William Moberg
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0f59b863ee
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Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
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2015-12-17 17:08:47 +01:00 |
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Adam Byléhn
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d0927373a3
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Merge pull request #20 from teamfisk/Editor
More usable editor
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2015-12-17 16:51:59 +01:00 |
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William Moberg
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46ae2d39af
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Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 16:44:01 +01:00 |
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Jace
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e9128efd13
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Translation widget planes
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2015-12-17 15:30:43 +01:00 |
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Jace
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00f6056f7c
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Uniform scaling when dragging scaling widget origin
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2015-12-17 15:30:43 +01:00 |
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Jace
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a655f0bae5
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Drag-and-drop asset picking and base work for showing component field tooltips in the editor
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2015-12-17 15:30:43 +01:00 |
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Jace
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cf6dde6c09
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Boost dependency updated to version 1.60!
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2015-12-17 15:30:43 +01:00 |
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Jace
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c1b9404e52
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Created a FileDropped event for when a file is dropped onto the client by the OS
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2015-12-17 15:30:43 +01:00 |
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Jace
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8000654005
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Model loading now fetches material opacity value properly
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2015-12-17 15:28:05 +01:00 |
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stiffly
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000adb198f
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Reset RenderQueueFactory.cpp to original state
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2015-12-17 14:36:36 +01:00 |
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stiffly
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51a2da9cc0
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Removed old Event that is not used
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2015-12-17 14:28:17 +01:00 |
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stiffly
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0f0a1ceca7
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No more fake packet loss
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2015-12-17 14:22:31 +01:00 |
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stiffly
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50822d09fc
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 14:10:02 +01:00 |
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William Moberg
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3e2ffdb85b
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Fixed comment on Trigger events.
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2015-12-17 13:48:35 +01:00 |
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William Moberg
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5160a45b44
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Made Ray into a class with checks so the direction will always be normalized.
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2015-12-17 13:41:34 +01:00 |
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William Moberg
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03d5f0dd67
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Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
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2015-12-17 13:31:54 +01:00 |
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stiffly
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4bb4e29515
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More cleaning code
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2015-12-17 13:23:15 +01:00 |
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stiffly
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a6a08f48bb
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2015-12-17 11:24:34 +01:00 |
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viktorljung
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aeca1dec18
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Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Game.cpp
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2015-12-17 11:17:58 +01:00 |
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viktorljung
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0f1b06f74e
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Fixed camera rotation bug
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2015-12-17 11:13:34 +01:00 |
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stiffly
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ba831f8a3c
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WIP Cleaning
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2015-12-17 10:59:55 +01:00 |
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Tobias Dahl
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1a9b765d47
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Merge pull request #17 from teamfisk/Editor
Kinda usable editor
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2015-12-17 10:59:08 +01:00 |
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Jace
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c8460e0a6c
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It's no use
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2015-12-17 10:55:54 +01:00 |
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stiffly
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4c29e071af
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Cleaned code
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2015-12-17 10:47:08 +01:00 |
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Jace
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b87f559291
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Updated default configs with editor stuff
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2015-12-17 10:46:49 +01:00 |
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Jace
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d4f5856304
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Component attributes no longer get set on the wrong entity when switching selection while editing a field
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2015-12-17 10:44:34 +01:00 |
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viktorljung
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6a3c14540d
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fixes
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2015-12-17 10:38:13 +01:00 |
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Jocke
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2cb5441b1c
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
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2015-12-17 09:47:15 +01:00 |
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stiffly
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97a0d97b0b
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Can now send transform components.
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2015-12-16 17:56:44 +01:00 |
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Jace
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a914a7f924
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Switched to deps/master branch
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2015-12-16 17:22:35 +01:00 |
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Jace
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dbbbb7b4e7
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Working rotations and translations relative to global and local space for children
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2015-12-16 17:20:56 +01:00 |
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William Moberg
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a23d69af9a
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Removed old relics from OctTree testing in OctTree.
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2015-12-16 17:08:55 +01:00 |
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Jocke
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425f3ca3dd
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Fixed "trying to read more than package size" warnings.
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2015-12-16 16:49:18 +01:00 |
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William Moberg
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6d1cbd928e
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Improved collision logic, still not perfect since it updates before PlayerSystem.
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2015-12-16 16:34:27 +01:00 |
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Jocke
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6da5fd1263
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Restructured code and added bool to stop client from spamming Snapshots to a server when
it wasn't connected to one.
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2015-12-16 15:47:51 +01:00 |
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Jocke
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6eebce05af
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Merge remote-tracking branch 'origin/Networking' into Networking
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2015-12-16 14:58:36 +01:00 |
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Jocke
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58a9d38e26
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Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
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2015-12-16 14:56:53 +01:00 |
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stiffly
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50ccf96268
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Movement code not buggy anymore. Also changed package to not allocate more data than needed.
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2015-12-16 13:52:16 +01:00 |
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viktorljung
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5602b32507
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Forward+ Fixes
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2015-12-16 13:36:38 +01:00 |
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William Moberg
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cf0ff9bfe5
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Simple quickly made CollisionSystem.
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2015-12-16 12:23:08 +01:00 |
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William Moberg
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d10df6ae09
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TriggerSystem implemented and working.
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2015-12-16 12:22:15 +01:00 |
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William Moberg
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99b76d7ae1
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Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s.
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2015-12-16 12:19:43 +01:00 |
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Jace
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661532e355
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Slightly more usable entity tree
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2015-12-16 12:05:55 +01:00 |
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Jace
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bd6adcc157
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Added SetParent to World
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2015-12-16 12:05:37 +01:00 |
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stiffly
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a2d55feed1
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
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2015-12-16 11:12:15 +01:00 |
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Jocke
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e74b2b6874
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Made it easier for non network members to create packages and extract information from them by addin PopFrontString() and PopFrontPrimitive<type>().
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2015-12-16 10:40:40 +01:00 |
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Jace
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322aedaf72
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Basic transformation widgets
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2015-12-16 09:47:38 +01:00 |
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stiffly
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3f602c9d63
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Test code
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2015-12-15 17:55:08 +01:00 |
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stiffly
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082b3fd3df
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Removed old input events from client
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2015-12-15 17:22:46 +01:00 |
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William Moberg
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04a01104b5
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Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
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2015-12-15 17:11:11 +01:00 |
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