verysecrethero
fe6fd0bbe3
PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
2016-02-05 15:15:04 +01:00
William Moberg
e3a44d37d2
Merge branch 'master' into BoxModelCollision
...
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
verysecrethero
6a23a987b3
Started PickupSpawnSystem, added 2 events and a system
2016-02-04 17:43:45 +01:00
Jace
3a2b124cae
Replication flag in component definition. Component definitions should now inherit from Types/Component.xsd
2016-02-04 13:36:12 +01:00
Jace
02b69a86e7
Fixed DEBUG_IF
2016-02-04 13:36:11 +01:00
Jace
c87e4d4fd6
Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw.
2016-02-04 11:53:11 +01:00
verysecrethero
5e472cd69c
DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
2016-02-02 17:18:12 +01:00
verysecrethero
7236da09b4
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
2016-02-02 15:13:00 +01:00
Jace
0e5f6da9a9
Merge pull request #73 from teamfisk/CapturePointFixBranch
...
Several changes/fixes based on the latest broken refactoring in master
2016-02-02 13:22:03 +01:00
verysecrethero
42b52a6766
Several changes/fixes based on the latest broken refactoring.
...
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
2016-02-02 11:37:22 +01:00
William Moberg
796e3eac79
Merge branch 'master' into BoxModelCollision
2016-02-02 10:16:48 +01:00
Jace
a3d4eb65d5
Fixes #66 warnings
2016-02-01 17:53:01 +01:00
William Moberg
5a45f778e6
Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
2016-02-01 17:01:58 +01:00
William Moberg
d7b02e79c8
Merge branch 'master' into BoxModelCollision
...
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
2016-02-01 13:48:05 +01:00
verysecrethero
7497ff39d2
Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
2016-01-27 18:00:31 +01:00
Jace
181017313d
Made entity parser give more useful errors and fixed the errors that were while I was at it
2016-01-27 15:16:59 +01:00
verysecrethero
5cdf6db340
Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem
2016-01-27 14:46:45 +01:00
Jace
5fcd26cd3e
Made TriggerSystem make use of Octree
2016-01-27 13:35:16 +01:00
William Moberg
90f05442aa
Merge branch 'master' into BoxModelCollision
...
# Conflicts:
# include/Engine/Core/Octree.h
# resources/Schema/Entities/CollisionTestLevel.xml
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Octree.cpp
2016-01-27 10:52:27 +01:00
Jace
505a6c7396
Hiding first person models properly
2016-01-25 14:32:48 +01:00
Jace
8866dd6054
Merge remote-tracking branch 'origin/Networking' into ShootRays
2016-01-25 11:57:44 +01:00
Jace
4245264029
Weapon RayZ
...
Weapon RayZ
2016-01-25 11:26:33 +01:00
stiffly
06f64f8fbf
Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event.
2016-01-24 22:00:38 +01:00
Jace
0c56a05144
Merge branch 'master' of github.com:teamfisk/TacticalZ
...
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
Jace
b4081b3e45
Merge remote-tracking branch 'origin/Networking'
...
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
Jace
235b26ad61
WIP shoot
2016-01-24 17:16:18 +01:00
antc13
aa20b48188
Merge remote-tracking branch 'origin/master' into Importer
...
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
antc13
4c5d17b203
Merge remote-tracking branch 'origin/master' into Importer
...
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
2016-01-24 14:40:52 +01:00
Jace
67477ff3ae
EEntityDeleted and EComponentDeleted events published by World
2016-01-24 13:49:45 +01:00
Jace
db0e67b9bd
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
2016-01-23 11:44:16 +01:00
William Moberg
3974c649ab
WIP on ModelBoxCollision. Octree works in Release mode.
2016-01-23 10:45:50 +01:00
Jace
3ac3311c0c
"inline" caused missing symbol when compiling in Release for some reason
2016-01-23 00:38:11 +01:00
Jace
ca2aab449e
Basic movement and camera management between players and editor
2016-01-22 16:12:51 +01:00
William Moberg
52765cc85b
TriangleVsBox detection seems to work in all cases, but cannot resolve all cases yet.
...
Also added default ctor for Ray and removed compilation errors in CollisionSystem.
2016-01-22 11:22:56 +01:00
William Moberg
9f6fa40448
Merge branch 'master' into BoxModelCollision
...
# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
2016-01-21 17:16:55 +01:00
William Moberg
de7c8e9234
WIP, collision detects too much, no resolving for most cases.
2016-01-21 17:10:36 +01:00
William Moberg
4d60f387ed
Merge pull request #44 from teamfisk/EditorUsefulness
...
Editor refactoring
2016-01-21 17:03:52 +01:00
verysecrethero
973ccd34c9
Removed unnecessary string in EPlayerDamage (TypeOfDamage). Renamed a variable in WeaponSystem
2016-01-21 16:30:07 +01:00
Jace
a6548a72b3
Merge remote-tracking branch 'origin/master' into EditorUsefulness
...
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace
fc06a4babc
Editor keyboard shortcuts:
...
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace
f1345419b6
EditorWidgetSystem that takes care of moving widgets around
2016-01-21 10:30:19 +01:00
Jace
5e70d6eef6
EntityWrapper::Parent helper function
2016-01-21 10:29:48 +01:00
verysecrethero
7b34e001ba
Merge remote-tracking branch 'origin/master' into ShootEvent
2016-01-21 10:26:42 +01:00
verysecrethero
c2e05de89f
Deleted some components, etc for ShootEvent that will likely be used in a WeaponSystem instead
2016-01-21 10:24:34 +01:00
Jace
f1a54a89b3
Merge pull request #37 from teamfisk/OctTree
...
Oct tree
2016-01-21 09:57:46 +01:00
verysecrethero
b098bd2bd3
Merge remote-tracking branch 'origin/master' into ShootEvent
...
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/PlayerSystem.cpp
# src/Tests/HealthSystemTest.cpp
# src/Tests/OctTreeTestAnders.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestHardCodedTestWorld.h
2016-01-20 17:53:33 +01:00
verysecrethero
8189e3c00c
Logic in CapturePointSystem is working again. Need to update all Tests!
2016-01-20 14:59:18 +01:00
antc13
a47317bb32
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
...
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
2016-01-19 18:26:45 +01:00
William Moberg
713ebbe18c
Can add any objects that inherit from AABB into the Octree.
2016-01-19 14:50:46 +01:00
Jace
cfe023cc1d
Created ComponentInfo::EnumType which defines which native type to use for enums.
2016-01-19 12:33:53 +01:00