Commit Graph

99 Commits

Author SHA1 Message Date
Stiffly cbb6e7a04f Trail to individual brick debris.
Counter the particle spawn bug.
The bug occurs when the position is read as (0, 0) from the emitter. Similar particle removal bug appears when particles are deleted. Counterered  by deleting particle entities a little time before b2particles.
2015-10-14 17:40:24 +02:00
Stiffly e9ca58de64 Merge branch 'master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-14 15:43:34 +02:00
PlatinumSkink f773458654 Merge branch 'LevelSystemAndSuch' 2015-10-13 17:45:34 +02:00
Stiffly 5955a888d2 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:44:05 +02:00
Stiffly 5040ff4649 added a radius distribution to randomize the scale. 2015-10-13 17:39:40 +02:00
PlatinumSkink 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. 2015-10-13 17:28:31 +02:00
Stiffly 1065d3abc3 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:02:31 +02:00
Stiffly 94cac38cc6 "Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion 2015-10-13 15:22:11 +02:00
tleety c20b9a35b3 Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-10-13 15:09:33 +02:00
tleety c431193764 Some debug code 2015-10-13 15:09:00 +02:00
PlatinumSkink 1a070d8ce8 Merge branch 'master' into LevelSystemAndSuch 2015-10-13 13:37:08 +02:00
PlatinumSkink 32bbf282c9 Aimer for Sticky Works, though stuff. 2015-10-12 18:18:37 +02:00
tleety cd64531307 Merged with master and fixed some small variable things 2015-10-12 17:18:44 +02:00
tleety 52e2ce567a Power up sprites now show when you hit powerup bricks 2015-10-12 16:48:04 +02:00
tleety 1efdca9d23 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
#	src/game/Game/LevelSystem.cpp
2015-10-08 23:35:53 +02:00
Stiffly 2545cef90f temporary particles for demo. trails for bricks, and on brick hit. 2015-10-08 21:41:01 +02:00
Stiffly 706e720ae8 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	src/game/Physics/ContactListener.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 21:39:48 +02:00
Stiffly 143bff2d9e Added two new particle sprites. 2015-10-08 18:19:15 +02:00
viktorljung 87fd73f249 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00
viktorljung b93013fcd8 Lifebuoy working 2015-10-08 17:22:19 +02:00
PlatinumSkink 3ac6fdce5f Fixes smaller problems 2015-10-08 16:53:51 +02:00
PlatinumSkink 74d7e1feb7 Slight calibration so Travelling doesn't necessarily kill the process just because something is Sticky. 2015-10-08 16:13:30 +02:00
PlatinumSkink 210c6a003b Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again. 2015-10-08 16:11:47 +02:00
viktorljung f147778d4d Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 14:29:29 +02:00
PlatinumSkink 1a49e9d1b0 Merge remote-tracking branch 'origin/Physics' into LevelSystemAndSuch 2015-10-08 11:52:32 +02:00
PlatinumSkink b5ae490b23 Prepared for Lifebuoy PowerUp. 2015-10-08 11:51:13 +02:00
viktorljung 33ecbaaab3 density added in physics Component 2015-10-08 11:37:13 +02:00
viktorljung f085e6a387 Water can now collide with the bricks, added new ship model 2015-10-08 11:27:17 +02:00
Stiffly 3f0f45f509 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 11:16:31 +02:00
Stiffly b5785da5d5 Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	src/game/Physics/PhysicsSystem.cpp
2015-10-08 11:11:56 +02:00
Stiffly 66feadfd04 Fixed physics wrong error message 2015-10-08 11:04:35 +02:00
PlatinumSkink d038855fb7 Minor adjustments. 2015-10-08 10:45:01 +02:00
PlatinumSkink 07e59bd0e2 Scroll to next stage works! 2015-10-07 19:19:55 +02:00
Stiffly ef5882ffbf Vattnet fungerar nu igen. 2015-10-07 19:18:49 +02:00
Stiffly 1a1b94477e Merge remote-tracking branch 'origin/master' into water
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	include/Sound/SoundSystem.h
	src/game/Physics/PhysicsSystem.cpp
	src/game/Sound/SoundSystem.cpp
PS:min teori i förra commiten var sann
2015-10-07 18:34:36 +02:00
Stiffly db2d6ad6e4 Eventbaserade partiklar. Fick nån krasch i physicssystem efter ett tags spelande, men det hoppas jag löser sig när jag mergar in Viktors senaste fysikfixar :3 2015-10-07 17:22:45 +02:00
PlatinumSkink 9bb50067fc Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-07 17:13:05 +02:00
PlatinumSkink 3814c25931 Squid does not move until space is pressed. Experimenting with scroll. This shouldn't really be committed, but Visual Studio. 2015-10-07 17:09:55 +02:00
viktorljung 71fe786b04 even more bug fixes 2015-10-07 15:45:50 +02:00
viktorljung 562a5fa269 fixed more bugs 2015-10-07 15:40:04 +02:00
viktorljung 1462ca6111 fixes 2015-10-07 14:41:59 +02:00
Stiffly 8b12c1036d Partycles. 2015-10-06 21:42:54 +02:00
PlatinumSkink b7696b8776 Merge branch 'LevelSystemAndSuch', and adjusted ball size. 2015-10-06 20:35:44 +02:00
viktorljung b036357e3b Merge branch 'Physics'
Conflicts:
	include/Core/Engine.h
	include/Physics/CPhysics.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 20:16:57 +02:00
PlatinumSkink 1f10d24448 Commented out couts. 2015-10-06 19:57:57 +02:00
viktorljung 65c01f9b8e Improved collisions with multiple objects in the same frame 2015-10-06 19:41:00 +02:00
viktorljung a2dc76051f Bodies are now removed properly 2015-10-06 18:32:22 +02:00
viktorljung fb8d6f210a Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
Conflicts:
	include/Core/Engine.h
	include/Physics/PhysicsSystem.h
	src/game/Game/BallSystem.cpp
	src/game/Game/LevelSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-10-06 16:13:17 +02:00
PlatinumSkink 5b425f27ae Fixed invisible item bug, maybe. Put 0.1 sec hitlag on impact with pad. Stable level loading? 2015-10-06 15:31:48 +02:00
Jace 7173fdf396 MSVC12 compiler compability fixes 2015-10-06 15:27:11 +02:00