PlatinumSkink
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e120b09b84
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-01 14:36:12 +02:00 |
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tleety
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45711500f7
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Merged
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2015-10-01 14:24:06 +02:00 |
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tleety
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52dec86925
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Particle system up and running, but with bugged rendering
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2015-10-01 14:14:51 +02:00 |
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PlatinumSkink
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c63ec035a7
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HitLagSystem implemented.
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2015-09-30 16:42:35 +02:00 |
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PlatinumSkink
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c31ff4cfcb
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P-button pauses, H-button does 0.3 second HitLag.
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2015-09-30 15:19:45 +02:00 |
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tleety
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2491dd8b74
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Fixed some things, code up to styleguide
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2015-09-30 10:29:56 +02:00 |
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viktorljung
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7733a44d53
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Refactoring and starting to write test for PhysicsSystem
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2015-09-29 12:08:13 +02:00 |
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tleety
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a1c709a2db
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Removed wierd glow on water
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2015-09-29 11:10:08 +02:00 |
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tleety
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38d3a8c990
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Fixed a bug where you could not have more than one particle group
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2015-09-29 10:27:57 +02:00 |
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Jace
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5e7e5ec8bb
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Fixed precision loss in physics accumulator
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2015-09-28 22:55:39 +02:00 |
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viktorljung
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1a0201ee98
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Style guide fixes
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2015-09-28 17:20:23 +02:00 |
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viktorljung
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96511c63b1
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-25 05:16:32 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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viktorljung
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d2301594ce
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Gravity scale per entity
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2015-09-25 00:01:24 +02:00 |
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viktorljung
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03e2078cfb
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Pad modifies ball path and ball facing its direction
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2015-09-23 15:12:18 +02:00 |
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tleety
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94401a10ee
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Water working, might not work for several bodies
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2015-09-22 16:06:47 +02:00 |
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tleety
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1e70e151ee
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Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it.
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2015-09-21 16:00:20 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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tleety
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b69413d9c9
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Base water set up
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2015-09-17 17:35:17 +02:00 |
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viktorljung
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c0155b7900
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collisions remade
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2015-09-17 16:52:43 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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viktorljung
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8963e94cd6
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pad moving with physics velocity
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2015-09-15 14:27:35 +01:00 |
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PlatinumSkink
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88bd96861d
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Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
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2015-09-15 12:40:23 +02:00 |
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viktorljung
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2d7b32b7a3
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impulse list and velocity for physics
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2015-09-14 16:06:48 +01:00 |
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viktorljung
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dfef1ec774
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
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2015-09-14 15:37:38 +01:00 |
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viktorljung
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c7704f62e9
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fixed timestep working
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2015-09-14 14:59:39 +01:00 |
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PlatinumSkink
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bda864ac11
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Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
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2015-09-11 15:07:00 +02:00 |
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viktorljung
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6932a22d7a
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Rotation right this time
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2015-09-11 10:48:15 +01:00 |
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PlatinumSkink
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ead7c6c754
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-11 10:51:52 +02:00 |
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PlatinumSkink
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c829315598
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Ball hitting bricks destroys bricks! We can PLAY! (kind of)
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2015-09-11 10:50:49 +02:00 |
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viktorljung
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71cdd1f795
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SetImpulse event
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2015-09-10 22:43:25 +01:00 |
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viktorljung
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963e492f9c
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CircleShape
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2015-09-10 22:24:19 +01:00 |
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viktorljung
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9bf0ca0e46
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ContactListener and contact events
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2015-09-10 21:25:34 +01:00 |
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