Commit Graph

950 Commits

Author SHA1 Message Date
Jace 0fb1dbcae1 Client now has authority over its own absolute position and orientation until we have reliable input messaging 2016-01-24 19:00:50 +01:00
Jace 9f3d887ac4 Networking bugfixes 2016-01-24 18:37:36 +01:00
Jace b4081b3e45 Merge remote-tracking branch 'origin/Networking'
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
viktorljung 8cf9caf7aa AnimationSystem working 2016-01-24 18:31:23 +01:00
stiffly 8d61632c26 No longer spawns a f**king sphere. 2016-01-24 17:40:43 +01:00
stiffly 2eaad2aa00 Client now responds to deleted entity and component in server 2016-01-24 17:16:26 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
viktorljung dd80323342 Merge remote-tracking branch 'origin/master' into Animations 2016-01-24 17:06:34 +01:00
viktorljung af2f017cb4 AnimationSystem base WIP 2016-01-24 17:05:34 +01:00
antc13 aa115befa9 UnitRaptor is now displayed while models are being loaded in. 2016-01-24 17:04:12 +01:00
antc13 aa20b48188 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/MovementTest.xml
#	resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
antc13 96a735c542 Changed .obj to .mesh for all meshes. 2016-01-24 16:12:31 +01:00
William Moberg c9dc9a3570 Merge branch 'master' into BoxModelCollision 2016-01-24 15:38:38 +01:00
William Moberg 910b3d10e4 WIP (false collisions), collision method expanded, not working. 2016-01-24 15:32:10 +01:00
antc13 666f1fd878 Removed temp variables & the "forced" animation in DrawFinalPass 2016-01-24 15:30:20 +01:00
Jace 373bb33cf0 Player jumping taking air acceleration into account 2016-01-24 15:20:34 +01:00
antc13 4c5d17b203 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestHardCodedTestWorld.h
#	src/Tests/ResourceManagerTest.cpp
2016-01-24 14:40:52 +01:00
antc13 8286d052b3 Changed color values from floats to glm::vec4 2016-01-24 14:38:17 +01:00
Jace aaa11d2109 Merge remote-tracking branch 'origin/master' into PlayerMovement 2016-01-24 14:18:23 +01:00
Jace 67477ff3ae EEntityDeleted and EComponentDeleted events published by World 2016-01-24 13:49:45 +01:00
antc13 b5b1140f5c Custom Animations should now work. We also save color values if there's no texture. 2016-01-24 13:28:40 +01:00
Jocke 97d70f8e32 Fixed in client for shoot event. Weapon system now damages health on any target not only players. 2016-01-24 11:36:01 +01:00
antc13 3baa988ad4 Changed .obj files to our own format. DummyScene.mesh may be broken. 2016-01-23 20:35:58 +01:00
stiffly a28748b35d Merge remote-tracking branch 'origin/master' into Networking 2016-01-23 18:42:16 +01:00
William Moberg e6224a4e96 WIP (not working), attempt at separating axis theorem stuff. 2016-01-23 18:31:27 +01:00
viktorljung fcba0a28b8 Merge branch 'master' into Menu 2016-01-23 18:27:48 +01:00
viktorljung ef020a3770 Text fixed 2016-01-23 18:17:20 +01:00
viktorljung 160b7183b2 WIP 2016-01-23 18:07:07 +01:00
antc13 f1835fd89c Animations PROBABLY works fine if all joints got keyframes. 2016-01-23 18:02:42 +01:00
stiffly ecdb5ed07d Merge remote-tracking branch 'origin/master' into Networking 2016-01-23 17:51:06 +01:00
William Moberg 6eeb3ea524 WIP, Bug fix + nitpicks + optimizations. 2016-01-23 17:50:35 +01:00
Jocke 6d2c656a04 Merge remote-tracking branch 'origin/Networking' into Networking 2016-01-23 16:41:42 +01:00
Jocke 2bf0434bcb Remade Snapshot logic from component based to entity based. 2016-01-23 16:40:38 +01:00
viktorljung ff6ec82a6c AMD fix 2016-01-23 16:27:01 +01:00
viktorljung bd62b5873d Revert "Merge pull request #43 from teamfisk/Forward+"
This reverts commit d59ab5aba2, reversing
changes made to bef95235d0.
2016-01-23 15:57:26 +01:00
viktorljung aacfc47fb5 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-01-23 15:12:19 +01:00
viktorljung 680a12d88f HealthMeter 2016-01-23 14:53:17 +01:00
Tleety f623232a2b Removed a temp variable. 2016-01-23 14:52:29 +01:00
William Moberg 71404c8828 Special case for collision vs ground (upward facing) triangles. 2016-01-23 14:01:54 +01:00
Tleety 6a18cb88af Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/PickingPass.cpp
#	src/Engine/Rendering/Renderer.cpp
2016-01-23 13:59:21 +01:00
Tleety b499f4b020 Fixed some rendering bugs and some code refactoring 2016-01-23 12:17:38 +01:00
Jace 482689fd48 fixup! Moved FirstPersonInputController implementation out of header 2016-01-23 12:16:40 +01:00
Jace 32f73201c5 Basic jumping! 2016-01-23 12:15:33 +01:00
Jace 3aeeb3cad5 Moved FirstPersonInputController implementation out of header 2016-01-23 12:15:32 +01:00
viktorljung 9a23d8887a Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-23 11:48:10 +01:00
Jace db0e67b9bd Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky 2016-01-23 11:44:16 +01:00
viktorljung e4513376bb fixup! Changed name and made a TextPassState 2016-01-23 11:39:10 +01:00
viktorljung 445248af55 Changed name and made a TextPassState 2016-01-23 11:38:31 +01:00
William Moberg 3974c649ab WIP on ModelBoxCollision. Octree works in Release mode. 2016-01-23 10:45:50 +01:00
Jace 31e7340daf Ignoring interpolation and rendering for local player entities! 2016-01-23 00:40:37 +01:00