Jace
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fee1ed6d6d
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FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow
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2016-02-11 20:00:59 +01:00 |
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Teejoon
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f79649cf9a
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Fixed material file reading bug
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2016-02-11 19:38:43 +01:00 |
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Teejoon
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2096779eb6
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-11 18:48:21 +01:00 |
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Teejoon
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99747c518e
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commit assets
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2016-02-11 18:48:07 +01:00 |
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Teejoon
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f088aa1d85
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Commit the files now....
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2016-02-11 18:45:48 +01:00 |
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Teejoon
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0af337bf39
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-11 18:30:24 +01:00 |
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Teejoon
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6caa7e94a4
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RGB is now the only channels thats beeing usesed in splatmap
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2016-02-11 18:28:33 +01:00 |
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Jace
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e2a8605101
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 17:25:37 +01:00 |
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Jace
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c8c4879554
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Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
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2016-02-11 17:25:02 +01:00 |
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William Moberg
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14054ad898
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WIP respawning.
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2016-02-11 17:08:45 +01:00 |
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Jace
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e47201ff61
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First person shoot animations
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2016-02-11 17:06:34 +01:00 |
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antc13
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1d14094e90
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NewMap Updated. Still WIP
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2016-02-11 16:52:10 +01:00 |
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verysecrethero
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3301f66ad1
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Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
# resources/Shaders/Sprite.vert.glsl
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2016-02-11 16:36:48 +01:00 |
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Jocke
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49d4a45ef8
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Client crashed when connecting, this was a hot fix.
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2016-02-11 16:27:33 +01:00 |
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Jocke
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e0c3a32e66
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Merge branch 'master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
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2016-02-11 16:26:42 +01:00 |
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William Moberg
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97b915f130
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Merge branch 'master' into Respawning
# Conflicts:
# src/Game/Game.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/SoundSystem.cpp
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2016-02-11 16:15:47 +01:00 |
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verysecrethero
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c9f815fd42
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-02-11 16:09:05 +01:00 |
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William Moberg
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8eea0c8395
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WIP respawning.
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2016-02-11 16:08:19 +01:00 |
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verysecrethero
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38a3e88999
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Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon as the player doublejumps
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2016-02-11 16:00:09 +01:00 |
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verysecrethero
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4e23e7bf30
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misc changes do the DoubleJumpHexagon.xml
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2016-02-11 15:58:58 +01:00 |
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Adam Byléhn
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89cbc70177
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Merge pull request #99 from teamfisk/Menu
Menu
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2016-02-11 15:44:17 +01:00 |
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Tleety
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51e0b852d2
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Adamfix
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2016-02-11 15:43:41 +01:00 |
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Tleety
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7ccaf5b040
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Removed commeted code
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2016-02-11 15:42:27 +01:00 |
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Tleety
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66e20c3fd9
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Merge remote-tracking branch 'origin/master' into Menu
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2016-02-11 15:38:18 +01:00 |
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Tleety
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6ba1e95da7
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Fixed depth sorting for HUD elements.
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2016-02-11 15:27:07 +01:00 |
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verysecrethero
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a8ab49f202
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Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
# include/Game/Systems/PlayerMovementSystem.h
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2016-02-11 15:19:01 +01:00 |
|
Adam Byléhn
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bef50ef96a
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Merge pull request #97 from teamfisk/Menu
Menu
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2016-02-11 15:13:12 +01:00 |
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Tleety
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9f657ada4e
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merge fixes
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2016-02-11 14:52:52 +01:00 |
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Tleety
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f0ae365401
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
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2016-02-11 14:43:30 +01:00 |
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viktorljung
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7d4a4ed7cf
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/Skeleton.cpp
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2016-02-11 14:38:23 +01:00 |
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Joachim Pettersson
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bbbab7b287
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Merge pull request #96 from teamfisk/WeaponSystem
Network improvements and base weapon work
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2016-02-11 14:26:17 +01:00 |
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Jocke
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fa2e556ab2
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fixed some error handling in TCPClient.
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2016-02-11 14:07:51 +01:00 |
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viktorljung
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97de31be65
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Fixed BoneAttachment component
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2016-02-11 13:36:27 +01:00 |
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Jace
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95289f47d6
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Merge branch 'master' into WeaponSystem
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2016-02-11 12:58:09 +01:00 |
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Jace
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ccf4cae74b
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Merge remote-tracking branch 'origin/Animations'
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2016-02-11 12:54:42 +01:00 |
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antc13
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2f640d224c
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New Map with Meshes WIP
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2016-02-11 12:23:20 +01:00 |
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verysecrethero
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f11bd24d53
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Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture.
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2016-02-11 11:46:34 +01:00 |
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Jace
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81943516a9
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Protected inheritance, not even once.
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2016-02-11 11:36:39 +01:00 |
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Jace
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e350074cb5
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Spawner now spawns with orientation
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2016-02-11 11:36:15 +01:00 |
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Tleety
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350effd8eb
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New assets and some QA map stuff
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2016-02-11 11:32:51 +01:00 |
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viktorljung
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607150189c
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Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
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2016-02-11 10:51:11 +01:00 |
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Teejoon
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ecc473d520
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-11 10:30:40 +01:00 |
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Tleety
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35e4935497
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Some assets and HUD stuff
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2016-02-11 10:01:11 +01:00 |
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Jace
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0394eacb6b
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-11 00:18:36 +01:00 |
|
William Moberg
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73f59b89cc
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Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
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2016-02-11 00:11:37 +01:00 |
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Jace
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9d9c6bdf1e
|
Third person animations and shoot effects base work
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2016-02-11 00:08:50 +01:00 |
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antc13
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92e7d3ecf7
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# assets
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2016-02-11 00:08:17 +01:00 |
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antc13
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4b8f4981a3
|
New Map with Meshes, WIP.
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2016-02-11 00:05:27 +01:00 |
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Tleety
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447f41dbff
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HUD for capture points now update with Capture point data.
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2016-02-10 23:59:13 +01:00 |
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viktorljung
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9c08c351b8
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fixed reverse Animation looping
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2016-02-10 23:33:23 +01:00 |
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