tleety
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52e2ce567a
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Power up sprites now show when you hit powerup bricks
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2015-10-12 16:48:04 +02:00 |
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tleety
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3fef91b8a9
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Added RealeaseTheKraken sprite
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2015-10-12 15:29:34 +02:00 |
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tleety
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88df747741
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Added Sticky sprite
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2015-10-12 15:12:53 +02:00 |
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tleety
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577dad7dad
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Added lifedonut sprite
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2015-10-12 15:04:30 +02:00 |
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tleety
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8cc0b70776
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Added Ink blaster sprite
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2015-10-12 14:48:33 +02:00 |
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tleety
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2e8cfe0a92
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Friends sprite
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2015-10-12 14:47:36 +02:00 |
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Jace
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7f344263da
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Merge branch 'master' into gui
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
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2015-10-08 23:47:25 +02:00 |
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Jace
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7ee0bbc32b
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Added first stage story
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2015-10-08 23:41:59 +02:00 |
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viktorljung
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9997f3d964
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-08 23:19:23 +02:00 |
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viktorljung
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95c1f57dd7
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GameOver and WinScreen Added
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2015-10-08 23:18:54 +02:00 |
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Stiffly
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2545cef90f
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temporary particles for demo. trails for bricks, and on brick hit.
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2015-10-08 21:41:01 +02:00 |
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Stiffly
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143bff2d9e
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Added two new particle sprites.
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2015-10-08 18:19:15 +02:00 |
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Jace
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54fb8bf70a
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Error texture was WONKY
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2015-10-08 16:43:51 +02:00 |
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Jace
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7b47385674
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Working NumberFrame and score indicator
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2015-09-25 05:30:59 +02:00 |
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Jace
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8b3d9eb842
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WIP HUD
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2015-09-25 03:04:37 +02:00 |
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Jace
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d2bc91be48
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Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
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2015-09-25 02:27:00 +02:00 |
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Jace
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5f1963b8bc
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Complete main menu without event bindings.
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2015-09-25 01:29:14 +02:00 |
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tleety
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fa198cf953
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Water now rendered in forward rendering
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2015-09-24 23:21:46 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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tleety
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7b984c7cc3
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Merge into master
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2015-09-11 15:17:49 +02:00 |
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tleety
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748f61883b
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Added some textures and fixed camera perspective
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2015-09-11 15:07:48 +02:00 |
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tleety
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9382acdb52
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Added a few brick textures
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2015-09-11 11:16:43 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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PlatinumSkink
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3e04ff2e34
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Gusp.
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2015-09-10 22:40:18 +02:00 |
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PlatinumSkink
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1d94338214
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Added CBall
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2015-09-10 21:46:03 +02:00 |
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tleety
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f2209466ef
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Added some textures for rendering testing
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2015-09-10 21:08:56 +02:00 |
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PlatinumSkink
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16c5d2a40f
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Made a Stage! Imported PlaceHolder Graphics!
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2015-09-10 21:06:21 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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