antc13
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3094dd301b
|
Added a default value to Position in FloatingEffect.xml
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2016-03-02 17:47:22 +01:00 |
|
antc13
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7d15313209
|
Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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2016-03-02 17:22:44 +01:00 |
|
Joachim Pettersson
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f8f4b4d939
|
Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
|
verysecrethero
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3c8df35be9
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
|
2016-03-02 15:59:16 +01:00 |
|
Tleety
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a2b938d8f6
|
Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
|
2016-03-02 13:58:44 +01:00 |
|
verysecrethero
|
f147929aa9
|
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
|
2016-03-01 17:57:18 +01:00 |
|
Tleety
|
b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
|
Tleety
|
7ba5e01560
|
CapturePointArrow component files
|
2016-03-01 15:37:28 +01:00 |
|
Tobias Dahl
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dfa224b4dd
|
Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
|
William Moberg
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658eace093
|
Added component CapturePointGameMode that contains respawntime.
|
2016-02-29 18:20:14 +01:00 |
|
William Moberg
|
c7dad79e72
|
Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-29 17:28:40 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
William Moberg
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89d0d5753f
|
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
|
2016-02-25 16:16:24 +01:00 |
|
William Moberg
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cd315bbaa0
|
Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
|
2016-02-25 12:12:44 +01:00 |
|
Teejoon
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fa4f007604
|
Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
|
2016-02-22 18:35:00 +01:00 |
|
Teejoon
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6fab971734
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
Conflicts:
include/Engine/Rendering/SpriteJob.h
resources/Schema/Components.xsd
resources/Schema/Entities/Player.xml
resources/Schema/Entities/PlayerRed.xml
|
2016-02-22 16:43:18 +01:00 |
|
William Moberg
|
4c87ca10b9
|
Merge branch 'master' into BoxModelCollision
|
2016-02-19 14:17:17 +01:00 |
|
William Moberg
|
22664848dc
|
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
|
2016-02-19 14:16:22 +01:00 |
|
verysecrethero
|
b2304a95f8
|
Fixed some XML documentation
|
2016-02-18 13:49:22 +01:00 |
|
verysecrethero
|
7f489b3569
|
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
|
2016-02-18 10:40:09 +01:00 |
|
Teejoon
|
5e3af7ac5d
|
Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear.
|
2016-02-17 17:58:01 +01:00 |
|
Teejoon
|
4fd0108443
|
Working billbording
|
2016-02-17 16:50:24 +01:00 |
|
verysecrethero
|
56bc1fee3d
|
Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
|
2016-02-17 16:43:38 +01:00 |
|
Tleety
|
657125b469
|
Moved menu code into GUI
Button events are now sent when you click.
|
2016-02-17 13:44:11 +01:00 |
|
verysecrethero
|
456cd35a12
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# resources/Schema/Components.xsd
|
2016-02-17 11:52:06 +01:00 |
|
Teejoon
|
17da9a8036
|
WIP
|
2016-02-16 15:56:58 +01:00 |
|
Tleety
|
6bc7131290
|
Glow Intencity can now be changed in the model component.
|
2016-02-16 14:57:21 +01:00 |
|
Tleety
|
4214bf10a1
|
Components for menu/buttons
|
2016-02-16 14:05:57 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|
viktorljung
|
6442254575
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
|
2016-02-12 02:09:14 +01:00 |
|
Jace
|
9f8b0f7aa9
|
Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
|
2016-02-12 02:08:29 +01:00 |
|
viktorljung
|
0370775820
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-02-12 00:28:24 +01:00 |
|
verysecrethero
|
af30e51564
|
Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
|
2016-02-11 23:56:40 +01:00 |
|
viktorljung
|
c1860ae383
|
AmmunitionHUD now working
|
2016-02-11 23:38:25 +01:00 |
|
Jace
|
7cae84d4ee
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Core/EPlayerDamage.h
# src/Game/Game.cpp
# src/Game/Systems/Weapon/WeaponSystem.cpp
|
2016-02-11 22:52:51 +01:00 |
|
Jace
|
d1213f9f59
|
Working damage dealing, a super cool reload effect and hit markers!
|
2016-02-11 22:50:44 +01:00 |
|
Tobias Dahl
|
5bcadd5b1a
|
Merge pull request #95 from teamfisk/CapturePointTake
Fixed CapturePointTimer,Color
|
2016-02-11 21:10:30 +01:00 |
|
Jace
|
e2a8605101
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-11 17:25:37 +01:00 |
|
Jace
|
e47201ff61
|
First person shoot animations
|
2016-02-11 17:06:34 +01:00 |
|
verysecrethero
|
c9f815fd42
|
Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
|
2016-02-11 16:09:05 +01:00 |
|
Tleety
|
6ba1e95da7
|
Fixed depth sorting for HUD elements.
|
2016-02-11 15:27:07 +01:00 |
|
Tleety
|
f0ae365401
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
|
2016-02-11 14:43:30 +01:00 |
|
verysecrethero
|
f11bd24d53
|
Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture.
|
2016-02-11 11:46:34 +01:00 |
|
Tleety
|
64a2354b24
|
WIP with CapturePointHUDSystem
|
2016-02-10 22:22:09 +01:00 |
|
Tleety
|
f5de267f25
|
Merge fixes and CapturePointHUD component skeleton added.
|
2016-02-10 20:58:10 +01:00 |
|
Tleety
|
2cae4e3fb2
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-02-10 19:52:42 +01:00 |
|
Jace
|
0825b10c75
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
|
2016-02-10 19:24:35 +01:00 |
|
Jace
|
2c0f66d9c7
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-10 17:02:00 +01:00 |
|
William Moberg
|
b2d35c80f7
|
Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
|
2016-02-10 15:08:40 +01:00 |
|
Tleety
|
04c23be136
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-02-10 15:01:51 +01:00 |
|