Jace
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b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
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2016-01-25 00:25:03 +01:00 |
|
viktorljung
|
ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-24 20:48:17 +01:00 |
|
viktorljung
|
dd80323342
|
Merge remote-tracking branch 'origin/master' into Animations
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2016-01-24 17:06:34 +01:00 |
|
viktorljung
|
af2f017cb4
|
AnimationSystem base WIP
|
2016-01-24 17:05:34 +01:00 |
|
Jace
|
666ef6589e
|
Crouching!
|
2016-01-23 15:06:47 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
|
2016-01-23 14:53:17 +01:00 |
|
viktorljung
|
9a23d8887a
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-23 11:48:10 +01:00 |
|
Jace
|
90867b094a
|
Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 22:08:56 +01:00 |
|
viktorljung
|
46dff1a59c
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 17:02:56 +01:00 |
|
Jace
|
ca2aab449e
|
Basic movement and camera management between players and editor
|
2016-01-22 16:12:51 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
viktorljung
|
ea9c4d19d0
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Game/Game.h
|
2016-01-21 10:19:32 +01:00 |
|
Jace
|
f1a54a89b3
|
Merge pull request #37 from teamfisk/OctTree
Oct tree
|
2016-01-21 09:57:46 +01:00 |
|
verysecrethero
|
f6ce98249e
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
|
2016-01-20 16:32:14 +01:00 |
|
verysecrethero
|
8189e3c00c
|
Logic in CapturePointSystem is working again. Need to update all Tests!
|
2016-01-20 14:59:18 +01:00 |
|
viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
viktorljung
|
f0763bc2a3
|
Font loading crash fixed
|
2016-01-19 17:18:18 +01:00 |
|
verysecrethero
|
f197993beb
|
Changed CapturePointSystem in light of new enums in the components and a teamcomponent. Half the tests are currently working
|
2016-01-19 15:31:15 +01:00 |
|
Tleety
|
982837052a
|
DirectionalLight now correctly getting directions
|
2016-01-19 14:44:17 +01:00 |
|
Jace
|
260203fa4d
|
Annotation on physics component
|
2016-01-19 13:28:16 +01:00 |
|
Jace
|
d030e8f699
|
Editor widget selection and creation
|
2016-01-19 13:28:02 +01:00 |
|
Tleety
|
4cafb2fc4c
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-19 12:33:08 +01:00 |
|
Tleety
|
46e17b7e0d
|
Working directional light
|
2016-01-19 12:32:34 +01:00 |
|
viktorljung
|
dbe56280a6
|
Resolution fixed and Centered text
|
2016-01-19 11:45:34 +01:00 |
|
Jace
|
3fb975a8d9
|
Editor widget entities
|
2016-01-19 11:44:03 +01:00 |
|
William Moberg
|
b2358a1854
|
Added bool in Physics to toggle gravity for entities.
|
2016-01-18 18:16:24 +01:00 |
|
viktorljung
|
c4594524da
|
Better default values and documentation
|
2016-01-18 17:51:17 +01:00 |
|
viktorljung
|
2a93e2ae7f
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-18 17:44:26 +01:00 |
|
Tleety
|
601ce85c05
|
WIP
|
2016-01-18 16:50:41 +01:00 |
|
verysecrethero
|
4c1a49a8a4
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# include/Engine/Core/ComponentWrapper.h
# include/Game/PlayerSystem.h
# include/Game/Systems/HealthSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Components/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/CMakeLists.txt
# src/Game/PlayerSystem.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestGameClass.h
# src/Tests/OctTreeTestGameMain.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
|
2016-01-18 16:48:49 +01:00 |
|
Ayumiwii
|
37aa1eaa18
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-18 16:02:43 +01:00 |
|
Tleety
|
01a164847c
|
Directional light now fully added to all lists.
|
2016-01-18 15:15:33 +01:00 |
|
Tleety
|
794635b6a1
|
Added DirectionalLights to renderqueue jobs
|
2016-01-18 14:58:19 +01:00 |
|
Tleety
|
6680f6863f
|
DirectionalLight component added.
|
2016-01-18 14:30:22 +01:00 |
|
Ayumiwii
|
35269315cc
|
Rename the thingie
|
2016-01-18 13:51:32 +01:00 |
|
Ayumiwii
|
8f8b64f99c
|
First pass that actually work
Not at all done, but it'll have to do for now
|
2016-01-18 11:50:00 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
Jace
|
6ec2258758
|
Added UniformScale component which keeps an entity's scale at a uniform value relative to the screen.
|
2016-01-17 06:22:35 +01:00 |
|
Jace
|
f281d220de
|
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
|
2016-01-17 01:00:48 +01:00 |
|
Jace
|
9ec32464bc
|
Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
|
2016-01-16 23:12:24 +01:00 |
|
Jace
|
f65ac65e30
|
Updated component defaults files to match component schema and made schema validation strict.
|
2016-01-16 17:03:57 +01:00 |
|
Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
|
2016-01-15 20:28:43 +01:00 |
|
Jace
|
bbabc84127
|
Fixed default values for CPlayerSpawn
|
2016-01-15 20:26:30 +01:00 |
|
Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
|
2016-01-15 18:32:47 +01:00 |
|
stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
viktorljung
|
6fbb962b5e
|
Merge branch 'Rendering' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-15 13:23:42 +01:00 |
|
verysecrethero
|
8f257b9a58
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Game.cpp
# src/Tests/ResourceManagerTest.cpp
|
2016-01-15 11:24:20 +01:00 |
|
verysecrethero
|
c8fe6853c0
|
Removed ShootEvent from CapturePoint
|
2016-01-15 11:17:22 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-15 11:01:58 +01:00 |
|
stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
|
2016-01-15 09:52:52 +01:00 |
|