Commit Graph

1912 Commits

Author SHA1 Message Date
stiffly e0a1550acd You can now choose if you want to become a client or a server from the menu. 2016-03-11 11:49:38 +01:00
stiffly 7d4b9927d8 Now start a server on Host button. 2016-03-11 11:05:37 +01:00
stiffly 0ee3385e96 WIP now subscribing to the created event in game.cpp. 2016-03-10 14:34:13 +01:00
stiffly d7f166b8ae WIP added an event to become a server. changed xml file. 2016-03-10 14:12:08 +01:00
stiffly 28de31d84d FIX #196: Some variables had not been properly initialized and would cause the game to crash. 2016-03-10 13:28:38 +01:00
Jace e9ef0e7060 Disabled GLERROR macro for release builds 2016-03-10 13:19:26 +01:00
Jace 416f55b6ce Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
2016-03-10 13:11:23 +01:00
Jace 0346f81234 Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too. 2016-03-10 13:09:34 +01:00
Teejoon a6ef026db5 Fixed on window resize memory leak 2016-03-10 12:27:25 +01:00
Viktor Ljung f26b24ef6b Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
2016-03-10 10:49:05 +01:00
viktorljung b0e9cd3965 Forgot one console spammer 2016-03-10 10:47:58 +01:00
Adam Byléhn 5e747f53db Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
2016-03-10 10:33:29 +01:00
Jace 012420b4da Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-09 23:07:44 +01:00
viktorljung 3a213be679 Picking on animated models fixed 2016-03-09 23:06:53 +01:00
Jace 50b0a091ec Fixed editor widgets to take scale of the entity into account when they're moved 2016-03-09 22:45:55 +01:00
viktorljung 4e6ff16e58 Shadows for animated models and removed spam in console 2016-03-09 22:43:04 +01:00
Jace 727b6ba871 Fixed Transform::AbsolutePosition to take scale into account properly maybe? 2016-03-09 22:04:13 +01:00
Jace e11cdaa662 Removed forced player color on spawn 2016-03-09 20:11:07 +01:00
Tobias Dahl d393f9ade1 Merge pull request #180 from teamfisk/Shadows
Shadows
2016-03-09 19:55:41 +01:00
FakeShemp e25c9ee690 Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.vert.glsl
#	resources/Shaders/ForwardPlusSkinned.vert.glsl
#	src/Engine/Rendering/Renderer.cpp
2016-03-09 19:38:55 +01:00
Jace fce6e90f3c First person assault weapon idle animation now correct 2016-03-09 19:07:02 +01:00
antc13 07d85bacf6 Added file extension to CP_Rocky2 & moved spawn points on the Y axis. 2016-03-09 18:57:45 +01:00
antc13 15c1b238ef Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-03-09 18:46:43 +01:00
antc13 b8839551a4 Created the map CP_Rocky2 but beware, it's still WIP. 2016-03-09 18:46:26 +01:00
Jace ce58fac6ba Merge pull request #192 from teamfisk/Movement
Movement
2016-03-09 18:37:56 +01:00
viktorljung 1bfd0cce5e Idel 2016-03-09 18:36:53 +01:00
viktorljung 60ff53112e Merge remote-tracking branch 'origin/master' into Movement 2016-03-09 18:27:36 +01:00
viktorljung d42d886dcc 3rd person animations synced with 1st person animations 2016-03-09 18:27:09 +01:00
Jace 1f14087734 Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-03-09 18:02:11 +01:00
Jace 0b58f32f32 Fixed third person animations over network 2016-03-09 18:01:32 +01:00
Tobias Dahl 48d9463bd3 Merge pull request #190 from teamfisk/RendererBugFixes
Renderer bug fixes
2016-03-09 18:01:02 +01:00
Teejoon 974d9101bd Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
	assets
2016-03-09 17:50:42 +01:00
Tobias Dahl 07cb025de3 Merge pull request #188 from teamfisk/FriendlyHost/Join
User friendly server join
2016-03-09 17:49:39 +01:00
stiffly fdc37a9fe9 Loads the correct menu 2016-03-09 17:49:04 +01:00
stiffly 99ccca6273 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-03-09 17:38:37 +01:00
Adam Byléhn e9717c68bd Merge pull request #191 from teamfisk/Menu
Menu
2016-03-09 17:38:18 +01:00
Tleety d093284569 Rename variable 2016-03-09 17:37:40 +01:00
Teejoon 85e63acda0 removed standarduniforms 2016-03-09 17:36:30 +01:00
Tleety 7e7d98eaae Merge remote-tracking branch 'origin/master' into Menu 2016-03-09 17:24:41 +01:00
Tleety 1104166039 TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes 2016-03-09 17:24:21 +01:00
Teejoon fad93ca5aa Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
	include/Engine/Rendering/DrawFinalPass.h
2016-03-09 16:54:26 +01:00
Teejoon 91cad561a4 Some more optimization and fixed sorting of render job objects in RenderSystem 2016-03-09 16:51:24 +01:00
Jace 3ea1177425 Merge pull request #189 from teamfisk/Weapons
Basically complete Assault Weapon
2016-03-09 16:17:00 +01:00
viktorljung 7141756992 Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
2016-03-09 15:59:36 +01:00
viktorljung de125663fd Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
#	src/Engine/Rendering/BoneAttachmentSystem.cpp
2016-03-09 15:54:00 +01:00
Jace 34e551663f Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
#	assets
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
#	resources/Schema/Entities/PlayerAssaultFallbackRed.xml
#	resources/Schema/Entities/PlayerAssaultRed.xml
#	resources/Schema/Entities/aaaatestremoveme.xml
#	resources/Schema/Entities/aim_rays.xml
2016-03-09 15:52:13 +01:00
stiffly fa0b52caec When you disconnect you will delete the world and return to the menu. 2016-03-09 15:49:42 +01:00
Jace 9d368348d5 Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations 2016-03-09 15:48:57 +01:00
Tleety 49040e9c4b StartMenu system now sets the main menu camera to active as long as it exists. 2016-03-09 15:29:42 +01:00
Tleety a76a04260f StartSystem skeleton and some changes to the StartMenu 2016-03-09 15:10:54 +01:00