Jace
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ff27eafccf
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WORKING number frame
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2015-10-01 13:09:27 +02:00 |
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Jace
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b42a09fce1
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Semi-working number frame
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2015-10-01 11:01:33 +02:00 |
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Jace
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d1dde9459f
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Added FPS counter
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2015-10-01 11:01:18 +02:00 |
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Jace
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cc1bc25914
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-01 10:55:04 +02:00 |
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Jace
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e1ff3825ee
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Fixed type error in sound loading
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2015-10-01 12:51:29 +02:00 |
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Jace
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842a112be8
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Added Frame tests
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2015-10-01 10:53:46 +02:00 |
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Jace
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ba67f6ea37
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Tests fixed into working order
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2015-10-01 10:53:29 +02:00 |
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Stiffly
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cb70cdfc5d
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-29 12:04:52 +02:00 |
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Stiffly
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3ab6c0c5ba
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Sound channel volume not overriding individual volume for sounds.
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2015-09-29 11:09:43 +02:00 |
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Jace
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5e7e5ec8bb
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Fixed precision loss in physics accumulator
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2015-09-28 22:55:39 +02:00 |
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Jace
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5e0b0f920a
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Fixed your asset loading fuckups
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2015-09-28 22:46:35 +02:00 |
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Jace
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d472e2ae88
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Added ignore rule for .orig files, since nobody seem to be able to look at what they commit...
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2015-09-28 21:56:11 +02:00 |
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Jace
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edd87ddf58
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Fixed critical warnings for Linux build
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2015-09-28 20:40:28 +02:00 |
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Stiffly
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a97dae542d
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-09-28 18:14:06 +02:00 |
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Stiffly
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f10749d220
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Refactoring SoundSystem and its events, components
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2015-09-28 17:59:57 +02:00 |
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Jace
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2d7703afad
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Header definitions added to style guide
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2015-09-28 17:17:24 +02:00 |
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Jace
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7d9e3e00a4
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Fixed out-of-range error in NumberFrame
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2015-09-25 08:23:41 +02:00 |
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Jace
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be60464bb5
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 05:47:37 +02:00 |
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Jace
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17f8905696
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Removed the HUD from the menu screen
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2015-09-25 05:47:20 +02:00 |
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viktorljung
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c459560bfa
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Fixed score not accumulating correctly
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2015-09-25 05:39:09 +02:00 |
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viktorljung
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ad299ad2e5
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-25 05:34:00 +02:00 |
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viktorljung
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cb48b881b7
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cool fixes and stuff
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2015-09-25 05:33:10 +02:00 |
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Jace
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7b47385674
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Working NumberFrame and score indicator
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2015-09-25 05:30:59 +02:00 |
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viktorljung
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a730a1ce16
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-25 05:16:58 +02:00 |
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viktorljung
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96511c63b1
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-25 05:16:32 +02:00 |
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tleety
|
2af9567722
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 04:40:51 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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tleety
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b77c357990
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Changed some lighting and the background pipe scale
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2015-09-25 03:33:30 +02:00 |
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Jace
|
186e06bc22
|
Fixed bug where render queue wouldn't get cleared if the world wasn't running
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2015-09-25 03:23:42 +02:00 |
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Jace
|
c0f77dd32a
|
fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-09-25 03:10:47 +02:00 |
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Jace
|
8b3d9eb842
|
WIP HUD
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2015-09-25 03:04:37 +02:00 |
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Jace
|
ecfa666a22
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
# include/Core/Engine.h
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2015-09-25 03:04:13 +02:00 |
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Stiffly
|
b0c19c74f2
|
Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
include/Core/Engine.h
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2015-09-25 02:49:50 +02:00 |
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Stiffly
|
650c7ec47c
|
EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart.
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2015-09-25 02:43:34 +02:00 |
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Jace
|
d2bc91be48
|
Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
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2015-09-25 02:27:00 +02:00 |
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Jace
|
c9854d2b83
|
Working volume sliders!
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2015-09-25 02:19:37 +02:00 |
|
tleety
|
f79d5ec68b
|
Merge remote-tracking branch 'origin/water'
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2015-09-25 01:51:33 +02:00 |
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tleety
|
effc9ff781
|
Merge and some small fixes
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2015-09-25 01:49:08 +02:00 |
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Jace
|
5f1963b8bc
|
Complete main menu without event bindings.
|
2015-09-25 01:29:14 +02:00 |
|
Jace
|
b83de44715
|
Working GUI Button
|
2015-09-25 01:29:14 +02:00 |
|
Jace
|
8e00b76036
|
Error texture for texture frames when texture is missing
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2015-09-25 01:29:13 +02:00 |
|
Jace
|
e0b1747ca9
|
EventBroker::Clear renamed to Swap to cause less confusion
|
2015-09-25 01:29:13 +02:00 |
|
Jace
|
1d500eb4f6
|
First iteration of GUI code. GUI is rendered on top of everything, world still separate.
|
2015-09-25 01:29:13 +02:00 |
|
Stiffly
|
0e6fcfb2ba
|
Merge remote-tracking branch 'origin/master' into Sound
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2015-09-25 01:03:28 +02:00 |
|
tleety
|
c624c5bcf3
|
Merge master
|
2015-09-25 00:03:28 +02:00 |
|
viktorljung
|
d2301594ce
|
Gravity scale per entity
|
2015-09-25 00:01:24 +02:00 |
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Stiffly
|
181ac60bd0
|
MasterVolume now working due to previous refactoring.
TODO: Make it depend on individual volume value.
|
2015-09-24 23:41:41 +02:00 |
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Stiffly
|
0d521cdcc9
|
Refactoring. Splitting up storage and handling into SFX- and BGM sources.
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2015-09-24 23:21:55 +02:00 |
|
tleety
|
fa198cf953
|
Water now rendered in forward rendering
|
2015-09-24 23:21:46 +02:00 |
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Stiffly
|
e867722d9a
|
Added logic for mastervolume. And a coresponding event.
(sources need to be updated for it to be fully working)
|
2015-09-24 22:55:24 +02:00 |
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