Commit Graph

10 Commits

Author SHA1 Message Date
Stiffly 90f4d771ac Updated blood effects 2015-10-23 15:49:27 +02:00
Stiffly 7c2782fe2c Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles. 2015-10-22 16:27:23 +02:00
Stiffly 46f3a9f72e Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety. 2015-10-14 18:29:43 +02:00
Stiffly 1065d3abc3 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:02:31 +02:00
Stiffly 94cac38cc6 "Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion 2015-10-13 15:22:11 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
Stiffly 143bff2d9e Added two new particle sprites. 2015-10-08 18:19:15 +02:00
Stiffly bb314898ba Fixing vs build fail 2015-10-08 12:12:21 +02:00
Stiffly 1a1b94477e Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	include/Sound/SoundSystem.h
	src/game/Physics/PhysicsSystem.cpp
	src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly db2d6ad6e4 Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3 2015-10-07 17:22:45 +02:00