Commit Graph

14 Commits

Author SHA1 Message Date
viktorljung 03e2078cfb Pad modifies ball path and ball facing its direction 2015-09-23 15:12:18 +02:00
viktorljung c0155b7900 collisions remade 2015-09-17 16:52:43 +02:00
viktorljung 442554812d Collisions kind of working 2015-09-17 14:11:09 +01:00
viktorljung 8963e94cd6 pad moving with physics velocity 2015-09-15 14:27:35 +01:00
viktorljung 2d7b32b7a3 impulse list and velocity for physics 2015-09-14 16:06:48 +01:00
viktorljung dfef1ec774 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
2015-09-14 15:37:38 +01:00
viktorljung c7704f62e9 fixed timestep working 2015-09-14 14:59:39 +01:00
PlatinumSkink bda864ac11 Breakout Standard Screen
Meaning bricks, ball, pad, walls bounces, things.
May or may not work as intended.
2015-09-11 15:07:00 +02:00
viktorljung 6932a22d7a Rotation right this time 2015-09-11 10:48:15 +01:00
PlatinumSkink ead7c6c754 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-11 10:51:52 +02:00
PlatinumSkink c829315598 Ball hitting bricks destroys bricks! We can PLAY! (kind of) 2015-09-11 10:50:49 +02:00
viktorljung 71cdd1f795 SetImpulse event 2015-09-10 22:43:25 +01:00
viktorljung 963e492f9c CircleShape 2015-09-10 22:24:19 +01:00
viktorljung 9bf0ca0e46 ContactListener and contact events 2015-09-10 21:25:34 +01:00