Commit Graph

242 Commits

Author SHA1 Message Date
verysecrethero fe6fd0bbe3 PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup. 2016-02-05 15:15:04 +01:00
William Moberg e3a44d37d2 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
verysecrethero 6a23a987b3 Started PickupSpawnSystem, added 2 events and a system 2016-02-04 17:43:45 +01:00
Jace 3a2b124cae Replication flag in component definition. Component definitions should now inherit from Types/Component.xsd 2016-02-04 13:36:12 +01:00
Jace 02b69a86e7 Fixed DEBUG_IF 2016-02-04 13:36:11 +01:00
Jace c87e4d4fd6 Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw. 2016-02-04 11:53:11 +01:00
verysecrethero 5e472cd69c DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test 2016-02-02 17:18:12 +01:00
verysecrethero 7236da09b4 Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam 2016-02-02 15:13:00 +01:00
Jace 0e5f6da9a9 Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
2016-02-02 13:22:03 +01:00
verysecrethero 42b52a6766 Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
2016-02-02 11:37:22 +01:00
William Moberg 796e3eac79 Merge branch 'master' into BoxModelCollision 2016-02-02 10:16:48 +01:00
Jace a3d4eb65d5 Fixes #66 warnings 2016-02-01 17:53:01 +01:00
William Moberg 5a45f778e6 Fixed so players don't teleport to (NaN, NaN, NaN) on spawning. 2016-02-01 17:01:58 +01:00
William Moberg d7b02e79c8 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	include/Engine/Collision/CollisionSystem.h
#	src/Engine/Collision/CollisionSystem.cpp
2016-02-01 13:48:05 +01:00
verysecrethero 7497ff39d2 Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests 2016-01-27 18:00:31 +01:00
Jace 181017313d Made entity parser give more useful errors and fixed the errors that were while I was at it 2016-01-27 15:16:59 +01:00
verysecrethero 5cdf6db340 Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem 2016-01-27 14:46:45 +01:00
Jace 5fcd26cd3e Made TriggerSystem make use of Octree 2016-01-27 13:35:16 +01:00
William Moberg 90f05442aa Merge branch 'master' into BoxModelCollision
# Conflicts:
#	include/Engine/Core/Octree.h
#	resources/Schema/Entities/CollisionTestLevel.xml
#	src/Engine/Collision/CollisionSystem.cpp
#	src/Engine/Core/Octree.cpp
2016-01-27 10:52:27 +01:00
Jace 505a6c7396 Hiding first person models properly 2016-01-25 14:32:48 +01:00
Jace 8866dd6054 Merge remote-tracking branch 'origin/Networking' into ShootRays 2016-01-25 11:57:44 +01:00
Jace 4245264029 Weapon RayZ
Weapon RayZ
2016-01-25 11:26:33 +01:00
stiffly 06f64f8fbf Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event. 2016-01-24 22:00:38 +01:00
Jace 0c56a05144 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
Jace b4081b3e45 Merge remote-tracking branch 'origin/Networking'
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
antc13 aa20b48188 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/MovementTest.xml
#	resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
antc13 4c5d17b203 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestHardCodedTestWorld.h
#	src/Tests/ResourceManagerTest.cpp
2016-01-24 14:40:52 +01:00
Jace 67477ff3ae EEntityDeleted and EComponentDeleted events published by World 2016-01-24 13:49:45 +01:00
Jace db0e67b9bd Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky 2016-01-23 11:44:16 +01:00
William Moberg 3974c649ab WIP on ModelBoxCollision. Octree works in Release mode. 2016-01-23 10:45:50 +01:00
Jace 3ac3311c0c "inline" caused missing symbol when compiling in Release for some reason 2016-01-23 00:38:11 +01:00
Jace ca2aab449e Basic movement and camera management between players and editor 2016-01-22 16:12:51 +01:00
William Moberg 52765cc85b TriangleVsBox detection seems to work in all cases, but cannot resolve all cases yet.
Also added default ctor for Ray and removed compilation errors in CollisionSystem.
2016-01-22 11:22:56 +01:00
William Moberg 9f6fa40448 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	src/Engine/Collision/CollisionSystem.cpp
2016-01-21 17:16:55 +01:00
William Moberg de7c8e9234 WIP, collision detects too much, no resolving for most cases. 2016-01-21 17:10:36 +01:00
William Moberg 4d60f387ed Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
2016-01-21 17:03:52 +01:00
verysecrethero 973ccd34c9 Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem 2016-01-21 16:30:07 +01:00
Jace a6548a72b3 Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	include/Engine/Collision/CollidableOctreeSystem.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Systems/PlayerSystem.h
#	resources/Schema/Components/Physics.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Game/Systems/PlayerSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace fc06a4babc Editor keyboard shortcuts:
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace f1345419b6 EditorWidgetSystem that takes care of moving widgets around 2016-01-21 10:30:19 +01:00
Jace 5e70d6eef6 EntityWrapper::Parent helper function 2016-01-21 10:29:48 +01:00
verysecrethero 7b34e001ba Merge remote-tracking branch 'origin/master' into ShootEvent 2016-01-21 10:26:42 +01:00
verysecrethero c2e05de89f Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead 2016-01-21 10:24:34 +01:00
Jace f1a54a89b3 Merge pull request #37 from teamfisk/OctTree
Oct tree
2016-01-21 09:57:46 +01:00
verysecrethero b098bd2bd3 Merge remote-tracking branch 'origin/master' into ShootEvent
# Conflicts:
#	include/Engine/Core/ComponentWrapper.h
#	include/Game/PlayerSystem.h
#	include/Game/Systems/HealthSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Components/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/PlayerSystem.cpp
#	src/Tests/HealthSystemTest.cpp
#	src/Tests/OctTreeTestAnders.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestGameClass.h
#	src/Tests/OctTreeTestHardCodedTestWorld.h
2016-01-20 17:53:33 +01:00
verysecrethero 8189e3c00c Logic in CapturePointSystem is working again. Need to update all Tests! 2016-01-20 14:59:18 +01:00
antc13 a47317bb32 Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
#	include/Engine/Collision/Collision.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
2016-01-19 18:26:45 +01:00
William Moberg 713ebbe18c Can add any objects that inherit from AABB into the Octree. 2016-01-19 14:50:46 +01:00
Jace cfe023cc1d Created ComponentInfo::EnumType which defines which native type to use for enums. 2016-01-19 12:33:53 +01:00