Stiffly
|
206b6ee36c
|
Merge remote-tracking branch 'origin/master' into water
|
2015-10-23 15:49:41 +02:00 |
|
Stiffly
|
90f4d771ac
|
Updated blood effects
|
2015-10-23 15:49:27 +02:00 |
|
PlatinumSkink
|
c06c198cda
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-10-23 15:13:50 +02:00 |
|
PlatinumSkink
|
fa5cb379ab
|
Skill-Kraken implemented. What do people think...?
|
2015-10-23 15:12:28 +02:00 |
|
Jace
|
1270500a43
|
Kraken screen shake!
|
2015-10-23 15:05:43 +02:00 |
|
Stiffly
|
485cdb7b5e
|
Blood in progress. <- period
|
2015-10-23 14:39:26 +02:00 |
|
PlatinumSkink
|
e9a71a6ff7
|
Oh, and lives now swim around in a sinus wave. All bricks break when Kraken is defeated.
|
2015-10-23 12:17:19 +02:00 |
|
PlatinumSkink
|
3de06991e2
|
Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
|
2015-10-23 12:10:09 +02:00 |
|
Stiffly
|
e1f628be06
|
Merge branch 'master' into Sound
Conflicts:
src/game/Game/BallSystem.cpp
|
2015-10-22 16:45:25 +02:00 |
|
viktorljung
|
5b5f5b6a62
|
New kraken boss model
|
2015-10-22 15:32:36 +02:00 |
|
PlatinumSkink
|
54f8fcd185
|
RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
|
2015-10-22 14:04:36 +02:00 |
|
Stiffly
|
bee4a05670
|
Merge remote-tracking branch 'origin/master' into Sound
|
2015-10-21 15:52:29 +02:00 |
|
PlatinumSkink
|
ff3813a7cf
|
A metric ton of minifixes!
|
2015-10-21 15:46:32 +02:00 |
|
Stiffly
|
59dbe97191
|
Boss fight sounds. bgm, boss-hit, init roar
|
2015-10-21 15:42:11 +02:00 |
|
PlatinumSkink
|
f0b36c6f12
|
Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken.
|
2015-10-21 15:12:50 +02:00 |
|
PlatinumSkink
|
e26156c093
|
Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
|
2015-10-20 15:57:06 +02:00 |
|
PlatinumSkink
|
fbdd3536f3
|
Kraken shows up on last stage. Created WaterSystem for possible future use.
|
2015-10-20 11:43:39 +02:00 |
|
PlatinumSkink
|
7aa7e7cbf0
|
Pause and Resume events completed and game-crashing bug fixed. I think.
|
2015-10-19 14:56:44 +02:00 |
|
PlatinumSkink
|
c5d88301ad
|
Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
|
2015-10-19 13:31:38 +02:00 |
|
PlatinumSkink
|
bd59cd4108
|
Implimented the basis for Kraken encounter.
|
2015-10-15 15:08:05 +02:00 |
|
PlatinumSkink
|
927c96d863
|
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
|
2015-10-15 13:44:16 +02:00 |
|