Jace
|
42cccfbac0
|
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
|
2016-03-04 08:56:58 +01:00 |
|
Jocke
|
e2674d915e
|
Constrained weapon behavior to client side only
|
2016-03-04 08:55:55 +01:00 |
|
Jace
|
2b55450c18
|
Cray cray weapons
|
2016-03-04 08:54:59 +01:00 |
|
viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
|
2016-03-04 08:35:02 +01:00 |
|
William Moberg
|
7a2f1ac9fd
|
Merge branch 'Weapons' into TeamPickCamera
|
2016-03-04 08:34:27 +01:00 |
|
Jocke
|
d78a7e20e2
|
Merge branch 'master' into Weapons
|
2016-03-04 08:29:33 +01:00 |
|
Jocke
|
5b80ba4398
|
Made 3 new healthHUDs 1 for each class.
|
2016-03-04 08:22:48 +01:00 |
|
William Moberg
|
03843774d7
|
Moved buttons and fixed so you can't spawn with no class.
|
2016-03-04 07:01:47 +01:00 |
|
William Moberg
|
2ecc53ecca
|
Merge branch 'master' into TeamPickCamera
# Conflicts:
# src/Game/Game.cpp
|
2016-03-04 05:58:49 +01:00 |
|
William Moberg
|
06614aa907
|
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
|
2016-03-04 05:41:29 +01:00 |
|
Jocke
|
2187df080a
|
Merge branch 'master' into IconsForPlaytest
|
2016-03-04 05:17:54 +01:00 |
|
Jocke
|
eec40b6519
|
We can now read larger packets than 65536 bytes in TCPClient::readBuffer()
|
2016-03-04 05:10:18 +01:00 |
|
Jace
|
177667eef5
|
The only working branch ever
|
2016-03-04 05:02:25 +01:00 |
|
antc13
|
1f047ea300
|
Latest Map version (Hopefully) Now with textures. Made some very minor tweaks as well, by removing duplicated meshes.
|
2016-03-04 04:22:04 +01:00 |
|
Joachim Pettersson
|
e6472b9745
|
Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
|
2016-03-04 04:03:46 +01:00 |
|
Tleety
|
19ee66fc75
|
Fix
|
2016-03-04 03:57:37 +01:00 |
|
Tobias Dahl
|
7675af1ef6
|
Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
|
2016-03-04 03:31:53 +01:00 |
|
Jocke
|
2507516a85
|
Tweaked values for the effect to look better
|
2016-03-04 03:28:58 +01:00 |
|
Jocke
|
0398006fdc
|
added safety ifs and renamed dasheffect to sprinteffect
|
2016-03-04 03:19:41 +01:00 |
|
Jace
|
dbafab2cef
|
fixup! First attempt at AssaultWeapon animations!
|
2016-03-04 03:07:36 +01:00 |
|
Tleety
|
103fe98fe2
|
KD now updated
|
2016-03-04 03:06:42 +01:00 |
|
Jace
|
609f6619a6
|
Merge remote-tracking branch 'origin/Animations' into Weapons
|
2016-03-04 03:04:36 +01:00 |
|
Jace
|
03ea9bcf40
|
fixup! Duration no longer needed
|
2016-03-04 03:00:03 +01:00 |
|
Jace
|
d37b7c2277
|
fixup! First attempt at AssaultWeapon animations!
|
2016-03-04 02:55:19 +01:00 |
|
viktorljung
|
1bd71931b8
|
Fixed crash when trying to blend to a nonexistent node
|
2016-03-04 02:53:23 +01:00 |
|
Tleety
|
0e95c5bb95
|
Fixes
|
2016-03-04 02:52:04 +01:00 |
|
Jace
|
b7fa7f9119
|
Duration no longer needed
|
2016-03-04 02:50:03 +01:00 |
|
Jace
|
608e339172
|
Merge remote-tracking branch 'origin/Animations' into Weapons
|
2016-03-04 02:48:41 +01:00 |
|
Jace
|
3a8f7c5d03
|
First attempt at AssaultWeapon animations!
|
2016-03-04 02:48:03 +01:00 |
|
viktorljung
|
1ff91a5c5d
|
fixup! Blend duration can now be 0.0
Commited input test stuff
|
2016-03-04 02:30:05 +01:00 |
|
viktorljung
|
49802fed91
|
Blend duration can now be 0.0
|
2016-03-04 02:24:13 +01:00 |
|
Tleety
|
45991000ae
|
Removed unused code
|
2016-03-04 02:20:42 +01:00 |
|
Tleety
|
778bbd13ca
|
double's should now be displayed with only 1 decimal.
|
2016-03-04 02:19:13 +01:00 |
|
viktorljung
|
1616fb20d1
|
Skinned meshes now in T-Pose when not it's blendtree is null
|
2016-03-04 02:03:50 +01:00 |
|
Tleety
|
00b5a1771c
|
Should now work fully, not KD tho
|
2016-03-04 01:34:29 +01:00 |
|
antc13
|
86306b3132
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap2version2.xml
|
2016-03-04 01:15:42 +01:00 |
|
Tleety
|
66374b7ff9
|
Should now track score correctly
|
2016-03-04 00:21:01 +01:00 |
|
Tleety
|
fe7c1dd808
|
Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
# include/Engine/Network/Server.h
|
2016-03-03 23:56:57 +01:00 |
|
Tleety
|
118d61c711
|
Should now remove players from scoreboard if they disconnect
|
2016-03-03 23:55:52 +01:00 |
|
Jace
|
4dd46e2e21
|
Merge branch 'master' into Weapons
|
2016-03-03 23:46:46 +01:00 |
|
Jace
|
7e6d32aaec
|
Fixed AssaultWeapon reload logic
|
2016-03-03 23:45:28 +01:00 |
|
Jace
|
9426942988
|
Merge pull request #169 from teamfisk/Animations
Animations
|
2016-03-03 23:45:24 +01:00 |
|
stiffly
|
2167b6f7b1
|
Fix for previous commit..
|
2016-03-03 23:43:50 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
|
2016-03-03 23:41:08 +01:00 |
|
viktorljung
|
66c8a17b17
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-03-03 23:21:14 +01:00 |
|
viktorljung
|
e3fbd2082c
|
BlendQueues fully working
|
2016-03-03 23:20:13 +01:00 |
|
Jace
|
217c3fe55c
|
Fixes
|
2016-03-03 22:58:45 +01:00 |
|
Tleety
|
0a21fe15dd
|
Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-03 22:56:39 +01:00 |
|
Tleety
|
011aa53bc0
|
ScoreScreen things
|
2016-03-03 22:55:18 +01:00 |
|
stiffly
|
714665f0a3
|
Updated the PlayerID getter in Server.cpp.
|
2016-03-03 22:55:12 +01:00 |
|