Jace
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e7c1dc20ba
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HACK: For some reason Blender likes to create a first frame that doesn't start at time 0
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2015-10-21 15:37:58 +02:00 |
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Jace
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2df78e011a
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Fixed Renderer trying to play animations when there is no animation component
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2015-10-21 15:35:57 +02:00 |
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Jace
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9b8546abb2
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Fixed your score frames
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2015-10-20 16:13:33 +02:00 |
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Jace
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0fabac14a8
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fixup! CMAKE Conditional compilation against DirectX and OpenGL targets
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2015-10-20 15:48:13 +02:00 |
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Jace
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14b4fd9813
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fixup! CMAKE Conditional compilation against DirectX and OpenGL targets
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2015-10-20 15:39:12 +02:00 |
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Jace
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d197ec07ad
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Merge branch 'master' into directx
Conflicts:
include/Core/Engine.h
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2015-10-20 15:13:20 +02:00 |
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Jace
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a4b9521c34
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CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
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2015-10-20 14:52:12 +02:00 |
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Jace
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80f34b27b9
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OpenGL renderer back in working condition
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2015-10-20 14:31:12 +02:00 |
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Jace
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aacc194358
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Passthrough shader for DirectX GUI
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2015-10-20 13:52:07 +02:00 |
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Jace
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4175b29653
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DirectX GUI rendering
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2015-10-20 12:07:40 +02:00 |
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Jace
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3557b45440
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PNG loader now converts RGB to RGBA, because we'd rather treat them the same way when rendering, especially in DirectX
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2015-10-20 12:07:30 +02:00 |
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PlatinumSkink
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b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
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b38fdf2183
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-20 11:44:57 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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Jace
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4a3575190f
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DX sprites and stuff I guess
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2015-10-19 17:48:07 +02:00 |
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tleety
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dd6c5443eb
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Fixed an upper case E into a lowercase so linux hopefully wont have a shitfit
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2015-10-19 16:42:39 +02:00 |
|
tleety
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bbbcc528d3
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Levelsystem quickfix
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2015-10-19 16:35:12 +02:00 |
|
tleety
|
970201520e
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Fixed so oilshooter shoots the new particle
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2015-10-19 16:32:14 +02:00 |
|
tleety
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13a5af837b
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Added a oilshot sprite
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2015-10-19 16:15:36 +02:00 |
|
tleety
|
c1df5d69a9
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-19 15:57:41 +02:00 |
|
tleety
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7b428f2b54
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Added a cheatmode setting in config
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2015-10-19 15:56:26 +02:00 |
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Stiffly
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3f2a1c8d90
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Merge branch 'master' into Sound
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2015-10-19 15:36:01 +02:00 |
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Stiffly
|
5802c7f7c4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-19 15:25:16 +02:00 |
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Stiffly
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0688de9dd2
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LifeBuoy particle effect on hit.
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2015-10-19 15:24:40 +02:00 |
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tleety
|
36947611d3
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# include/Core/Engine.h
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2015-10-19 15:14:14 +02:00 |
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Stiffly
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5f8756ce8b
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Improved EStopSound
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2015-10-19 15:11:53 +02:00 |
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PlatinumSkink
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c83aee9b5d
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Merge branch 'LevelSystemAndSuch'
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2015-10-19 15:05:50 +02:00 |
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Stiffly
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cda75de366
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Subarashii... Subarashiiiii ~
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2015-10-19 14:59:05 +02:00 |
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PlatinumSkink
|
7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
|
tleety
|
55232a4ec2
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water radius now changeable in config file, also improved the look of the water
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2015-10-19 14:50:26 +02:00 |
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Jace
|
1abee730ec
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Moved shaders to separate OpenGL and DirectX folders
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2015-10-19 14:08:12 +02:00 |
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Stiffly
|
f2dab5bd1b
|
Merge branch 'master' into Sound
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2015-10-19 13:54:16 +02:00 |
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Stiffly
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dc2ec46cfa
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Playing sound on EGameStart. Menu sounds.
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2015-10-19 13:53:42 +02:00 |
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Jace
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d423239320
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All vertex attributes now present in DX shaders
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2015-10-19 13:53:12 +02:00 |
|
Jace
|
e195e69408
|
Working DirectX textures
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2015-10-19 13:39:00 +02:00 |
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Jace
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a782e6b40a
|
Successful DirectX context through GLFW, praise Gaben!
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2015-10-19 13:39:00 +02:00 |
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Jace
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16ecdb76d3
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Added DirectXTK library
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2015-10-19 13:38:59 +02:00 |
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Jace
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0be663be11
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Created interface class for Renderer
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2015-10-19 13:38:58 +02:00 |
|
Jace
|
0666e8513f
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Split model file loading and buffer creation into separate classes
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2015-10-19 13:38:46 +02:00 |
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Jace
|
00f537bc03
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Removed OpenGL specifics from RenderQueue
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2015-10-19 13:38:12 +02:00 |
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Jace
|
13360856f9
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Separated OpenGL specific code into its own "compilation unit"
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2015-10-19 13:37:59 +02:00 |
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PlatinumSkink
|
3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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PlatinumSkink
|
c5d88301ad
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Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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Stiffly
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116cfb5759
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Merge branch 'water'
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2015-10-16 13:11:02 +02:00 |
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Stiffly
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2c6ac49e15
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Added particle event for each brick debris. poof!
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2015-10-16 13:05:33 +02:00 |
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Stiffly
|
bf82e549aa
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Added VectorInterpolation function. Fixed time bug for particles.
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2015-10-16 12:43:40 +02:00 |
|
tleety
|
05f54b5ff9
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-16 12:36:08 +02:00 |
|
tleety
|
84c3a78275
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Kraken texture and model added
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2015-10-16 12:32:55 +02:00 |
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Stiffly
|
0600230ed4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-16 11:59:17 +02:00 |
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Stiffly
|
0180b29544
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-10-16 11:53:38 +02:00 |
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