tleety
|
1e4e278ef6
|
Added score background stuff
|
2015-10-13 17:45:15 +02:00 |
|
tleety
|
4857e387ad
|
Added some new fonts
|
2015-10-13 17:02:20 +02:00 |
|
PlatinumSkink
|
40343744c1
|
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
|
2015-10-13 14:02:18 +02:00 |
|
PlatinumSkink
|
1a070d8ce8
|
Merge branch 'master' into LevelSystemAndSuch
|
2015-10-13 13:37:08 +02:00 |
|
PlatinumSkink
|
32bbf282c9
|
Aimer for Sticky Works, though stuff.
|
2015-10-12 18:18:37 +02:00 |
|
tleety
|
c2b1211be8
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-10-12 16:53:08 +02:00 |
|
tleety
|
52e2ce567a
|
Power up sprites now show when you hit powerup bricks
|
2015-10-12 16:48:04 +02:00 |
|
PlatinumSkink
|
5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
|
PlatinumSkink
|
8f2af7ca8f
|
Fixed so you don't randomly lose lives upon stage cleared. I think.
|
2015-10-09 08:57:05 +02:00 |
|
Jace
|
6ab144520a
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
|
2015-10-09 00:29:26 +02:00 |
|
Jace
|
c17501547b
|
Removed level indicator and centered score
|
2015-10-09 00:28:55 +02:00 |
|
viktorljung
|
d4c79e338c
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-09 00:22:32 +02:00 |
|
viktorljung
|
c754d04b63
|
Kraken GUI
|
2015-10-09 00:16:16 +02:00 |
|
Jace
|
47493674a8
|
fixup! After merge fixes
|
2015-10-09 00:01:56 +02:00 |
|
Jace
|
db1baad3c1
|
After merge fixes
|
2015-10-08 23:59:26 +02:00 |
|
viktorljung
|
46fca005bf
|
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
|
2015-10-08 23:53:59 +02:00 |
|
PlatinumSkink
|
c222383b6f
|
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
|
2015-10-08 23:52:48 +02:00 |
|
Jace
|
7f344263da
|
Merge branch 'master' into gui
Conflicts:
include/Game/GUI/HUD.h
src/game/Core/Renderer.cpp
|
2015-10-08 23:47:25 +02:00 |
|
Jace
|
7ee0bbc32b
|
Added first stage story
|
2015-10-08 23:41:59 +02:00 |
|
Jace
|
18e2891621
|
fixup: Loading frame
|
2015-10-08 23:40:58 +02:00 |
|
viktorljung
|
9997f3d964
|
Merge remote-tracking branch 'origin/master' into Physics
|
2015-10-08 23:19:23 +02:00 |
|
viktorljung
|
95c1f57dd7
|
GameOver and WinScreen Added
|
2015-10-08 23:18:54 +02:00 |
|
PlatinumSkink
|
90636a7169
|
Color Arrays in Vec4 implimented. Have fun.
|
2015-10-08 22:32:06 +02:00 |
|
Jace
|
4978f204a7
|
First story frame
|
2015-10-08 21:52:40 +02:00 |
|
Jace
|
2f09cdce4c
|
Loading frame
|
2015-10-08 21:52:22 +02:00 |
|
PlatinumSkink
|
7d15be6d6d
|
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
|
2015-10-08 21:52:21 +02:00 |
|
Jace
|
77b54ab988
|
Created a Storyboard frame that can fade and pan between images
|
2015-10-08 21:52:09 +02:00 |
|
viktorljung
|
9fe2324913
|
Lifebuoy updated, now dies after 4 hits
|
2015-10-08 21:51:43 +02:00 |
|
PlatinumSkink
|
f6f74c659f
|
Getting Sticky after Ink Blaster now works.
|
2015-10-08 21:51:27 +02:00 |
|
Jace
|
856053e3f2
|
Forgot this when moving game GUI to a subfolder... I guess.
|
2015-10-08 21:51:13 +02:00 |
|
Stiffly
|
96ccef6ed8
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 21:44:50 +02:00 |
|
Stiffly
|
2545cef90f
|
temporary particles for demo. trails for bricks, and on brick hit.
|
2015-10-08 21:41:01 +02:00 |
|
viktorljung
|
d5e7481866
|
Fixed spelling error
|
2015-10-08 20:19:57 +02:00 |
|
viktorljung
|
a0d6f01ac2
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/LevelSystem.cpp
|
2015-10-08 20:17:24 +02:00 |
|
viktorljung
|
52ab09d0b1
|
Added brick models and Lifebuoy balance changes
|
2015-10-08 20:08:42 +02:00 |
|
PlatinumSkink
|
3793515968
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-08 20:08:10 +02:00 |
|
PlatinumSkink
|
5c2844c137
|
InkBlaster functions as intended! It just needs ink!
|
2015-10-08 20:02:51 +02:00 |
|
viktorljung
|
87fd73f249
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 17:28:28 +02:00 |
|
viktorljung
|
b93013fcd8
|
Lifebuoy working
|
2015-10-08 17:22:19 +02:00 |
|
PlatinumSkink
|
6669d91a90
|
Sticky works except graphics. Temporarily colored odd bricks.
|
2015-10-08 15:42:13 +02:00 |
|
PlatinumSkink
|
566b440d80
|
Lifebuoy added. Incomplete, but it appears.
|
2015-10-08 14:00:26 +02:00 |
|
PlatinumSkink
|
b5ae490b23
|
Prepared for Lifebuoy PowerUp.
|
2015-10-08 11:51:13 +02:00 |
|
Jace
|
7bf1d7cf24
|
Moved game GUI to its own subfolder
|
2015-10-08 10:46:28 +02:00 |
|
PlatinumSkink
|
07e59bd0e2
|
Scroll to next stage works!
|
2015-10-07 19:19:55 +02:00 |
|
PlatinumSkink
|
3814c25931
|
Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio.
|
2015-10-07 17:09:55 +02:00 |
|
PlatinumSkink
|
b7696b8776
|
Merge branch 'LevelSystemAndSuch', and adjusted ball size.
|
2015-10-06 20:35:44 +02:00 |
|
viktorljung
|
b036357e3b
|
Merge branch 'Physics'
Conflicts:
include/Core/Engine.h
include/Physics/CPhysics.h
include/Physics/PhysicsSystem.h
src/game/Game/BallSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-10-06 20:16:57 +02:00 |
|
PlatinumSkink
|
902098a72d
|
Fixed all bugs I know of. MultiBall appear upon ice falling in water.
|
2015-10-06 19:41:24 +02:00 |
|
viktorljung
|
65c01f9b8e
|
Improved collisions with multiple objects in the same frame
|
2015-10-06 19:41:00 +02:00 |
|
PlatinumSkink
|
5b425f27ae
|
Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading?
|
2015-10-06 15:31:48 +02:00 |
|