Stiffly
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650c7ec47c
|
EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.
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2015-09-25 02:43:34 +02:00 |
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Stiffly
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0e6fcfb2ba
|
Merge remote-tracking branch 'origin/master' into Sound
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2015-09-25 01:03:28 +02:00 |
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Stiffly
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181ac60bd0
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MasterVolume now working due to previous refactoring.
TODO: Make it depend on individual volume value.
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2015-09-24 23:41:41 +02:00 |
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Stiffly
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0d521cdcc9
|
Refactoring. Splitting up storage and handling into SFX- and BGM sources.
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2015-09-24 23:21:55 +02:00 |
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Stiffly
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e867722d9a
|
Added logic for mastervolume. And a coresponding event.
(sources need to be updated for it to be fully working)
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2015-09-24 22:55:24 +02:00 |
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Stiffly
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1f73201943
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-24 21:03:57 +02:00 |
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viktorljung
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bc6b037923
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Added submarine pad
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2015-09-24 20:54:57 +02:00 |
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viktorljung
|
e7806165b4
|
Merged Master into Sound.
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2015-09-24 20:54:32 +02:00 |
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viktorljung
|
72413dc0a9
|
Added submarine model and texture files
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2015-09-24 20:31:47 +02:00 |
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PlatinumSkink
|
4e4ba29666
|
Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
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2015-09-24 18:14:39 +02:00 |
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PlatinumSkink
|
62b17e3dbf
|
Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
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2015-09-23 20:46:57 +02:00 |
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PlatinumSkink
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bbec676683
|
Merged master into LevelSystemAndSuch. Now let's see if it works.
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2015-09-23 16:05:07 +02:00 |
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PlatinumSkink
|
edc25e59f0
|
Start of Rescaling 10:16
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2015-09-23 15:59:48 +02:00 |
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viktorljung
|
4e429bc48c
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Fixed remove ball bug
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2015-09-23 15:55:50 +02:00 |
|
viktorljung
|
af22c84066
|
removed the test box
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2015-09-23 15:24:41 +02:00 |
|
viktorljung
|
56549cdf0a
|
Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:21:28 +02:00 |
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Stiffly
|
e8e74eb506
|
Added pitch
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2015-09-23 15:15:43 +02:00 |
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viktorljung
|
08d653b0b0
|
Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:14:16 +02:00 |
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viktorljung
|
03e2078cfb
|
Pad modifies ball path and ball facing its direction
|
2015-09-23 15:12:18 +02:00 |
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PlatinumSkink
|
1b0d87e862
|
Adjusted Power-Up Code
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2015-09-23 14:23:41 +02:00 |
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Stiffly
|
346ee13dd5
|
Stop sound event up and running.
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2015-09-23 14:14:11 +02:00 |
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Stiffly
|
4f341250d7
|
Updated playsound events.
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2015-09-23 12:08:05 +02:00 |
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PlatinumSkink
|
f6b6f05c37
|
CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
|
2015-09-22 17:55:12 +02:00 |
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Stiffly
|
a010a8be77
|
Clean-up sources.
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2015-09-22 17:44:40 +02:00 |
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Stiffly
|
5b6556e9fb
|
Fixed OpenAL Clean-up device. Added playBGM-event.
|
2015-09-22 16:56:53 +02:00 |
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PlatinumSkink
|
2797a0f6c3
|
Merge branch 'master' into LevelSystemAndSuch
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2015-09-22 14:49:50 +02:00 |
|
Stiffly
|
3f4ede4b7d
|
OpenAL fixed. CMake path set correctly.
|
2015-09-22 14:32:04 +02:00 |
|
Stiffly
|
7e9e19039c
|
removing unnecessary print
|
2015-09-21 14:49:47 +02:00 |
|
PlatinumSkink
|
dbb04c83af
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-21 13:27:54 +02:00 |
|
PlatinumSkink
|
460c7042bf
|
MultiBalls appear depending on pad's position
|
2015-09-21 13:25:20 +02:00 |
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PlatinumSkink
|
761631c4a6
|
m-button is MultiBall powerup. Still needs fine-tuning.
|
2015-09-17 18:09:22 +02:00 |
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Stiffly
|
2a4c7c8b1a
|
Resourcing working on sounds. Added class Sound resource.
|
2015-09-17 17:50:00 +02:00 |
|
viktorljung
|
8ca01ae9c7
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
|
2015-09-17 17:11:37 +02:00 |
|
viktorljung
|
c0155b7900
|
collisions remade
|
2015-09-17 16:52:43 +02:00 |
|
Stiffly
|
587b712f49
|
Merge remote-tracking branch 'origin/master' into Sound
|
2015-09-17 15:41:36 +02:00 |
|
Stiffly
|
4dd8ac8445
|
Added Component to bricks to emitt sound. Improved code for playing a sound
|
2015-09-17 15:41:08 +02:00 |
|
viktorljung
|
442554812d
|
Collisions kind of working
|
2015-09-17 14:11:09 +01:00 |
|
Stiffly
|
6671136a08
|
Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
|
2015-09-17 14:42:33 +02:00 |
|
tleety
|
692e0ca9df
|
Fixed a bug where models normal and specular maps is not loaded.
|
2015-09-17 14:37:00 +02:00 |
|
Stiffly
|
250e70ff50
|
removing some heavy sound files for you guys
|
2015-09-17 13:27:31 +02:00 |
|
Stiffly
|
953be0cda9
|
Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
|
2015-09-17 13:18:56 +02:00 |
|
Stiffly
|
13de4bd1cb
|
Added sound files. Listens to collision events -> play sound.
|
2015-09-16 16:54:02 +02:00 |
|
PlatinumSkink
|
bc5a5e5e92
|
Adjusted model and position of displayed lives.
|
2015-09-16 16:49:52 +02:00 |
|
PlatinumSkink
|
bdba34e8e1
|
Reset ball is also octopus.
|
2015-09-16 16:35:41 +02:00 |
|
PlatinumSkink
|
30ee6c2430
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-16 16:29:57 +02:00 |
|
tleety
|
c311408346
|
Ball size fix
|
2015-09-16 16:23:59 +02:00 |
|
tleety
|
a5ffce8db8
|
Merge remote-tracking branch 'origin/master' into GLrenderer
|
2015-09-16 16:17:39 +02:00 |
|
tleety
|
12273f66af
|
Ball size fix
|
2015-09-16 16:17:02 +02:00 |
|
tleety
|
825f6dc991
|
Models now get a standard normal and specular map if they dont have one
|
2015-09-16 16:09:20 +02:00 |
|
PlatinumSkink
|
8f513e3281
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-16 15:49:36 +02:00 |
|