI/GameFrame.h
src/GameWorld.cpp
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-31 17:16:29 +02:00 |
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Jace
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a6906886f5
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Vehicle selection!
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2014-05-31 03:45:37 +02:00 |
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Tleety
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0bba9e40d4
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Merge branch 'deffered_rendering' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into deffered_rendering
Conflicts:
src/Renderer.cpp
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2014-05-30 22:47:23 +02:00 |
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Tleety
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0e612cb3f3
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Colors now working correcly.
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2014-05-30 22:45:00 +02:00 |
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Jace
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6c8fff9ed0
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Non-retardedly slow sprite rendering
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2014-05-30 22:00:20 +02:00 |
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Tleety
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9ccf8ecc42
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Fixed being able to draw sprites and normal/specular maps for terrain
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2014-05-30 19:53:00 +02:00 |
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Jace
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235a03ab4c
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Tank wheel pair!
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2014-05-30 01:04:09 +02:00 |
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Jace
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701ca06a65
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Crosshair
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2014-05-30 01:03:59 +02:00 |
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Tleety
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cc84f04542
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Transparent objects working.
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2014-05-29 23:59:36 +02:00 |
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Tleety
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eb37cc2296
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Fixed blendmaps
Merge remote-tracking branch 'origin/gui' into deffered_rendering
Conflicts:
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-28 22:08:50 +02:00 |
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Jace
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ef0ff5a99b
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WIP Awesometastic debugging
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2014-05-28 22:05:17 +02:00 |
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Tleety
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761b8e21e1
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Added blendmap component
Added renderque for models with a blendmap component
Added shaders for blendmaps
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2014-05-28 20:24:31 +02:00 |
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Jace
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cc42b94000
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Viewports fixed. Damage HUD. Free steering fixed.
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2014-05-28 20:22:38 +02:00 |
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Jace
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f813f8d2ca
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What is this I don't even *falls asleep*
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2014-05-27 10:25:52 +02:00 |
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Jace
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d4b28a2228
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Semi-working world rendering
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2014-05-27 06:45:26 +02:00 |
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Jace
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22442708cc
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One hell of a GUI interface (minus graphical)
"how does this even work lol"
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2014-05-26 03:33:11 +02:00 |
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Jace
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07c74ff9f5
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I'll create a GUI interface using Visual Basic, see if I can track an IP address
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2014-05-25 04:12:28 +02:00 |
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Jace
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9723d80742
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And then Microsoft happened...
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2014-05-15 21:50:49 +02:00 |
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Jace
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6684aa06b7
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Merge branch 'master' into gui
Conflicts:
src/GUI/Frame.h
src/InputManager.cpp
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2014-05-15 21:16:43 +02:00 |
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Jace
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d259811795
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Xbox360 controller support
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2014-05-13 02:24:42 +02:00 |
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Jace
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ad19848c1b
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WIP ECS GUI
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2014-05-12 22:33:59 +02:00 |
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Jace
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41177581c6
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WIP Render Queue
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2014-05-11 01:46:02 +02:00 |
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Jace
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9e8c3161e0
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WIP Frame
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2014-04-29 13:58:37 +02:00 |
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Jace
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dfd9425473
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WIP Frame
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2014-04-23 02:19:17 +02:00 |
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Jace
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1e2f7fdd5c
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Skeleton MessageRelay
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2014-04-22 19:15:02 +02:00 |
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