Commit Graph

559 Commits

Author SHA1 Message Date
Stiffly 01ff8763b8 WIP added msnu bgm again 2015-10-22 11:12:35 +02:00
tleety d6e0b8a36f Merge remote-tracking branch 'origin' into Tobias 2015-10-22 11:12:23 +02:00
tleety de8209bdda Kraken arm now splashes around when it arrives 2015-10-22 11:12:11 +02:00
Stiffly 16560a86b3 Kraken power down sound. Added Zap sound to story 2015-10-22 10:54:53 +02:00
PlatinumSkink 59c23026d2 Put all LifeStuff into a new LifeSystem. Appears to be working. 2015-10-22 10:34:22 +02:00
PlatinumSkink 1a6f18da94 Random direction upon ResetBall, turn in direction. 2015-10-21 16:53:04 +02:00
Stiffly bee4a05670 Merge remote-tracking branch 'origin/master' into Sound 2015-10-21 15:52:29 +02:00
Stiffly 784b2e1d58 life lost sound 2015-10-21 15:52:10 +02:00
PlatinumSkink 83f4da59d4 Merge branch 'LevelSystemAndSuch' 2015-10-21 15:47:54 +02:00
PlatinumSkink ff3813a7cf A metric ton of minifixes! 2015-10-21 15:46:32 +02:00
Stiffly 59dbe97191 Boss fight sounds. bgm, boss-hit, init roar 2015-10-21 15:42:11 +02:00
viktorljung f41e126bd6 Merge remote-tracking branch 'origin/master' into Physics 2015-10-21 15:40:43 +02:00
viktorljung f4ffead4f2 Animations and stuff 2015-10-21 15:40:19 +02:00
Jace 17c30ff610 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-21 15:38:46 +02:00
Jace 52f7e3f64b Control over animation looping and event on animation completion 2015-10-21 15:38:34 +02:00
Jace e7c1dc20ba HACK: For some reason Blender likes to create a first frame that doesn't start at time 0 2015-10-21 15:37:58 +02:00
Jace 2df78e011a Fixed Renderer trying to play animations when there is no animation component 2015-10-21 15:35:57 +02:00
tleety df264fb732 Added a ink brick texture 2015-10-21 15:16:34 +02:00
PlatinumSkink f0b36c6f12 Fixed Kraken battle. I think. Made it so you do not shoot projectiles or squids when struggling with Kraken. 2015-10-21 15:12:50 +02:00
tleety e9942dad4a Merge branch 'Tobias' 2015-10-21 14:48:33 +02:00
tleety cbaf300b03 Smallfix 2015-10-21 14:47:36 +02:00
tleety 11b792c85a Merge remote-tracking branch 'origin' into Tobias 2015-10-21 14:39:38 +02:00
tleety 726244b043 Combo particle is now more visable and better 2015-10-21 14:39:04 +02:00
Stiffly d0668effea Merge remote-tracking branch 'origin/master' into Sound 2015-10-21 13:18:42 +02:00
PlatinumSkink 2954e2cbb3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 16:14:55 +02:00
Jace 9b8546abb2 Fixed your score frames 2015-10-20 16:13:33 +02:00
Stiffly c23c7e4d8e Story sound. Tom could be improved. 2015-10-20 16:12:55 +02:00
PlatinumSkink c1e4e6c0bd KrakenHit event includes max health, current, and new. 2015-10-20 15:58:02 +02:00
tleety 0f506bfe35 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias 2015-10-20 15:57:40 +02:00
PlatinumSkink e26156c093 Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
2015-10-20 15:57:06 +02:00
tleety 9ffa8e9609 Kraken arm shows up when you take the powerup 2015-10-20 15:57:02 +02:00
Jace 0fabac14a8 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:48:13 +02:00
Jace 14b4fd9813 fixup! CMAKE Conditional compilation against DirectX and OpenGL targets 2015-10-20 15:39:12 +02:00
Jace d197ec07ad Merge branch 'master' into directx
Conflicts:
	include/Core/Engine.h
2015-10-20 15:13:20 +02:00
Jace a4b9521c34 CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
2015-10-20 14:52:12 +02:00
Jace 80f34b27b9 OpenGL renderer back in working condition 2015-10-20 14:31:12 +02:00
Stiffly ec509358b1 Powerup sound, not done 2015-10-20 14:20:46 +02:00
Jace aacc194358 Passthrough shader for DirectX GUI 2015-10-20 13:52:07 +02:00
Jace 4175b29653 DirectX GUI rendering 2015-10-20 12:07:40 +02:00
Jace 3557b45440 PNG loader now converts RGB to RGBA, because we'd rather treat them the same way when rendering, especially in DirectX 2015-10-20 12:07:30 +02:00
PlatinumSkink b4f098c80d Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 11:53:05 +02:00
PlatinumSkink b38fdf2183 Merge branch 'master' into LevelSystemAndSuch 2015-10-20 11:44:57 +02:00
PlatinumSkink fbdd3536f3 Kraken shows up on last stage. Created WaterSystem for possible future use. 2015-10-20 11:43:39 +02:00
Stiffly 091895cc85 broken ass shit after projectiles 2015-10-20 11:14:53 +02:00
tleety ce61de1d5c Merge remote-tracking branch 'origin/Physics' into Tobias 2015-10-20 11:03:45 +02:00
tleety f688981b06 Started work on kraken arm powerup visual changes. 2015-10-20 11:03:40 +02:00
viktorljung a85a703991 animations! 2015-10-20 11:02:03 +02:00
viktorljung f5957fc91a Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-10-20 11:01:42 +02:00
tleety b4486c6bf3 Added cheat and water changes to the defaul commit 2015-10-20 10:36:11 +02:00
Jace 4a3575190f DX sprites and stuff I guess 2015-10-19 17:48:07 +02:00