Commit Graph

25 Commits

Author SHA1 Message Date
stiffly 478c692315 Refactoring. Client and server has Update Loop that runs before any game logic each frame. 2015-12-15 14:53:56 +01:00
stiffly 0a8a9e5099 Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	src/Engine/Rendering/RenderState.cpp
#	src/Game/Game.cpp
2015-12-15 11:50:01 +01:00
stiffly 3f77da4a07 Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
#	include/Game/Game.h
#	resources/DefaultConfig.ini
#	src/Game/Game.cpp
2015-12-14 17:07:12 +01:00
Jace e5084e13ec Added EditorSystem 2015-12-14 13:57:51 +01:00
Jace 013f911ae2 Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement. 2015-12-12 13:42:34 +01:00
Jace 35624008e7 InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file. 2015-12-12 13:42:34 +01:00
Jace bffc97f310 Groundwork for input command proxy 2015-12-12 13:42:33 +01:00
stiffly 15442c8c75 Merge branch 'PlayerSystem' into Networking
# Conflicts:
#	src/Game/Game.cpp
2015-12-11 15:45:27 +01:00
stiffly 80f028edf2 Added a very basic PlayerSystem, and a PlayerComponent. 2015-12-11 13:45:19 +01:00
stiffly d22e59f28f Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml

# Conflicts:
#	include/Game/Game.h
#	src/Game/Game.cpp
2015-12-10 13:53:18 +01:00
sippeangelo 0367826f16 Added RaptorCopter example system 2015-12-10 10:17:18 +01:00
sippeangelo 352074da04 Created base for systems 2015-12-10 10:17:08 +01:00
stiffly 4de613814b WIP Packet loss identification. Put packetID in message 2015-12-09 17:43:36 +01:00
sippeangelo 58d827f7d0 Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld 2015-12-09 14:25:41 +01:00
stiffly 6dc5112c26 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Game/Game.cpp
2015-12-08 16:15:50 +01:00
stiffly e92119c99e WIP trying to get Eventsystem to work in client. 2015-12-08 16:13:53 +01:00
Jocke c48c9e1f86 Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
2015-12-08 13:54:18 +01:00
Jocke 8f55e90d2d Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Game/Game.h
2015-12-08 11:11:12 +01:00
Jocke b5a010a517 Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
2015-12-08 11:02:40 +01:00
viktorljung 1df63aecd5 Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
2015-12-07 16:24:34 +01:00
Tleety 45a48bbbe5 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 18:15:56 +01:00
sippeangelo 032b384f3f Created framework for a hardcoded world for TESTING PURPOSES 2015-12-03 16:45:03 +01:00
viktorljung 1fdf312af4 Set up Renderer base and shader compilation 2015-12-01 10:35:59 +01:00
sippeangelo 793b2f44cc Proper GLFW message handling and pinkness! 2015-11-30 17:28:24 +01:00
sippeangelo 872879c013 Engine puzzle completed 2015-11-30 17:02:24 +01:00