Commit Graph

171 Commits

Author SHA1 Message Date
Jace d0ee438c4c Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete. 2015-10-22 14:51:34 +02:00
tleety e9942dad4a Merge branch 'Tobias' 2015-10-21 14:48:33 +02:00
tleety 11b792c85a Merge remote-tracking branch 'origin' into Tobias 2015-10-21 14:39:38 +02:00
Stiffly d0668effea Merge remote-tracking branch 'origin/master' into Sound 2015-10-21 13:18:42 +02:00
PlatinumSkink 2954e2cbb3 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 16:14:55 +02:00
Jace 9b8546abb2 Fixed your score frames 2015-10-20 16:13:33 +02:00
Stiffly c23c7e4d8e Story sound. Tom could be improved. 2015-10-20 16:12:55 +02:00
PlatinumSkink c1e4e6c0bd KrakenHit event includes max health, current, and new. 2015-10-20 15:58:02 +02:00
tleety 0f506bfe35 Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias 2015-10-20 15:57:40 +02:00
PlatinumSkink e26156c093 Kraken Battle Implemented. Feel free to comment.
To get to battle faster, change CurrentCluster to 0.
2015-10-20 15:57:06 +02:00
tleety 9ffa8e9609 Kraken arm shows up when you take the powerup 2015-10-20 15:57:02 +02:00
PlatinumSkink b4f098c80d Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-20 11:53:05 +02:00
PlatinumSkink b38fdf2183 Merge branch 'master' into LevelSystemAndSuch 2015-10-20 11:44:57 +02:00
PlatinumSkink fbdd3536f3 Kraken shows up on last stage. Created WaterSystem for possible future use. 2015-10-20 11:43:39 +02:00
viktorljung f5957fc91a Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
2015-10-20 11:01:42 +02:00
viktorljung 9e8d176999 Animation models and stuff 2015-10-19 16:48:42 +02:00
tleety dd6c5443eb Fixed an upper case E into a lowercase so linux hopefully wont have a shitfit 2015-10-19 16:42:39 +02:00
Stiffly 71521b5b02 Added squid-bounce wav 2015-10-19 16:41:57 +02:00
tleety 970201520e Fixed so oilshooter shoots the new particle 2015-10-19 16:32:14 +02:00
tleety c1df5d69a9 Merge remote-tracking branch 'origin' into Tobias 2015-10-19 15:57:41 +02:00
tleety 7b428f2b54 Added a cheatmode setting in config 2015-10-19 15:56:26 +02:00
Stiffly 5802c7f7c4 Merge remote-tracking branch 'origin/master' into water 2015-10-19 15:25:16 +02:00
Stiffly 0688de9dd2 LifeBuoy particle effect on hit. 2015-10-19 15:24:40 +02:00
PlatinumSkink c83aee9b5d Merge branch 'LevelSystemAndSuch' 2015-10-19 15:05:50 +02:00
PlatinumSkink 7aa7e7cbf0 Pause and Resume events completed and game-crashing bug fixed. I think. 2015-10-19 14:56:44 +02:00
Stiffly dc2ec46cfa Playing sound on EGameStart. Menu sounds. 2015-10-19 13:53:42 +02:00
PlatinumSkink 3fb741335e Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch. 2015-10-19 13:37:10 +02:00
PlatinumSkink c5d88301ad Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option. 2015-10-19 13:31:38 +02:00
PlatinumSkink bd59cd4108 Implimented the basis for Kraken encounter. 2015-10-15 15:08:05 +02:00
Jace b754fff9e3 Added volume settings to config file 2015-10-15 14:10:22 +02:00
PlatinumSkink b2127c6c4e Fixed error so you can actually play LevelSystemAndSuch branch. 2015-10-15 13:48:35 +02:00
PlatinumSkink 927c96d863 TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem. 2015-10-15 13:44:16 +02:00
Jace a35d72cac3 Working skeletal animations!!! 2015-10-15 12:48:28 +02:00
PlatinumSkink 4abce7b17f CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences. 2015-10-15 11:11:06 +02:00
PlatinumSkink 44f2cf72ac Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-10-15 10:24:13 +02:00
PlatinumSkink 0650e7c061 Basis of RaiseWater implemented in a way that doesn't work with our amount of lag. 2015-10-15 10:20:05 +02:00
PlatinumSkink 55cc1f5b69 ScreenShakeSystem made. And some other things. 2015-10-14 18:52:04 +02:00
tleety 5da96f40f3 Fixed so 42+ combo particle is shown when you have 42+ combo 2015-10-14 18:19:45 +02:00
tleety 6c41911233 Combos now show up as a particle when it is reset 2015-10-14 18:07:15 +02:00
tleety 471fbacfd6 Changed how the score background is rendered and added some combo numbers 2015-10-14 17:16:16 +02:00
PlatinumSkink b94eeac2cd Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-13 18:34:46 +02:00
PlatinumSkink ffea58d41f ScreenShake works as intended at the press of E and upon calling the event. 2015-10-13 18:34:21 +02:00
viktorljung e6cffcb217 Merge remote-tracking branch 'origin/master' into Physics 2015-10-13 18:03:15 +02:00
PlatinumSkink 1b4c38c292 Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut 2015-10-13 17:52:30 +02:00
PlatinumSkink f773458654 Merge branch 'LevelSystemAndSuch' 2015-10-13 17:45:34 +02:00
tleety 1e4e278ef6 Added score background stuff 2015-10-13 17:45:15 +02:00
viktorljung 40054cb40f Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
PlatinumSkink 36d0601dfd Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad. 2015-10-13 17:28:31 +02:00
tleety 4857e387ad Added some new fonts 2015-10-13 17:02:20 +02:00
viktorljung b8e1f6fcde Added brick break, needs more work with the removal code and particles 2015-10-13 16:18:46 +02:00