Jace
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d0ee438c4c
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Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete.
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2015-10-22 14:51:34 +02:00 |
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Jace
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17c30ff610
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-21 15:38:46 +02:00 |
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Jace
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2df78e011a
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Fixed Renderer trying to play animations when there is no animation component
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2015-10-21 15:35:57 +02:00 |
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tleety
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0f506bfe35
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-20 15:57:40 +02:00 |
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Jace
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d197ec07ad
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Merge branch 'master' into directx
Conflicts:
include/Core/Engine.h
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2015-10-20 15:13:20 +02:00 |
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PlatinumSkink
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b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
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b38fdf2183
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-20 11:44:57 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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viktorljung
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f5957fc91a
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
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2015-10-20 11:01:42 +02:00 |
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Jace
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4a3575190f
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DX sprites and stuff I guess
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2015-10-19 17:48:07 +02:00 |
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viktorljung
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9e8d176999
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Animation models and stuff
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2015-10-19 16:48:42 +02:00 |
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tleety
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36947611d3
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# include/Core/Engine.h
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2015-10-19 15:14:14 +02:00 |
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PlatinumSkink
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c83aee9b5d
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Merge branch 'LevelSystemAndSuch'
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2015-10-19 15:05:50 +02:00 |
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tleety
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55232a4ec2
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water radius now changeable in config file, also improved the look of the water
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2015-10-19 14:50:26 +02:00 |
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Jace
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d423239320
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All vertex attributes now present in DX shaders
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2015-10-19 13:53:12 +02:00 |
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Jace
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00f537bc03
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Removed OpenGL specifics from RenderQueue
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2015-10-19 13:38:12 +02:00 |
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Jace
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13360856f9
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Separated OpenGL specific code into its own "compilation unit"
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2015-10-19 13:37:59 +02:00 |
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PlatinumSkink
|
3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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Stiffly
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0180b29544
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-10-16 11:53:38 +02:00 |
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PlatinumSkink
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bd59cd4108
|
Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
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Jace
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4a031147a6
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Added log level to config
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2015-10-15 14:57:33 +02:00 |
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Jace
|
00cac42094
|
Added video options to config
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2015-10-15 14:19:12 +02:00 |
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Stiffly
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e719a342f2
|
Master volume init values depends on configfile.
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2015-10-15 14:03:06 +02:00 |
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Stiffly
|
64f903a6b6
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WIP
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2015-10-15 13:48:05 +02:00 |
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Jace
|
a35d72cac3
|
Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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tleety
|
46f6289720
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Fixed so the game does not crash if it cant find data in the config file
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2015-10-15 12:35:58 +02:00 |
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tleety
|
52fe2e697e
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Added a config file and implemented code for it
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2015-10-15 12:15:53 +02:00 |
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PlatinumSkink
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4abce7b17f
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CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
|
0650e7c061
|
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
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2015-10-15 10:20:05 +02:00 |
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PlatinumSkink
|
8e32574692
|
Removed unnecessary Cout to avoid annoying others.
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2015-10-13 18:37:46 +02:00 |
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PlatinumSkink
|
ffea58d41f
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ScreenShake works as intended at the press of E and upon calling the event.
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2015-10-13 18:34:21 +02:00 |
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PlatinumSkink
|
36d0601dfd
|
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
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2015-10-13 17:28:31 +02:00 |
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PlatinumSkink
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5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
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2015-10-12 16:45:59 +02:00 |
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Jace
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db1baad3c1
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After merge fixes
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2015-10-08 23:59:26 +02:00 |
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Stiffly
|
96ccef6ed8
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 21:44:50 +02:00 |
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Stiffly
|
706e720ae8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Physics/ContactListener.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 21:39:48 +02:00 |
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PlatinumSkink
|
3793515968
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-08 20:08:10 +02:00 |
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PlatinumSkink
|
5c2844c137
|
InkBlaster functions as intended! It just needs ink!
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2015-10-08 20:02:51 +02:00 |
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Stiffly
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143bff2d9e
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Added two new particle sprites.
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2015-10-08 18:19:15 +02:00 |
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viktorljung
|
87fd73f249
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 17:28:28 +02:00 |
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viktorljung
|
b93013fcd8
|
Lifebuoy working
|
2015-10-08 17:22:19 +02:00 |
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PlatinumSkink
|
3ac6fdce5f
|
Fixes smaller problems
|
2015-10-08 16:53:51 +02:00 |
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PlatinumSkink
|
210c6a003b
|
Merge branch 'master' into LevelSystemAndSuch. Fixed so scrolling to next level works again.
|
2015-10-08 16:11:47 +02:00 |
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viktorljung
|
f147778d4d
|
Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 14:29:29 +02:00 |
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viktorljung
|
c57181fb83
|
working on Lifebuoy
|
2015-10-08 14:25:20 +02:00 |
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PlatinumSkink
|
566b440d80
|
Lifebuoy added. Incomplete, but it appears.
|
2015-10-08 14:00:26 +02:00 |
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Stiffly
|
3f0f45f509
|
Merge remote-tracking branch 'origin/master' into water
Conflicts:
include/Core/Engine.h
src/game/Physics/PhysicsSystem.cpp
|
2015-10-08 11:16:31 +02:00 |
|
Stiffly
|
66feadfd04
|
Fixed physics wrong error message
|
2015-10-08 11:04:35 +02:00 |
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PlatinumSkink
|
07e59bd0e2
|
Scroll to next stage works!
|
2015-10-07 19:19:55 +02:00 |
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Stiffly
|
ef5882ffbf
|
Vattnet fungerar nu igen.
|
2015-10-07 19:18:49 +02:00 |
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