Commit Graph

1912 Commits

Author SHA1 Message Date
Teejoon 13aa476656 Sets most texture to 0 when variable is initialized 2016-03-08 11:16:20 +01:00
Tleety 01f29b6d4e Blur behind buttons/sprites should now be working as intended. 2016-03-08 11:14:09 +01:00
William Moberg 3436ba6656 Merge pull request #177 from teamfisk/AmmoPickup
Fixed some systems added twice in Game.cpp
2016-03-08 09:46:36 +01:00
Tleety 6b7f598c4d WIP 2016-03-07 23:35:58 +01:00
Tleety 5c0d9070c7 WIP 2016-03-07 23:25:06 +01:00
Jace 77b9112f55 Since I overwrote the assets I was sent with a now reverted commit, Defender weapon reload animations won't work until it's exported properly 2016-03-07 20:04:22 +01:00
Jace 7b0f887332 fixup! fixup! Disabled InputCommand processing while you fiddle with editor UI elements 2016-03-07 19:59:57 +01:00
FakeShemp e494f6a495 Merge branch 'master' into Shadows 2016-03-07 19:46:04 +01:00
FakeShemp 2049d630e9 Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
2016-03-07 19:45:46 +01:00
Jace 3fda25b604 Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon 2016-03-07 19:38:49 +01:00
Jace 67ce6c5ae6 Added Speed and Delay fields to explosion effect. 2016-03-07 19:38:02 +01:00
Jace 1a403b9b88 TextFieldReader now loops through parents if the entity field was empty and the current entity didn't have a component of that type. 2016-03-07 17:55:00 +01:00
Jace f923872e51 fixup! Disabled InputCommand processing while you fiddle with editor UI elements 2016-03-07 17:54:01 +01:00
Jace abc447b937 Updated snapshot filter to ignore the new animation components 2016-03-07 17:53:47 +01:00
Jace 8bcb15a128 Disabled InputCommand processing while you fiddle with editor UI elements 2016-03-07 17:53:32 +01:00
Jace b000bb2597 Cleaned up old entities 2016-03-07 17:53:11 +01:00
Teejoon fd994ca93d Deleting texture thats getting rended too. 2016-03-07 17:52:47 +01:00
William Moberg fcf87104c3 Replaced test textures for class picking with more proper icons. 2016-03-07 17:50:03 +01:00
William Moberg 1516ed8e2d Removed debug logging. PlayerID in InputCommands from buttons is corrected. 2016-03-07 17:35:01 +01:00
stiffly 9e8df340b3 Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
#	src/Engine/Network/Server.cpp
2016-03-07 17:21:24 +01:00
verysecrethero 2cfbe0f785 Merge remote-tracking branch 'origin/master' into AmmoPickup 2016-03-07 17:17:51 +01:00
verysecrethero fc3a3a8f2e Fixed a crashbug in Ammo/HealthPickup which was actually caused by systems being added twice in Game.cpp. This is also a possible fix for DamageIndicator,Capturepoint,TextField,KillFeed 2016-03-07 17:16:18 +01:00
stiffly b629ed5e2b Updated some known xml entities that should be send in snapshots. 2016-03-07 17:15:56 +01:00
stiffly f00fb836fb Oops. 2016-03-07 17:10:13 +01:00
stiffly 13c3bcb290 Now only entities with NetworkComponent will be send in Snapshots. 2016-03-07 16:52:51 +01:00
Tleety 7de95d4cb5 Mainmenu entity 2016-03-07 16:34:56 +01:00
stiffly f585f9ada9 Created the NetworkComponent xml file 2016-03-07 16:11:19 +01:00
Tobias Dahl 3edc2f4819 Merge pull request #174 from teamfisk/CapturePointFixBranch
CapturePoints now have red/blue/spectator model-children
2016-03-07 15:25:22 +01:00
William Moberg 962521fa59 Merge branch 'master' into TeamPickCamera
# Conflicts:
#	src/Game/Systems/PlayerDeathSystem.cpp
2016-03-07 15:20:46 +01:00
Adam Byléhn 9c3fa25834 Merge pull request #176 from teamfisk/PlayerHUD
Player hud
2016-03-07 15:14:37 +01:00
William Moberg 282e0bf7c4 Only set spectator camera if player haven't spawned already. Don't spawn player if they switch to class pick screen. 2016-03-07 15:05:37 +01:00
verysecrethero 3eaad275ba New CapturePointAddition fixed to work on Network by Joachim 2016-03-07 14:50:31 +01:00
Tleety 47ece6a5bf Changed shield component to track Active, so it and sprint glow full if they are active.
Changed how reflections are calculated with light.
2016-03-07 14:42:50 +01:00
verysecrethero 64df3fd7ad CapturePoints now have red/blue/spectator model-children 2016-03-07 14:30:27 +01:00
Teejoon b38ebbe676 Shadows now working on NVIDIA cards too 2016-03-07 14:00:08 +01:00
Tleety 99d663d5a2 ShiftIcon should now track ability depending on what ability the player has and change icon accordingly. 2016-03-07 13:55:37 +01:00
Tleety 388fe7c259 Fixed some stuff on the player HUD 2016-03-07 11:28:10 +01:00
Tobias Dahl 46d7c8bea4 Merge pull request #172 from teamfisk/ScoreBoard
Score board
2016-03-07 11:09:17 +01:00
Tleety c7099de9e4 Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	assets
2016-03-07 10:58:55 +01:00
Tleety cb9dad5c67 Merge remote-tracking branch 'origin/master' into ScoreBoard 2016-03-07 10:49:57 +01:00
Tleety a8f2d0a8e6 Some assets, some fixes to the scoreboard 2016-03-07 10:48:46 +01:00
Jace b7a7f7fd5e ???? 2016-03-04 15:02:01 +01:00
Jace 434ff1e7eb ???? 2016-03-04 10:06:49 +01:00
William Moberg 0dfe00b406 Unlocks mouse when changing to SpectatorCamera and locking when respawning. 2016-03-04 09:49:27 +01:00
Jace e58b5ffd6f Merge remote-tracking branch 'origin/Movement' into Weapons
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 09:43:34 +01:00
Jace 4557455e49 HUD stuff 2016-03-04 09:41:12 +01:00
viktorljung c1f5cf65a7 Movement animations 2016-03-04 09:39:16 +01:00
Jace a8ad85b004 Merge remote-tracking branch 'origin/IconsForPlaytest' into Weapons 2016-03-04 09:39:11 +01:00
Jace 3ac8a5c7ef Working map 2016-03-04 09:38:38 +01:00
Jace ebd4c58c41 "Fixed" weapon spawning over network 2016-03-04 09:23:18 +01:00