Jace
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11d547cde8
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Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
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2016-01-11 14:35:41 +01:00 |
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Jace
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24b9e951c2
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Added stride information to ComponentInfo, refactored FieldOffsets and FieldTypes into new struct Field_t Fields while I was at it.
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2016-01-11 14:35:41 +01:00 |
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Jace
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81024b4a1d
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First work on EntityFileWriter for saving levels
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2016-01-11 14:35:41 +01:00 |
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Jace
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23e78c4947
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Cleaned up code
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2016-01-11 14:35:15 +01:00 |
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Jace
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3e7f27e1fe
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Added error handler for DOM parsers
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2016-01-11 14:35:15 +01:00 |
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Jace
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ee83394678
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Unified some previously duplicated code
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2016-01-11 14:35:15 +01:00 |
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Jace
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03456ad731
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EntityFileParser
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2016-01-11 14:35:15 +01:00 |
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Jace
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0bcbcda8b8
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EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
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2016-01-11 14:35:15 +01:00 |
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Jace
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b908a9f9c6
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Revert "Forward+"
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2016-01-11 13:48:55 +01:00 |
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viktorljung
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b8db80bc40
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Added camera to PickingPass and fixed memory leak
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2016-01-11 10:47:39 +01:00 |
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Ayumiwii
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3467315aef
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Lots of things done
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2016-01-08 16:42:59 +01:00 |
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viktorljung
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a7b43b06a2
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Camera component and RenderQueue changes
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2016-01-08 16:21:59 +01:00 |
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stiffly
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3cce9f8075
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Using absolute transform
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2016-01-08 15:29:20 +01:00 |
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Tleety
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2bd60be741
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-08 14:14:43 +01:00 |
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Tleety
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dab4ba2164
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Pointlights are now using the pointlight component and the Light renderqueue to draw.
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2016-01-08 14:12:09 +01:00 |
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stiffly
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da6e50dc7e
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Correct orientation. Need to clean this up.
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2016-01-07 17:04:43 +01:00 |
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William Moberg
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beb0967c3b
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Merge branch 'master' into OrderedSystemPipeline
# Conflicts:
# src/Game/Game.cpp
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2016-01-07 16:49:20 +01:00 |
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William Moberg
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7fb71f17b2
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Destruct all systems properly in the pipeline.
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2016-01-07 16:13:52 +01:00 |
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stiffly
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2838446072
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In lack of camera entity I created a Listener cube to test 3D sound. Works fine. Updates listener pos each tick.
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2016-01-07 16:03:33 +01:00 |
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stiffly
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d8c4c6e5ff
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Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.
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2016-01-07 15:22:46 +01:00 |
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William Moberg
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c4642cc530
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Merge branch 'master' into OrderedSystemPipeline
# Conflicts:
# include/Engine/Core/SystemPipeline.h
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2016-01-07 15:07:16 +01:00 |
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verysecrethero
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a1ed79dfbf
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HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes
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2016-01-07 14:53:31 +01:00 |
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verysecrethero
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638c236ceb
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HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
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2016-01-07 14:53:31 +01:00 |
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verysecrethero
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f67f22c82d
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Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
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2016-01-07 14:53:31 +01:00 |
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William Moberg
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fa8775a72e
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Renamed vars and added some comments.
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2016-01-07 10:28:18 +01:00 |
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Jace
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49884d7e60
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Fix for crash when unsubscription during event processing (untested)
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2016-01-06 13:47:02 +01:00 |
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Tleety
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e7bb8954bf
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/Renderer.cpp
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2016-01-06 11:35:55 +01:00 |
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Tleety
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e510f2b88c
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Forward plus render pass now removed from Renderer.cpp to it's own class.
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2016-01-06 11:32:42 +01:00 |
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Jace
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34cbbb3eb1
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Fixed exit crash(es)
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2016-01-06 11:20:16 +01:00 |
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William Moberg
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de8461e257
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SystemPipeline should update systems in order depending on input update priority in AddSystem.
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2015-12-18 15:33:25 +01:00 |
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viktorljung
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bd82f75dd0
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Some merge fixes, needs more work
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2015-12-18 15:28:44 +01:00 |
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Tleety
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d38f58165f
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderState.cpp
# src/Engine/Rendering/Renderer.cpp
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2015-12-18 15:27:47 +01:00 |
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Tleety
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069a6756b9
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LightcullingPass for forward+ is now separate from Renderer.cpp.
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2015-12-18 14:31:16 +01:00 |
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stiffly
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330f08b926
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
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2015-12-18 14:18:53 +01:00 |
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Tleety
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ab6af30a28
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Base classes for decoupled forward+ renderer and a fix where if you had to many lights in a tile(200-300+) the list would fill up before the end of frustums.
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2015-12-18 12:02:02 +01:00 |
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stiffly
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a858dab8b6
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Network not longer threaded
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2015-12-18 12:00:14 +01:00 |
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viktorljung
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3636ad45af
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Changed to correct branch
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2015-12-18 11:29:11 +01:00 |
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stiffly
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6d649e4d35
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
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2015-12-18 11:26:48 +01:00 |
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stiffly
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5c1a93021b
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Client now reads address and port from config file. Default address is set to local host.
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2015-12-18 11:22:13 +01:00 |
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viktorljung
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6cf7c12d34
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Forward+ working
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2015-12-18 11:09:54 +01:00 |
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Jocke
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ad43cc44c3
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Merge remote-tracking branch 'origin/Networking' into Networking
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2015-12-18 11:03:21 +01:00 |
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Jocke
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30db0b10fd
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Removed NetworkDefinitions.h and moved #define MAXCONNECTIONS 8
#define INPUTSIZE 128 to Network.h.
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2015-12-18 10:36:14 +01:00 |
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Jocke
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97f8be1915
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Made Network.h's Start() and Update pure virtual and removed cpp.
Removed unnecessary code from NetworkDefinitions.h.
Renamed sizeOfPackage to sizeOfPacket in Packet.cpp.
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2015-12-18 10:21:56 +01:00 |
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Jocke
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0eb51a0fea
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/Packet.h
# src/Engine/Network/Packet.cpp
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2015-12-18 10:16:31 +01:00 |
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stiffly
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0b714e593f
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Removed WinLeakCheck. Minor variable name changes. removed IsWASDKeyDown struct
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2015-12-17 17:56:15 +01:00 |
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viktorljung
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4a817613e3
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Forward+ semi working
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2015-12-17 17:55:44 +01:00 |
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Jocke
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db5b6ad519
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Added more error code to Packet class
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2015-12-17 17:32:49 +01:00 |
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William Moberg
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a26c8f2a24
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Merge branch 'master' into OctTree
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2015-12-17 17:30:44 +01:00 |
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stiffly
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076030a252
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Fixes, mostly name changes
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2015-12-17 17:28:43 +01:00 |
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William Moberg
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0f59b863ee
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Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
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2015-12-17 17:08:47 +01:00 |
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